Trapcode Particular
The Emitter is where particles are born and released from. The Emitter Type sets the shape and functionality of the particle emission or, if set to a Form behavior, the shape the particles will create.
There are seven Emitter Types:
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Point: All particles are born at the same point. |
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Box: Particles are born within a box. For sake of illustration, Velocity is 0 here. |
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Sphere: Particles are born within a sphere. For sake of illustration, Velocity is 0 here. |
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Light: Particles are born from the lights in the comp. Read about using .html"> Light Emitters . |
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Layer: Particles are born from a layer in the comp. Read about using .html"> Layer Emitters . |
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3D Model: Particles are emitted from a 3D Model you've imported into your project. Read about using 3D Models . |
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Text and Mask Emitter: Particles are emitted from a text or mask source. |
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Emit from Parent System: Particles are emitted from each particle of the selected parent system. Read about using Emit from Parent System . |
Please note , the Grid Emitter options have moved to the Distribution group, available for Box, Sphere, 3D model and Text/Mask emitters.