Trapcode Particular

Emitter Type

The Emitter is where particles are born and released from. The Emitter Type sets the shape and functionality of the particle emission or, if set to a Form behavior, the shape the particles will create.

There are seven Emitter Types:

emit_point Point: All particles are born at the same point.
emit_box Box: Particles are born within a box. For sake of illustration, Velocity is 0 here.
emit_sphere Sphere: Particles are born within a sphere. For sake of illustration, Velocity is 0 here.
emitt_light Light: Particles are born from the lights in the comp. Read about using .html"> Light Emitters .
Layer: Particles are born from a layer in the comp. Read about using .html"> Layer Emitters .
3D Model: Particles are emitted from a 3D Model you've imported into your project. Read about using 3D Models .
Text and Mask Emitter: Particles are emitted from a text or mask source.
Emit from Parent System: Particles are emitted from each particle of the selected parent system. Read about using Emit from Parent System .

Please note , the Grid Emitter options have moved to the Distribution group, available for Box, Sphere, 3D model and Text/Mask emitters.