Trapcode Particular

Flocking

Flocking affects how particles behave and interact with each other in the group, or with particles in other systems. Particles move with an awareness of each other. They can be attracted, or repelled by one another. They can move towards the same goals or targets.

Turn on Enable Flocking to activate the Flocking Simulation.

Attract

defines the particle’s tendency to move towards the center of the group.

Separate

controls the tendency of particles to push apart at very close proximity to each other, almost like a spring is attached to each particle blocking it from another.

Align

controls the tendency of any given particle to orient along with particles nearby, such as a flock of birds or a school of fish. For more randomness to the individual direction, like in a swarm of insects, this can be left at a lower number.

Predator/Prey Behavior

sets up the relationships between Systems:

Target

Particles can also be driven to a Target location/path:

These controls can be mixed and matched for a huge variety of uses. For example, here’s a grid set with ‘Prey’ Evade turned up, meaning they will get out of the way when a ‘Predator’ particle passes by them.