Trapcode Particular
The Color and Alpha group lets you use a layer to control the particle field with the color and alpha channels. The colors are used for each particle from the RGB channels. The alpha channel defines transparency, making the particles 100% transparent where the alpha channel in the layer is black.
At left, a precomp of a shape layer star with color and alpha information. In the middle is a particle field. At right, the precomp is applied as the Color and Alpha map to the particle field with Functionality at RGBA to RGBA and Map Over set to XY. Notice any color choice you have applied to your particles previously is ignored in favor of the color from the source layer. If you wish to retain your color selection, you will want to select A to A or Lightness to A.
Color and Alpha > Functionality pop-up: Sets how the particles interact with the layer map's color and alpha properties.