Trapcode Particular
The Particle Type is the building block of Trapcode Particular. By default, the plug-in uses the Sphere particle.
The list below gives a basic definition and optimal controls to use with each Particle Type.
|
Sphere: (Default) Basic round particle. Control its softness with Sphere Feather |
|
Glow Sphere (No DOF): Glowing round particle with adjustable Feathering and Glow . |
|
Star (No DOF): Star-shaped particle with glow with adjustable Rotation and Glow . |
|
Cloudlet: A randomized shape resembling a small cloud with adjustable Feathering and Rotation . |
|
Streaklet: A long exposure, light painting effect. Control with the Streaklet group . |
|
Sprite: Use any local layer as a particle. More info here . |
The Sphere is the default option in Particle Type, it is a simple round dot that lends itself well to particle systems, which are often spherical shaped units. Dust, snow and rain are all common examples of rounded particle systems. Glow Sphere is a glowy version of the sphere shape. Star is a simple four-pointed shape that has a glow applied.
Sphere
Glow Sphere
Star
A Cloudlet is a randomized shape that looks like a small cloud. It looks like smoke when the color is dark gray, and like clouds when the color is white.
A Streaklet is a long exposure, light painting effect.
The Sprite particle is a custom layer loaded into Particular. The default Sprite will load a Square.
Once you select Sprite as your Particle Type, a whole group of Sprite Controls become enabled. Read the Sprite Controls page for more information.