Trapcode Particular
In this pane you will find effect presets sorted into categories. Most of the presets in this pane can be considered final effects and ready to use in After Effects. Just click the preset to load the preset, and hit ‘Apply’ to return to After Effects. The Designer is loaded with hundreds of new presets designed by Harry Frank, Nate Haight, and Nick Harauz that are ready for you to apply and use right away.
The presets are represented by thumbnails. Selecting a thumbnail will apply the preset, show the effect animating in the Preview pane, and will display the building blocks used to create the effect in the Effect Chain at the bottom of the screen. The name of the preset will display at the bottom left corner of the Designer. Note that selecting an effect preset will completely replace any existing settings that you’ve previously created in the Designer, or in the Particular UI before opening the Designer.
Alt/Option+Clicking a preset will apply it as an additional system beneath your current system chain, allowing you to combine presets, or add them to your current setup.
The presets are organized into categories. Collapse the categories of presets by clicking on their names, or even Shift+Click any of the names to expand or collapse them altogether.
If you’d like to save a preset you've created, click the Save Multiple Systems button at the bottom of the Designer. You can also save a single system preset as shown in Working With Multiple Systems.
A modal window will open and allow you to name your new Effect Preset for future use.
Once you have saved your own effect preset, it will appear under the ‘Custom’ category located at the bottom of the Presets pane.
You can also return to the default settings at any time by clicking the Reset Project button at the bottom of the Designer. At this point you are free to start building your own effect using the blocks are by applying another preset. See the Blocks in the Designer and the Effects Chain in the Designer sections for more information on creating effects using blocks.