Artificially integrate your footage onto a lined monitor with visible pixels or scan lines.
Getting Started
Drag the effect onto your clip.
Modify the Effect
Aspect Ratio: Sets whether the effect crops the output to
4:3 CRT akin to a CRT Monitor
1:1 Square
16:9 Widescreen
5:4 - PC akin to a PC monitor
16-10 Widescreen PC akin to a widescreen PC monitor
Saturation: Controls the total amount of saturation in the image, on all channels.
Phase: Shifts the hue into redder (lower) values or greenish (higher) values, while also blurring either the U or V channels of the colorspace after converting it from RGB to YUV and back.
Filter: Mixes the RGB channels together to replace the Luma (Y) channel after a conversion from RGB to YUV and back. This results in brighter (higher) or darker (lower) values of lighter colors.
Temperature: Shifts the color between warmer (lower) colors, or colder (higher) colors.
Image Contrast: Adjusts a color contrast around the image edges, giving them an embossed look.
Chroma Split: Divides the RGB channels horizontally from one another.
Luma Contrast: Adds additional contrast to the luma values of the image.
Black Level: Adjusts how closely the color matching will correlate with the image’s original black level. 0 will result in the point being preserved by the layer, while 100 a brighter black point, increasing the overall brightness.
Screen Brightness: Adjusts the overall brightness value of the image’s screen output.
Sharpness: Preserves the original image sharpness (100) or adds blurriness to the overall output (lower values).
Tint Color Swatch and Tint Amount: allow to change the color tint of the output and decide how much it will affect it overall.
Scan Lines
Scan Line Direction: Selects between Horizontal, Vertical, Squares, TV CRT, or PC CRT.
Scan Line Scale: Controls the thickness of the scan lines. Default setting is 5. Value range is 0 to 200. Higher values make the lines thicker. If the Scan Line Distance is low, the thickness of the lines may overtake the gap between lines, making the source image appear solid again.
Scan Line Spacing: Determines how far apart the scan lines are set. Default setting is 3. Value range is 0 to 200. At 0, there are no lines and the image is solid. Higher values increase the distance between lines, which creates visual gaps in the source footage.
Scan Line Feather: Controls the softness of the scan lines. Default setting is 3. Value range is 0 to 200. The default value of 3 gives the lines a hard edge. Higher values make the lines softer, giving them a feathered edge. This softness is often difficult to see unless the Distance and Thickness values are high.
Scan Line Amount: Sets the opacity of the scan lines.
Interference
Static Amount: Sets how much static noise is overlayed on top of the output.
Static Displacement: Sets whether the static displaces the pixels underneath to distort the image.
Scramble Amount: Controls how far pixels are randomly displaced by way of an animated scramble effect, created by way of a fractal noise layer.
Scramble Scale: Sets the size of the fractal noise layer used to create the scrambled effect. The higher the size, the finer the scramble effect and the less detail comes through from the original image; the lower the size, the bigger the scramble effect and more detail comes through from the original image.
Scramble Speed: Determines how fast the scramble effect animates over the image.
Flicker Brightness: Adjusts an additional flicker of the image opacity by way of thick flicker lines, akin to TV distortions or signal loss.
Flicker Scale: Adjusts the size of the flickering lines that adjust the brightness.
Flicker Speed: Controls the speed of the flickering lines.
Line Thickness: Defines the thickness of an additional line that moves down the frame from top to bottom, akin to monitor refresh rates not matching the speed of the camera.
Line Speed: Sets the speed the line moves across the image.
Line Brightness: Determines the brightness of the line.
Line Color: Sets the color of the line.
Random Interference
Enable Random Interference : Switches whether the output is garbled and distorted at random intervals.
Random Interference Frequency: Sets how often the random interference occurs throughout out the effect’s duration.
Random Roll Speed: Controls how fast the image scrolls when the image rolls across the frame.
Random Scramble Amount: Controls how far pixels are randomly displaced by way of an animated scramble effect that randomly occurs, created by way of a fractal noise layer.
Random Scramble Scale: Sets the size of the fractal noise layer used to create the randomly-occurring scrambled effect. The higher the size, the finer the scramble effect and the less detail comes through from the original image; the lower the size, the bigger the scramble effect and more detail comes through from the original image.
Random Separation Amount: Controls how often channels are separated throughout the random interference.
Random Noise Amount: Defines how often random noise occurs throughout the random interference.
Transformation
Curvature: Bends the corners of the image to fit the monitor display look you’re going for.
Crop Source Image: Determines whether the added transformation to the image edges crop the source or not.
X and Y Rotation: Move the transformation along the X and Y axis.
Scale: Re-sizes the entire image and its effects to smaller or bigger areas.
Camera
Camera Position X, Y, and Z: Move the effect’s camera (which is of the output and its transformation) along the X, Y, and Z axis relative to the viewer.
Field of View: Sets how much of the frame the output will take up. A lower field of view results in a bigger image, a higher field of view results in a smaller image.
Camera X, Y, and Z Rotation: Rotate the effect’s camera along any of the respective axis.
Material & Lighting
Color: Sets the color of the material.
Color Mix: Sets how much of the original material color is overwritten by the color selected.
Gloss: Adds an additional glossy effect over the image along the contours, generally at the expense of image sharpness.
Specular Reflection: Controls the mirror-like reflection of light on a surface. When turned up, the material appears more glossy, like plastic or metal. 0 results in an almost paper-like appearance.
Environment Map: Allows you to choose from five different environment maps
Environment Light: Brights the chosen Environment Map (higher values) over the monitor surface.
Environment Light Color: Sets the tint of the environment light outlined above.
Point Light: Sets the opacity of the light reflected on the screen.
Point Light Color: Sets the color of the light reflected on the screen.
Point Light X, Y, and Z: Define the position of the point light around the curvature of the screen.
Anti Aliasing: Controls the sharpness of the light texture. Higher values will result in much longer rendering times.
Use Comp Lights: Sets whether the reflection incorporates only the Analog Lights, Comp Lights, or both.
Glow Amount: Brings up the brightness of the glow, reducing its opacity and giving it a more solid, neon like effect.
Glow Radius: Expands or shrinks the glow out from the Highlight areas. This will spread out the intensity of the glow, making it more translucent.
Random Seed: Adjusts the randomness formula used throughout the effect. Useful for discerning one similar effect from another, or just seeing other variance options.