Universe Ecto gives text a ghostly appearance, coupled with an animated glow and flames emitting from whatever source it's assigned to.
Getting Started
In Premiere, After Effects, Final Cut Pro X, Motion, Sony Vegas Pro, and Hit Film, drag the
uni.Ecto
effect onto your clip.
In Resolve, you'll need to follow a few extra steps:
Have your text on a video track above your footage's video track
Create a Compound Clip from your text, select it, and head into the
Color
view of Resolve's interface.
Within the
Node
window of Resolve, sever the default link between the text's node and the output.
Add a new
Corrector
node and
Alpha
output within the Node interface.
Create links from the Text's RGB and Alpha outputs to the newly created Corrector Node's RGB and alpha inputs
Then create links from the Corrector node's RGB and Alpha outputs to the final outputs for RGB and alpha, respectively.
Right-click in the Node interface and select
Use OFX Alpha
Apply Ecto to your Text node, and enable the
Unmult
option.
Apply
uni.Unmult
to your Corrector node.
Modifying the Effect
Browse Presets…
brings up an animated gallery of presets, which are applied by either double-clicking the preset, or highlighting your preset and clicking
Select
.
Source
twirls down an array of controls which affect the source of the effect including:
Unmult
removes all black from the background of your source.
Tint
lets you adjust the tint of the source using a color swatch as a reference.
Tint Strength
adjusts how heavily the tint overlays the source.
Distort Source
adjusts how much an overlaid invisible fractal field distorts the source.
Distort Detail
adjusts the amount of detail within the invisible fractal field created from the
Distort Source
parameter above; 0 results in no detail in the fractal field (resulting in no distortion), 100 results in maximum detail within the fractal field resulting in more distortion.
Preserve Luma
will preserve the Luma (brightness) channel of the source.
Glow Intensity
adjusts how heavily the effect builds from the source outward on an exponential scale from 0 to 10.
Distortion
will distort the effect along an invisible fractal field the size of your composition; if you do not want your source to get distorted, adjust that in the
Distort Source
parameter above.
Size
adjusts the scale of the effect from the source outward.
Color Preset
contains presets that, when selected, are applied as a gradient between the next two modifiable fields;
Inner Color
being the color that’s closest to the source of the effect,
Outer Color
being where the effect tapers off.
Glow Color from Source
determines how much of the glow’s coloring is inherited from the source versus the effect’s color swatches.
Glow Settings
includes various parameters to help adjust the glow’s appearance including:
Contrast
adjusts the range of levels from the brightest and darkest colors.
Inner Thickness
adjusts how heavily the glow builds from the source outward using solely the
Inner Color
setting.
Outer Thickness
adjusts how heavily the glow builds from the taper inwards using the
Outer Color
setting.
Inner Intensity
adjusts the levels and contrast of the glow using a fractal field from the source outward, where
Outer Intensity
adjusts it the other way around.
Spill Width
controls how far of the glow spills over the source.
Spill Intensity
adjusts the brightness of the spill over the source.
Spill Source
controls where the spill color comes from (
Inner Color, Outer Color,
or
Source
).
Noise
adds randomly generated noise pattern over the effect and source.
Offset Position
determines the position of the glow effect relative to the source.
Internal Blend
adjusts how the spill onto the source is interpreted using standard Blend parameters.
Distortion Settings
contains parameters that adjust the distortion of the glow:
Pattern
includes several presets for the invisible fractal field, with names based off their general appearance.
Complexity
adjusts the calculations performed to create the fractal field, with a high complexity (10) resulting in more complex fractals, and a lower complexity (1) resulting in simpler fractals .
Scale
adjusts the grid of the fractal field distorting your image; a high scale (100) results in being zoomed into the grid and less fractals appearing on screen, and low scales resulting in smaller and more fractals.
Detail
adjusts the granularity of the fractals, resulting in finer details; this parameter is more noticeable the more complex your fractals are.
Aspect
adjusts the aspect ratio of your distortion.
Animation
includes parameters that adjust the distorting, invisible fractal field’s movement
Direction
controls which way the fractal field travels.
Flow
adjusts how fast the fractal field travels.
Evolution
affects the calculations performed to create the fractal field; adjusting this extrapolates the fractal in place.
Pulse Speed
adjusts the frequency of a pulsating color effect with a tapered opacity from the source outward using the
Inner Color
settings.
Pulse Intensity
controls the brightness of the pulsating effect.
Glow Opacity
determines the opacity of the overall glow effect.
Source Opacity
determines just the opacity of the source of the glow.
Blend Mode
includes the standard blending controls which determine how the effect integrates into the rest of your composition.
Glow Behind
determines whether your glow effect appears behind or in front of the source.