Glo Fi is a self-animating, fractal-based glow effect for text. Add a unique, organic glow with presets and advanced controls.
Getting Started
In Premiere, After Effects, Final Cut Pro X, Motion, Sony Vegas Pro, and Hit Film, drag the
uni.Glo Fi II
effect onto your clip.
In Resolve, you'll need to follow a few extra steps:
Have your text on a video track above your footage's video track
Create a Compound Clip from your text, select it, and head into the
Color
view of Resolve's interface.
Within the
Node
window of Resolve, sever the default link between the text's node and the output.
Add a new
Corrector
node and
Alpha
output within the Node interface.
Create links from the Text's RGB and Alpha outputs to the newly created Corrector Node's RGB and alpha inputs
Then create links from the Corrector node's RGB and Alpha outputs to the final outputs for RGB and alpha, respectively.
Right-click in the Node interface and select
Use OFX Alpha
Apply Glo Fi II to your Text node, and enable the
Unmult
option.
Apply
uni.Unmult
to your Corrector node.
Modifying the Effect
Browse Presets…
brings up an animated gallery of presets, which are applied by either double-clicking the preset, or highlighting your preset and clicking
Select
.
Color Map
contains a drop down locked-in list of color presets, which dictate their colors onto the adjustable
Colorize
parameters below.
Loop Duration (Sec)
controls how long the effect lasts in seconds before circling back around to the appearance of its first frame. A longer loop results in a more varied effect.
Speed
adjusts how fast the effect shimmers.
Brightness
determines the range of shades the effect reaches from brightest to darkest.
Boost
adjusts the scale at which the brightness builds from the source outward.
Directional Blur
controls how the blur expands from the source, but from the
Horizontal
axis,
Vertical
axis, or
None
which results in a glow without blur.
Blur
twirls down various parameters that affect solely the blur:
Gaussian Blur Size
which controls how large of a blur created around your effect.
Gaussian Blur Mix
adjusts the opacity of the Gaussian Blur over the source.
Streak Blur Size
controls how far the streak blur tapers away from the source.
Streak Blur Mix
adjusts the opacity of the Streak Blur over the source.
Colorize
contains adjustable color swatches for the
Highlights
,
Midtones
, and
Shadows
of the effect, coupled with a
Saturation
parameter, which controls how saturated or desaturated you want your glow to be. These are set automatically by the
Color Map
parameter above, but can be customized to your liking from here.
Post Glow
adds an additional glow to the blurred effect created through the parameters above.
Source Pattern
twirls down an array of adjustable controls that affect a randomized pattern that affects how the glow appears:
Contrast
which affects the range of brightness within glow’s randomized pattern.
Scale
adjusts the scale of the randomized pattern used to affect the glow; lower numbers results in larger and less repeated variations (0 being no variations), larger numbers result in the smaller, more frequent varitations.
Scroll X
and
Scroll Y
scrolls the randomized pattern along the X and Y axis, accordingly.
Random Seed
adjusts the number (‘seed’) from which the randomized glow pattern was built from; this can either be used to animate your effect in a different manner than the parameters above allow, or to just differentiate the appearance of your glow effect if it looks too similar to another one right alongside it.
Glow Mix
adjusts the transparency of the effect over the source.
Allow HDR Results
is a toggle that allows the glow effect to preserve its High Dynamic Range colors, instead of remapping them to non-HDR results.