Glow-fi is a self-animating, fractal-based glow effect for text. Add a unique, organic glow with presets and advanced controls.
Getting Started
Apply the
uni.Glo Fi
effect onto your clip.
Presets
Click the
Browse Presets
button to see animated previews of Color and Glow Presets.
Modify the Glow
The
Source Pattern
Group controls the animation and noise pattern that controls the look of the glow as it evolves over time.
The
Loop Duration (Sec)
controls how long the looped pattern lasts before seamlessly repeating within the animation.
The
Speed
control allows you to set how quickly the pattern changes within the loop.
Scale
will allow you to change the size of the pattern in relation to the composition. Lowering this number makes the pattern larger while raising the number up towards 1000% makes the pattern smaller and more static-like.
Amplitude
raises the brightness of the white levels in your pattern, which will intensify the glow.
Set to 100 by default, the
Contrast
control sets the intensity of the light and dark areas in the glow pattern. Turning this slider down to 0 makes the pattern totally gray and even while bringing it down to a negative number turns the pattern into a negative image of itself with the white areas becoming dark and the black spots becoming white.
Turning the
Show Pattern
Checkbox “On” allows you to see exactly what’s happening when you change the pattern map’s animation, Scale and Contrast.
Glow Brightness
control will bring up the brightness and occurrence of the glowing areas lowering this slider down to .10 will limit the glowing areas to fewer spots in the layer.
Glow Size
expands the soft diffused glow around the bright glow areas when brought up to 100 or can be turned down to 0 for no softening of the spots.
Use the
Blur Radius
control to blur and expand the bright glowing spots. Bringing this control up towards 200 will spread out the intensity of the glow, making it more translucent, while bringing it down to 0 will make the spots opaque.
The
Blur Direction
drop-down menu has options to move the Blur Radius direction along the
Horizontal
(X axis) or
Vertical
(Y axis). Choosing the
Gaussian
option spreads the blur evenly in all directions.
The
First Color
and
Second Color
selectors allow you to change the colors of the glow for better compositing and special effects.
First Color
is for the outer edges of the glow, while
Second Color
is the inner part of the glow effect.
Set to 1.8 by default, the
Boost
control will bring up the overall brightness of the glow effect when raised up towards 10.0.
The
Diffuse Radius
defines the size of a secondary glow applied to the entire image, including the primary glow effect, softening the glow and making the effect more translucent.
Set to 30 by default, the
Diffuse Mix
will spread and brighten the glow on the image when brought up to 100.
The
Diffuse Color from Main
mixes more of the source color into the Diffuse Glow. At 0, diffuse glow is white. At 100, the diffuse glow uses 100% of the source color.
Chose from the
Blend Mode
drop-down to select the blending mode used to composite the Glimmer result over the original image. By default the Blend mode is set to
Add
.
Mask
Check “on” the
Use Mask
checkbox to have the glow effect constrained to the masked area.
To see your mask more clearly and adjust it to your liking, check “on” the
Show Masked Area
.
Select an option from the
Shape
drop-down menu to set the mask to either an ellipse or rectangular shape.
The
Invert
checkbox when checked “On” will switch the glow effect to occur outside the selected mask shape instead of inside.
The
Point A
crosshair control corresponds to the position of the top of the mask image and
Point B
controls correspond to the bottom position of the mask. Moving these points will squash or stretch out the shape of the mask, as well as move its position.
The
Radius
control will spread the influence of the masked glow outwards from the center.
The
Feather Size
will increase the translucency in the edges of the mask along a gradient.
The
Feather Direction
will pull the transparent gradient towards the center of the mask if turned down towards -100 or out towards the edges if turned up to 100.