Universe

HOLOMATRIX II

Universe Holomatrix Plugin

Universe Holomatrix gives your text, footage, HUD elements and logos the look and distortion of a sci-fi hologram digital display, and more. A major upgrade from the original Effects Suite Holomatrix, this version is built for speed and is full of new features.


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Presets

Modify the Effect

Effects

In the Effects group you will find a list of checkboxes that let you activate or deactivate an associated group of controls. You will notice that not all checkboxes are checked “On’ at all times. Changing presets in the Preset menu will turn some of the boxes on or off, depending on which effects are needed to create the preset. To add an effect to the current preset, simply check one of the boxes “on” and twirl down the menu arrow next to the name of group. There you’ll find the sliders for each advanced control that you may adjust or keyframe to get the desired look.

Random Frame Rate

Randomly change the frame rate of the original footage. The base frame rate is based on the Frame Rate value. Parameters in the Frame Rate Settings group include:

Technical Note for Frame Rate. The Frame Rate parameter controls the frame rate of the original footage and the effects. However, if your imported footage and the composition have different frame rates, then using Frame Rate gets complicated because you are dealing with three frame rates: the footage frame rate, the composition frame rate, and the Holomatrix frame rate. Technically, Frame Rate is not altering the footage frame rate. It is altering the composition frame rate. This is because when you apply Holomatrix to a layer, in order to run properly, Holomatrix pre-composes the footage at the same frame rate as the original comp. If your footage is 25 FPS but the comp is 30 FPS, then Frame Rate is playing with the 30 FPS settings of the comp (and pre-comp), not the footage's 25 FPS settings. Normally in After Effects, if your footage runs at 15 FPS, but your comp runs at 30 FPS, then every frame of your footage is played back twice to fill in the gaps between frames. If you use Holomatrix's Frame Rate controls, and set the Frame Rate to 10 FPS, then you are making that 30 FPS comp behave like a 10 FPS comp. That means 2 out of every 3 frames is dropped. Normally when your footage is 30 FPS, and your comp is 10 FPS, this means the comp is dropping every 2nd and 3rd frame. This will make the footage play evenly. However, this means that your 15 FPS footage will first double every frame (to fill the 30 FPS comp), and then drops every 2nd and 3rd frame (as 2/3rds of the comps frames are discarded). So some frames will be doubled while others will be dropped, depending on where they fall in the timeline. Working with 3 frame rates is not ideal unless you are trying to simulate bad reception, because you are alternating between repeated frames and dropped ones. Bottom line is that we recommend setting your imported Holomatrix footage to the same frame rate as the Holomatrix composition! That way, you are only dealing with two frame rates: the footage frame rate and the Frame Rate parameter.

Colorization:

The Colorization checkbox uses the three color swatches in the Color/Brightness settings group. When Use Colorization is turned off, the original colors of the footage are used.

The Color/Brightness Settings options let you change the brightness, contrast, color and blend of the color palette.

Glow

There are two kinds of glows in the Glow section, and each corresponds to one of two checkboxes. The main Glow brightens up the holographic image. The Secondary Glow creates more of an outer, blurry glow. Both glows work by finding the brighter parts of an image and applying a diffuse, bright aura to those areas. Glow Settings include:

Scan Lines

Scan Lines are a big part of the Holomatrix effect. When Scan Lines are turned on, a regularized set of lines runs through the image, helping to sell the effect of a transmission. With Scan Lines turned off, the effect looks more like a ghosting of the image. Scan Line Settings include:

Lines

Lines create a strobe effect of lines moving upwards or downwards through the holograph image. The Lines Up (LU) parameters control how opaque the lines are, how fast they move, and their height and vibration. Lines Down (LD) is the same set of parameters as Lines Up, but with the lines moving downwards instead of up. Line Settings include:

Scrolling Lines Settings

Scrolling Line creates the effect of a horizontal line scrolling down the screen, displacing the footage. With the right settings it can also be used to generate a randomly placed white line that jumps around the footage.

Static Settings

Static Settings create, you guessed it, static. Basically, 'static' is a lot of a little noise. The static is subtle and you can make it more or less so.

Color Noise Settings

Color Noise Settings make color noise visible. By 'noise', we mean fractal-based grayscale noise that is colorized. This group is especially good for generating a 'bad TV' effect. Color Noise Settings include:

Color Separation Settings

Color Separation simulates a Red/Green/Blue separation of the image, similar to what you would see in a bad TV transmission. Among other features, you can choose the amount of separation and how often the colors will separate. In this group, the main parameters are % Chance of Color Separation, a choice of Colors, and Amount of Separation. All other parameters are placed in an Advanced section for the power user. You can play around with the separation effect quite a bit, so let's look at how.

Low-Resolution

Low-Res settings simulate incomplete data coming in through the holographic data stream. The Low-Res group is enabled by the Low-Resolution checkbox. This makes the Holomatrix image look pixelated and chunky, as if there isn't enough data coming through.

Random Low-Res

The Random Low-Res group (which happens to be our favorite!) is enabled by the Random Low-Res checkbox. This parameter randomly generates low resolution frames to simulate that incoming/outgoing bad signal. When Random Low Res is enabled, the Holomatrix effect will randomly lose resolution at times.

Freeze Frame

Freeze Frame decides when, how often and how long the holographic signal will freeze. This decision is somewhat random and creates the effect of a signal loss. NOTE: A frozen frame in an animation is difficult to show in a still image manual, so there are no sample images to accompany the descriptions on this page.

TV Roll/Distortion

TV Roll creates a scroll of your source footage. This was designed to simulate the rolling frames of a TV screen with bad reception. It is especially suited if you are using Holomatrix for a bad TV effect.

TV Distortion warps your source footage into a wavy analog signal distortion pattern. TV Distortion can only happen when the TV Roll effect becomes active.

There are settings for amount, speed and duration of the TV roll. Once a bunch of TV frames roll by, there is a gap in time before the next TV Roll happens.

Flicker

Flickering creates a random flickering of the image opacity. Great for TV Distortions or signal loss.

Strobe

The Strobe effect creates a strobing of a layer’s opacity between 2 values. It is especially useful in creating the effect of a projected hologram’s refresh rate not matching with a camera’s shutter speed.

Glitch

Glitching determines how often and how much the image gets a digital glitch - blocky pieces of the image displaced. Glitch holes determines if a given glitch has blocky patches of the image removed.

Traveling Distortion

Traveling Distortion creates the effect of a horizontal pattern of distortion scrolling down the screen. With the right settings it can also be used to generate a randomly placed line of distortion that jumps around the footage.

Block Distortion

Block Distortion creates the effect of a blocky bits of distortion on your footage.

Screen Distortion

Block Distortion creates the effect of a blocky bits of distortion on your footage.