Universe
A blending utility that allows the source image to blend with a background image using standard or custom blend modes.
![]() | Normal: All RGB information is preserved during the blend process. | |
![]() | Darken: Preserves the darkest of the colors and luminance values of the layers blending together. | |
![]() | Multiply: Combines the contrast and lightness between the two layers, often resulting in greater range in darker areas of the image. | |
![]() | Color Burn: Adds contrast between layers before multiplying the lightness values between the two. | |
![]() | Add: Brightens the base layer's RGB channels to blend the image's color information together. | |
![]() | Lighten: Makes darker areas of the layers invisible while keeping lighter areas visible. | |
![]() | Screen: Multiplies light pixels in each layer, creating greater variance in the brighter areas of the image. | |
![]() | Color Dodge: Both brightens and adds color to the layer. Produces more subtle effects at lower opacities. | |
![]() | Overlay: Darker tones darken the image and add contrast, while lighter tones lighten the image and add contrast. | |
![]() | Soft Light: Darker tones darken the image and add a subtle contrast, while lighter tones lighten the image and add subtle contrast. | |
![]() | Hard Light: Combines the Multiply & Screen modes, keeping the whites and blacks unchanged. Typically used with lower opacities. | |
![]() | Vivid Light: Lightens anything greater than 50% gray, and darkens anything lower than 50% gray. Typically used with lower opacities. | |
![]() | Linear Light: Turns the blend source into a light source. If the source is lighter than 50% gray, it uses the Color Dodge effect; if the source is darker than 50% gray, it uses the Color Burn effect. | |
![]() | Pin Light: Uses both Ligthen and Darken blend modes at the same time, which removes midtones. | |
![]() | Difference: Subtracts lighter values from darker values, with white inverting the base entirely, and black producing no change to the colors. | |
![]() | Exclusion: Subtracts lighter values from darker values, with white inverting the base entirely, black producing no change to the colors, and gray producing gray. | |
![]() | Subtract: Subtracts pixel values between layers, resulting in a darker output in darker areas of the lightness values, and vise versa. | |
![]() | Hue: Leaves saturation and brightness intact while mixing the hue of the layers. | |
![]() | Saturation: Leaves brightness and hue intact while mixing the saturation of the layers. | |
![]() | Color: Leaves brightness intact while mixing both the saturation and hue of the layers. Typically used with black and white images. | |
![]() | Luminosity: Leaves hue and saturation intact while mixing the brightness of the layers. |