Zoom blur with added glow to create a holographic projection look when applied to text or images. Create the illusion it’s coming from a light source.
Getting Started
Apply the
uni.Point Zoom
effect onto your clip.
Modify the Glow
Use the
Position
control to change the location of the point with the cross-hair point position or the numerical controls of the X or Y axis.
The
Length
slider allows you to adjust the the length of the blurred rays from the edges of the applied layer to the Position of the Point. If the Point is positioned farther away from the edges of the applied layer then this control may need to be adjusted to have the rays of the blur connect completely with the point.
The
Intensity
slider brings up the brightness of the glow, reducing its opacity and giving it a more solid, neon like effect.
The
Blend with Original
control mixes the effect of the Point Zoom with the footage it’s applied to, bring this control up to a higher value to make the effect more subtle.
Chose from the
Blend Mode
drop-down to select the blending mode used to composite the Point Zoom result over the original image.
Mask
Check the
Mask
checkbox On to use this set of features.
To see how the mask will affect the image, check the
Visualize Mask
On. When you’re done adjusting the rest of the controls, turn this off before rendering the final image.
The
Shape
drop-down menu defaults to a
Rectangle,
you may also select the
Ellipse
to get an oval shaped mask.
The
Mode
drop-down defaults on Apply but other options allow you to see how the mask appears in other helpful modes useful for adjusting the composite. Choose from:
Show Mask, Show Red Mask,
and
Show Inverted Red Mask.
The
Invert
checkbox when checked On will switch the glow effect to occur outside the selected mask shape instead of inside.
The
Point A
crosshair control corresponds to the position of the top of the mask image and
Point B
controls correspond to the bottom position of the mask. Moving these points will squash or stretch out the shape of the mask, as well as move its position.
The
Radius
control will spread the influence of the masked glow outwards from the center.
The
Feather Size
will increase the translucency in the edges of the mask along a gradient.
The
Feather Direction
will pull the transparent gradient towards the center of the mask if turned down towards -100 or out towards the edges if turned up to 100.
Useful in compositing the
Red Opacity
slider may be adjusted to make the red in the mask more opaque as needed.
When checked On the
Mask Alpha
checkbox shows what parts of the effect in the Masked area is included in the alpha channel as opaque and transparent.
The
Straighten
checkbox shows the effect without the premultiplied alpha channel applied.