Bang

MASKS, GLOW AND INTERACTIVE LIGHTS

Bang has some incredible features that allows you to integrate muzzle flashes into your After Effects composites including referencing a layer and various channels as a mask, using the power of optical glow directly within Bang as well as having Bang interact with your source footage with light once identifying a reference matte.


Masking

If the flash instance is partially obscured by a foreground object, or the gun itself in the case of it being pointed away from camera, you can use a mask to cut out a section of the flash. This is done before glow and interactive light is applied, so they are rendered correctly. .

Glow

Add a a blazing fast, drop-dead gorgeous, photo-realistic glow to your flashes using the power of Optical Glow built directly into Bang.

Interactive Light

The Interactive Light section applies colour correction to your footage every frame Bang renders a muzzle flash. It can render an overall “ambient” lift, which is an average colour and brightness of all concurrent flashes, and a secret-sauce correction localised to each flash. This section is active when under the render settings Composite On is set to background. You can reference the Luma or Alpha channel of any layer in your composition.