Primatte Keyer
Once Primatte is applied to a clip, the next steps are to define the key, followed by making any adjustments to the matte.
Define Key contains an assortment of tools that help define, tweak, and customize both the background and foreground components of the clip.
Auto Define Key removes your green/blue-screen with the touch of a single button. Auto Define Key runs a smart algorithm that figures out and eliminates the background color. When you click this button, Primatte automatically analyzes the original image, determines the background screen color (typically blue or green), and sets it as the central color. Auto Define Key uses that information to automatically eliminate the background color and clean up any noise in the foreground object and the back screen area.
If the initial result is not giving the results desired, click the Reset button and start Primatte over using the standard four-step operation (Select BG, Clean BG, Clean FG and Spill).
Sample Style
Selects an area of the composite with the mouse pointer. You can either click once to select a single pixel, or click and drag the mouse to select multiple pixels in a single operation. Choose between two sampling modes.
Select Background
adds the key colors to the matte by sampling the frame. Position the tool over the background key area and click-drag to select a range of pixels to define the key colors. Use this mode as an alternative to Auto Define Key.
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Clean Background
removes the noise from the background area of the matte. To remove the noise, click-drag to sample pixels in the background that look like noise. If you are viewing the image in Matte View, the unwanted noise areas will look white in the black and white area of the matte.
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Clean Foreground
removes noise from the foreground areas of the matte. To remove the noise, click-drag to sample pixels in the foreground that look like the noise. Sample the darker areas in the foreground area until they are completely white.
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Spill Sponge
removes the background color spill from the foreground. To remove reflected colors from the background, click-drag to sample pixels in the foreground that are contaminated with the key color.
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Restore Detail
is useful for restoring lost detail in semi-transparent objects like hair, translucent cloth or smoke. Click-drag in areas that have been fully keyed out by the sampling process. Black background pixels (100% transparent) sampled in the image window become translucent.
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Matte Sponge
moves colors corrected for spill into the foreground, while maintaining the spill correction.
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Decrease Opacity
is useful for the subtle tuning of foreground objects which are otherwise entirely obscured, like smoke, clouds, or other wispy semi-transparent items. Click-drag to sample pixels to make opaque foreground areas slightly transparent.
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Spill Correction
adjusts how much of the key's color to remove from the matte.
Deartifact Mode
removes any blocking around the edges of the image caused by compression algorithms in the source format, choose
DV (4:1:1)
if the footage was shot on an HDV or DV Cam, or
Compressed (4:2:0)
if the footage was shot into a compressed format.
Deartifacting Strength adjusts the strength of the deartifacting process applied to the footage.
View Options contains parameters that dictate what's output from Primatte:
![]() | Comp displays the current composite with the keyed foreground element over the background element. |
![]() | Matte shows just the matte generated, providing a detailed look on what's getting keyed and what's not. Solid white represents areas that will be opaque. All other shades between black and white are varying degrees of transparency, with the brighter tones depicting opaque areas, and darker tones depicting transparent areas. |
![]() | Foreground shows the unkeyed, original foreground element, useful for verifying areas of the unkeyed foreground that are to be transparent, or to identify an area for spill removal. |
![]() | Background displays the unadjusted background image, or the background color if no image has been selected under BG Defocus Layer . |
![]() | Processed Foreground shows the keyed foreground subject with spill suppression applied. |
![]() | Core Matte shows the internal secondary Core Matte if it has been enabled within the Matte group below. |
Matte contains a subset of parameters that adjust the matte once the background has been keyed out.
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Here's an area of hair within a matte, with the Matte White & Black Points set to their default values. |
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With Matte Black Point adjusted to 50%, notice areas with strands of hair that weren't completely keyed out start ebbing into transparency. |
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With Matte White Point adjusted to 50%, notice areas that weren't completely keyed out are now strengthened into the matte. |
Spill Killer contains a section of parameters which control Primatte's additional spill suppression.