--- title: "Color User Data" url: "https://help.maxon.net/r3d/3dsmax/en-us/Content/html/Color%2BUser%2BData.html" section_path: "Shaders > Attributes Shaders > Color User Data" description: "Attribute color data (RGBA or RGB) can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data …" --- # Color User Data You are here: # Color User Data ## Introduction Attribute color data (RGBA or RGB) can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials. > **Important:** User Data does not work with volume shading. ## Parameters | | | --- | | ![Image: 3ds_Color_User_Data_UI.png](https://help.maxon.net/r3d/3dsmax/en-us/Content/Resources/Images/3ds_Color_User_Data_UI.png) | ### Attribute Preset This dropdown sets the user data with the following preset options: - User-defined - Forest Color - tint params ### Attribute Name > **Note:** Only works when "User-defined" is set as the Attribute Preset. The name of the user attribute assigned to the object or point cloud. ### Default This is the color that will be output by the shader if the attribute is not found on the object or point cloud.