--- title: "Hair Position" url: "https://help.maxon.net/r3d/3dsmax/en-us/Content/html/Hair%2BPosition.html" section_path: "Shaders > Utility Shaders > Hair Position" description: "This utility node outputs the position along the strand of the hair. Some texture shader nodes will automatically use the hair position when applied to …" --- # Hair Position You are here: # Hair Position ## Overview This utility node outputs the position along the strand of the hair. Some texture shader nodes will automatically use the hair position when applied to hair, but nodes that do not allow for a default uv coordinate cluster, or have an explicit uv coordinate input, you can use this node to drive the texture coordinate. In 3ds Max, the output is limited to a single scalar. ## Parameters | | | --- | | | | | > **Important:** In 3ds Max there are *no* parameters to tweak, this node only outputs a scalar value for v position for use with hair texturing. ### Vector Output ##### Output to u This outputs the position to the u component of the vector. ##### Output to v This is the default and outputs the position to the v component of the vector. ##### Output to w This outputs the position to the w component of the vector.