--- title: "Instances" url: "https://help.maxon.net/r3d/3dsmax/en-us/Content/html/Instances.html" section_path: "Mesh Topics > Instances" description: "Instances are lightweight copies of an object that do not contain any geometry data, but rather maintain a link to the original object. Because each …" --- # Instances You are here: # Instances ## Introduction *Instances* are lightweight copies of an object that do not contain any geometry data, but rather maintain a link to the original object. Because each instance only stores a limited amount of data – such as a transform matrix and sometimes material assignment information – they have several advantages over regular copies: - Instances use much less disk space for scene files. - Edits to the original are automatically applied to all of its instances, making editing many identical objects much simpler. - Instances use very little memory when rendering using Redshift and can significantly improve performance. ![Image: worddav62c7ddd0f7da7faff55664ad136a795e3866.png](https://help.maxon.net/r3d/3dsmax/en-us/Content/Resources/Images/worddav62c7ddd0f7da7faff55664ad136a795e3866.png) *A scene with 1300 instances of a high resolution Buddha model (approximately 880,000 triangles per instance). Over a billion instanced triangles.* ## How To Use In 3ds Max, instances are created by cloning an object and choosing the *Instance* option. Instances can also be generated by supported scattering tools like iToo's ForestPack. ![Image: worddav9dfb15116d7377fb541c92c01dc768531632.png](https://help.maxon.net/r3d/3dsmax/en-us/Content/Resources/Images/worddav9dfb15116d7377fb541c92c01dc768531632.png) Like Maya, 3ds Max allows each instance to have unique material assignments.