Redshift Live
Redshift Live Render Settings
Overview
Redshift Live is the fastest interactive rendering engine available in Redshift, offering near real time updates. The speed and interactivity of Redshift Live makes it an excellent option for look development, scene layout, architectural visualization, and light placement.
Additionally, Redshift Live is designed to match Redshift's Production rendering engine as closely as possible, making it ideal for quickly switching back and forth between the two to make the most of each engine's strengths.
Using Redshift Live
The option to switch the rendering mode from Production to Live in the render settings can be found at the top of the Basic Settings section or in the Sampling tab of the Advanced Settings.
Limitations and Unsupported Features
- No support for subsurface scattering (SSS)
- No support for rendering hair
- No rendering of point clouds
- No specular refraction
- No specular transmission in global illumination (GI)
- No Texture Displacement (Tessellation Free Displacement)
- No support for Ambient Occlusion
- No volume rendering
- No Spread parameter support for area lights
- No support for the Redshift Ray Switch material node
- No support for Redshift Trace Sets
- No support for light linking
- No soft shadow rendering for lights
- No Motion Blur rendering
- No support for thin walled meshes
- No AOV render passes (Arbitrary Output Variables)
