--- title: "Scalar User Data" url: "https://help.maxon.net/r3d/3dsmax/en-us/Content/html/Scalar%2BUser%2BData.html" section_path: "Shaders > Attributes Shaders > Scalar User Data" description: "Attribute scalar data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating …" --- # Scalar User Data You are here: # Scalar User Data ## Introduction Attribute scalar data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials. > **Important:** User Data does not work with volume shading. ## Parameters | | | --- | | ![Image: 3ds_Scalar_User_Data_UI.png](https://help.maxon.net/r3d/3dsmax/en-us/Content/Resources/Images/3ds_Scalar_User_Data_UI.png) | ### Attribute Preset This dropdown sets the user data with the following preset options: - User-defined - Opacity - Object ID - Material ID - Particle ID - Particle normalized lifetime - RS Multi-map - node handle hash - RS Multi-map - node name hash - RS Multi-map - particle ID hash - Max Hair - strand opacity - Max Hair - strand specular - Max Hair - strand gloss - Thinking Particles - Multi-Mtl offset - Thinking Particles - Multi-Mtl num subs ### Attribute Name > **Note:** Only works when "User-defined" is set as the Attribute Preset. The name of the user attribute assigned to the object or point cloud. ### Default This is the value that will be output by the shader if the attribute is not found on the object or point cloud.