--- title: "Supported Shaders (Autodesk)" url: "https://help.maxon.net/r3d/3dsmax/en-us/Content/html/Supported%2BShaders%2B%28Autodesk%29.html" section_path: "Shaders > Shader Translation > Supported Shaders (Autodesk)" description: "This page lists the native 3ds Max shaders that are either fully or partially supported by Redshift." --- # Supported Shaders (Autodesk) You are here: # Supported Shaders (Autodesk) ## Introduction This page lists the native 3ds Max shaders that are either fully or partially supported by Redshift. ## 3ds Max Shaders ### Materials #### Architectural The following input parameters are not supported: - Luminance cd/m2 - 2-sided (*always enabled*) - 'Advanced Lighting Override' options - 'SuperSampling' options Internally the specular reflections are translated to the Redshift material Ashikhmin-Shirley model**,** instead of the native Max implementation, so some tweaking will be required to look the same #### Blend #### Double Sided The following input parameters are not supported: - Translucency #### Matte/Shadow The following input parameters are not supported: - Opaque Alpha - 'Atmosphere' options - Affect Alpha (*always enabled*) For a more comprehensive feature set, please use the Redshift matte object property, or Matte Shadow Catcher material. #### Multi/Sub-Obj #### Shellac #### Standard The following input parameters are not supported: - Wire - 2-Sided (*always enabled*) - Face Map - Faceted - 'Strauss' BRDF - 'SuperSampling' options Internally the specular reflections are translated to the Redshift material Ashikhmin-Shirley model, instead of the native Max implementation, so some tweaking will be required to look the same #### Top/Bottom ### Maps #### Bitmap The following parameters are not supported: - Blur / Blur offset - 'Noise' options - 'Filtering' options (use Redshift Global Opt settings instead) #### Cellular The following parameters are not supported: - Blur / Blur offset #### Checker The following parameters are not supported: - Blur / Blur offset #### Color Correction #### Composite #### Dent #### Falloff The following parameters are not supported: - 'Shadow / Light' Falloff Type - Extrapolate #### Gradient The following parameters are not supported: - Blur / Blur offset #### Gradient Ramp The ramp is limited to 8 textured knots. #### Mask #### Mix #### Noise The following parameters are not supported: - Blur / Blur offset #### Particle Age #### RGB Multiply #### RGB Tint #### Speckle #### Smoke #### Splat #### Tiles #### Vector Displacement #### Vertex Color