Table Of Contents
The Multi-Map node is an exclusive node to 3ds Max, it can assign colors or textures based on several predefined sources.
Use a Multi-Map node anywhere a color or texture is accepted to assign variation to that input. In the example below, a Multi-Map is used to vary the Base Color of a Standard Material across 6 objects. The Multi-Map uses the Object ID mode and each object was given a unique ID from 1 to 6. However, the Map Count is only set to 5 which results in the 6th object receiving the Default Color because it is out of range. Each ID is given its own unique color but objects 3, 4, and 5 also have a texture connected to them. Note that Object 4 has the texture disabled which reverts it back to its yellow ID color and object's 3 and 5 are not affected by their color swatch (orange and blue) because the connected texture takes priority.
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Defines the color or texture map used when no ID is found or the ID value is out of range. For example, if you have a Map Count of 5 then objects with an ID of 6 or greater use the Default Color.
If a texture is connected the color swatch is not used.
Controls the total number of IDs that can be defined. By default each ID is given a sequential value from 1 up to the Map Count but this can be manually customized per ID Color. For example, you can use a Map Count of 5 and provide inputs for IDs 5, 10, 15, 20, 25 instead of 1, 2, 3, 4, 5.
Controls which data type is used as the source for texture assignments from the following options:
Each ID Color provides several options:
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