--- title: "Vector User Data" url: "https://help.maxon.net/r3d/3dsmax/en-us/Content/html/Vector%2BUser%2BData.html" section_path: "Shaders > Attributes Shaders > Vector User Data" description: "Attribute vector data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating …" --- # Vector User Data You are here: # Vector User Data ## Introduction Attribute vector data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials. ## Parameters | | | --- | | ![Image: 3ds_Vector_User_Data_UI.png](https://help.maxon.net/r3d/3dsmax/en-us/Content/Resources/Images/3ds_Vector_User_Data_UI.png) | ### Attribute Preset This dropdown sets the user data with the following preset options: - User-defined - Wire color - Max hair - strand root color - Max hair - strand tip color - Forest Color - tint UVW ### Attribute Name > **Note:** Only works when "User-defined" is set as the Attribute Preset. The name of the user attribute assigned to the object or point cloud. ### Default This is the vector that will be output by the shader if the attribute is not found on the object or point cloud.