Introduction to Redshift for Blender

 

Overview

Redshift for Blender is currently in development. It supports most of the core Redshift features and shaders but is still missing certain elements like the Redshift Render View and optix and altus denoising.

As such, the Redshift for Blender documentation is also a work in progress and will be improved and added to over time. At this time the docs mostly reflect the same core information that is shared across all Redshift DCC implementations. Blender UI images and workflow information may be missing on pages outside of the Blender pages.

Bugs can be reported in the Redshift Forums and the development status can be followed at the Redshift Trello page.

 

Supported Versions

 

Setting Redshift as the Render Engine

Before Redshift can be used in Blender it must be set as the current Render Engine in the Render Properties panel as pictured below.

Setting Redshift as the Render Engine

 

Render Settings

Render Properties panel Output Properties panel View Layer Properties panel

Redshift's primary render settings can be found in these three main areas:

 

Render Properties

Some of the section naming does not match up with the current naming of the Redshift render settings found in other DCCs. As Blender development progresses the render settings layout and naming will be updated to match the others, including the implementation of the simplified basic mode.

Explanations of the render settings parameters can be found throughout the Render Options section and the following pages that are relevant to each section.

 

Credit to Rich Nosworthy for the scene used in this section.
Credit to Three D Scans for the dragon model used in this section.