--- title: "Color User Data" url: "https://help.maxon.net/r3d/cinema/en-us/Content/html/Color%2BUser%2BData.html" section_path: "Shaders > Attributes Shaders > Color User Data" description: "Attribute color data (RGBA or RGB) can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data …" --- # Color User Data You are here: # Color User Data ## Introduction Attribute color data (RGBA or RGB) can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials. > **Important:** User Data does not work with volume shading. ## Parameters | | | --- | | ![Image: C4D_Color_User_Data.png](https://help.maxon.net/r3d/cinema/en-us/Content/Resources/Images/C4D_Color_User_Data.png) | ### Attribute Name The name of the user attribute assigned to the object or point cloud. ### Presets Button This button lets you quickly access read data from your scene by filling the Attribute Name field with one of the following common sources: - MoGraph - Color - Index Ratio - Objects - Object Color - Display Color - Layer Color - Geometry ID Color - Geometry ID Color with Alpha - Particles - Particle Color - Particle Color with Alpha ### Default This is the color that will be output by the shader if the attribute is not found on the object or point cloud.