--- title: "Release Notes (3.6)" url: "https://help.maxon.net/r3d/cinema/en-us/Content/html/Release%2BNotes%2B3.6.html" section_path: "Release Notes > Release Notes (3.6)" --- # Release Notes (3.6) You are here: # Release Notes (3.6) > **Note:** Older Versions: > > [Redshift 3.5 Release Notes](https://help.maxon.net/r3d/cinema/en-us/Content/html/Release%2BNotes%2B3.5.html.md) > > [Redshift 3.0 Release Notes](https://help.maxon.net/r3d/cinema/en-us/Content/html/Release%2BNotes%2B3.0.html.md) ## 3.6.04 (2024.07) Release Notes - [C4D] Added support for automatic displacement without the need for an RSObject tag. Legacy scenes preserve the previous behaviour via a new compatibility option - [C4D] Added UV scale, offset and rotation to the Substance node - [C4D] Freeze Tessellation is now enabled by default in Viewport IPR and the RenderView - [C4D] Fixed bug where instanced objects were allowed to become visible, even though the instance was hidden - [C4D] Fixed bug where polygon selection changes from node-based objects were not always detected - [C4D] Fixed a performance issue when loading scenes that reference very large file sequences - [C4D] Changed the volume padding range to allow negative values - [Maya] Fixed bug in Redshift installer on Windows which was setting up the Maya.env for Maya 2025 incorrectly with 2024 paths - [Max] Fixed incorrect archival of Bokeh and Distortion image file assets in Redshift Optical Camera settings - [Houdini] Added support for Houdini 20.0.751 and dropped support for 20.0.653 - [Houdini] Freeze Tessellation is now enabled by default in the RenderView - [Houdini] Fixed bug that could affect the default value of the OSL nodes popup widget - [Houdini] Fixed bug that could enable the not supported OptiX denoising in Redshift RT - [Houdini] Fixed a problem in the RSLight HDAs related to warnings while loading scenes in H19.x - [Hydra] Added support for Solaris 20.0.751 and dropped support for 20.0.653 - [Hydra] Fixed bug that could cause a crash while working with OSL nodes - [Hydra] Fixed bug that could affect the rendering of the ramp nodes with default parameters - [USD Procedural] Fixed bug that could affect the loading of the procedural from the redshiftCmdLine tool on Linux - [Metal] Fix crashes on M3 - [RT] Denoiser improvements for both movement and convergence - [RT] Improved first frame quality and responsiveness - [All] Tiles shader now correctly works for lights - [All] Fixed primary ray visibility for Contour shader in production renderer - [All] Add new Distance shader - [All] Fixed a bug with motion vector AOVs when hardware raytracing is enabled - [All] Fixed a bug introduced in 3.6.02 that always bypassed OCIO color management when rendering to file in some plugins - [All] Fixed a hang when using OSL shaders ## 3.6.03 (2024.06) Release Notes - [Max] Fixed bug introduced in 3.6.02 that disabled Redshift OCIO color management in 3ds Max 2023 and older - [Max] Fixed script error in Redshift toolbar when pressing Render tool button in 3ds Max 2025 - [Max] Add missing parameters "Transparent Shadows" and "Additive Blend" to RS Incandescent material - [Max] Diffuse and specular contribution for non-Redshift lights now honored for RS Toon Material - [Houdini] Added support for Houdini 20.0.724 and dropped support for 20.0.625 - [Hydra] Added support for Solaris 20.0.724 and dropped support for 20.0.625 - [All] Fix for "NvAPI_GPU_GetMemoryInfoEx failed with return code -3" error on systems without very recent NVidia drivers ## 3.6.02 (2024.06) Release Notes - [C4D] Added a Viewport port to the Output node - [C4D] Added a Contour option to the Reference node - [C4D] Fixed crash when using Freeze Geometry in conjunction with Viewport Solo - [C4D] Fixed hang when loading scenes with certain substances in ShaderGraph materials - [C4D] Fixed bug where ShaderGraph XGroups loaded via the X-Pool were bypassing part of the format upgrade - [C4D] Fixed bug where certain substance channels in float 16-bit or 32-bit formats would use an incorrect color-space - [C4D] Fixed a crash when rendering with motion-blur enabled - [C4D] AOVs that are not supported in progressive mode or RT will now be disabled automatically - [Maya] Added support for Maya 2025 - [Maya] Added templates for material nodes that lacked ones - [Maya] Fixed crash caused by invalid input to rsRender via command line - [Maya] Fixed bug with contour node being connected to displacement shader - [Maya] Changed unexpected behavior of Light List selection for Toon material - [Maya] Modified scene translation logic to avoid allocating buffers for unsupported AOVs when progressive rendering - [Maya] Fixed bug that prevented parsing of shading networks connected to the opacity input of an RS physical light - [Max] Added support for 3ds Max 2025 - [Max] Added support for 3ds Max OCIO color management (3ds Max 2024 and 2025) - [Max] Fixed bug introduced in 3.5.16 that produced the wrong field of view when using camera shift - [Max] Fixed bug where new Diameter parameter on legacy Volume material was missing - [Max] Fixed bug where cloning RS Material Output material did not clone its sub-materials/textures - [Max] Fixed incorrect ordering of Volume and GI contribution scale controls in UI for all lights - [Max] 3ds Max OCIO color management is supported by Redshift Color Picker, now available to any renderer - [Max] 3ds Max OCIO input colorspace is honored when Redshift input colorspace is Auto - [Max] 3ds Max OCIO output color management is honored except for Redshift EXR output - [Max] Added new 'redshift' MAXScript interface to provide a namespace for any future global functions - [Max] Redshift toolbar now remembers the last-selected Physical Light type - [Max] Redshift toolbar icons improved for light-UI themes (3ds Max 2025 only) - [Houdini] Added support for Houdini 20.0.688 and dropped support for 20.0.590 - [Houdini] Added support for point attributes to the procedural packed alembics instances - [Houdini] Added support for "Principled Hair" and "Toon Material" shaders as materials outside material networks - [Houdini] Slight performance improvement in scene extraction code (about 10% faster in some cases) - [Houdini] Modified scene translation logic to avoid allocating buffers for unsupported AOVs when progressive rendering - [Houdini] Fixed recently introduced bug that would cause a rare crash related to some shader setups - [Houdini] Fixed bug that could affect the inclusion of custom camera objects in the RenderView cameras list - [Hydra] Added support for Solaris 20.0.688 and dropped support for 20.0.590 - [Hydra] Improved accuracy of camera FOV calculation from the Data Window NDC parameters - [Hydra] Fixed bug that could cause a freeze on exit from Solaris or husk on MacOS - [Hydra] Fixed bug that could cause a freeze or crash when an OpenVDB file is not available - [Hydra] Fixed bug that could affect the ramp parameters shader translation in Solaris 19.5 - [Hydra] Fixed bug that could affect the creases tessellation when the mesh is rightHanded - [Hydra] Fixed bug that could affect the normals and tangents when the mesh is rightHanded - [Hydra] Fixed bug that could affect the visibility state of the instances - [Hydra] Fixed bug that could affect the Scene Import Camera LOP script if the camera doesn't have RS parameters - [Hydra] Fixed bug that could affect the camera FOV motion blur if the shutter start is 0.0 - [Hydra] Fixed bug that could affect the GPUs configuration from the REDSHIFT_GPUDEVICES env. variable - [Blender] Fix for Color Control 'Contrast' slider UI range(forum report) - [Blender] Added support for Blender 4.0 and 4.1 - [Metal] Added Metal hardware ray tracing motion blur support - [Metal] Fix crashes on M3 - [RT] Material changes are smoothly and correctly updated - [RT] Fixed a bug where grazing angle views could produce artifacts - [RT] Fixed a crash when adding a dome light in an empty scene - [RT] Improved convergence for glossy surfaces - [RT] Significant performance improvement rendering instanced geometry - [RT] Experimental improvements for light sampling, improved performance and reduced variance in most scenes - [All] Instanced mesh lights now consume much less memory - [All] Fixed a bug that prevented duplicated volumes from having their materials updated correctly - [All] Fixed a bug in the Contour shader that occured when "Detect Separate Meshes" is disabled and the object is transparent - [All] Added new options to the Toon Material to control how opacity affects reflection+rim and also how semi-transparency rays interact with self - [All] Added new additive blend option to the Incandescent Shader - [All] Added new light contribution options to control how toon materials are affected by lights - [All] Fixed rare NV-Link bug when using OptiX ray tracing - [All] Added an option to expand volume bounding box - [All] Added an option to disable contours in reflection and refraction - [All] Added x/y offsets and scaling parameters to Tonemap Pattern shader - [All] Fixed a bug that volumes inside a transmissive object ignored light volume contribution and "Block Volumes in SSS Mediums" option - [All] Fixed an error in the texture mipmap generation that caused a slight darkening of the textures - [All] Reduced texture processing time - [All] Fixed a bug that caused NaN values in high values of volume emission - [All] Fixed a bug that prevented shadow evaluation when a node is connected to multiple volume shader inputs - [All] Fixed a bug that caused incorrect toon rim shading results, including support for point lights with "Shadow Softness" - [All] Fixed a bug that caused incorrect toon specular mask results when rim is also enabled - [All] Fixed a bug that caused incorrect values in volumetric deep - [All] Improved sampling of mesh lights with very thin and scattered meshes - [All] Fixed a bug that would lead to OSL shader instability under certain conditions - [All] Reinstated camera exposure compensation option for global fog color, broken since 3.6.00 - [All] Added new cross-hatch pattern to Tonemap Pattern shader - [All] Fixed issues that may affect license check stability, particularly in C4D - [All] Added OCIO override options to the command-line renderer - [All] Fixed issue where display proxy file in mesh mode would crash - [All] Fixed issue where TIFF images saved by Redshift would cause a crash in Nuke - [All] Fixed an issue where HIP devices would fail to calculate volumetric GI - [All] Fixed a bug that caused the Ramp shader not working on polygon selections - [All] Fixed crash with Toon material when rendering with CPU - [Alembic Procedural] Fixed bug that could affect the normals in the subd meshes without tessellation ## 3.6.01 (2024.04) Release Notes - [C4D] Fixed a crash when rendering previews for certain materials (eg imported from GLTF files) - [Max] Fixed bug where Render View used Optical camera mode in non-upgraded scenes, resulting in a mismatch between display and file output - [Max] Fixed bug introduced in 3.6.00 where legacy Volume material grid names did not work - [Max] Fixed bug where new Anisotropy Mode parameter on legacy Volume material was missing - [Hydra] Fixed bug that could affect the camera FOV in some DataWindowNDC cases - [Katana] Fixed several issues in the Katana 7.0 live rendering mode - [Metal] Fixed the issue that offline compiled Metal kernels for AMD GPUs were not being used - [Metal] Fixed problem with volumes on Metal using AMD GPUs - [CPU] Fix macOS cpu crashes related to empty scenes and material preview rendering - [All] Added option to toggle contours between different meshes; By default separate meshes are not detected - [All] Fixed a performance issue in scenes with spot lights - [All] Fixed a bug in the Distorter shader where the distortion texture leaked into the primary texture - [All] Multiple performance-related improvements over 3.6.00, especially for scenes with global volumes or no volumes - [All] Fixed various legacy issues related to global volume interaction with transparent materials - [All] Fixed recently introduced bug that would cause invalid material connections to crash instead of issuing a warning - [All] Toon material light lists now work in proxy files - [All] Resolve problem with node locked licenses which expire in april 2024 ## 3.6.00 (2024.04) Release Notes - [C4D] Added localization for German and Korean (in all supported versions of C4D) - [C4D] Added support for rendering material previews in the background with the CPU, at the same time as any IPR or final renders. This is controlled by a new material preview mode option in the preferences - [C4D] Added support for the new Cinema 4D particle system in 2024.4 - [C4D] Fixed a color-management issue with Substances in Nodes, ShaderGraph, and emulated Standard materials - [C4D] Fixed bug where the default material was ignored when material override was enabled - [C4D] Fixed bug where material previews in Nodes might be blank under certain conditions - [C4D] Fixed bug where objects with no materials were ignored by the material override options - [C4D] Fixed bug where the IPR would not detect changes to the RSObject tag under certain conditions - \*\*\* IMPORTANT \*\*\* To support the new particle system in Cinema 4D 2024 the minimum required version of the 2024 plugin has been increased to 2024.4 - [Maya] Added mechanism for specifying light lists on Toon material - [Maya] Fixed bug with broken Custom AOV - [Maya] RS shader menu button now defaults to rsStandardMaterial - [Maya] Added optimization for processing of n-gons during scene parsing - [Max] Added support for RS Material Output material - [Max] Fixed bug in Redshift Color Picker where alpha controls were not shown/hidden correctly - [Max] Support Autodesk fixes from 3ds Max 2024.2 that address quantization/overflow of colors sent to and from Redshift Color Picker - [Max] Redshift Light Lister now opens color picker as a modeless (non-blocking) window to work around 3ds Max SDK limitations - [Houdini] Added support for Houdini 20.0.625 and 20.0.653 and dropped support for 20.0.506 and 20.0.547 - [Houdini] Additional improvements to the error handling functions to prevent Houdini crashes after any Redshift render-time critical issue - [Houdini] Added new option to the RS OBJ spare parameters to disable the automatic instancing of the procedural packed alembics - [Houdini] Added error messages when failing to write image or proxy files on disk - [Houdini] Fixed bug that could affect the IPR updating of the materials params just after assigning them to any new object - [Houdini] Fixed bug that could affect the IPR updating of the materials after some VOP nodes rewiring events - [Houdini] Fixed bug that could affect the RSLight and RSDomeLight texture color space options - [Houdini] Fixed bug that could crash Redshift if a new scene is loaded while the IPR is rendering - [Houdini] Fixed bug that could affect the rendering of shader nodes already available in previous scenes with the same node name - [Houdini] Fixed bug that could affect the "Redshift_setGPU" hscript command if used after initialize Redshift - [Houdini] Fixed bug that could affect the transformations of the alembic procedural instances - [Houdini] Fixed bug that could affect the viewport rendering feature on Linux - [Houdini] Improved IPR update of volume objects after modifying the grid names in the volume shaders - [Houdini] Addressed the Single Pass Deep Output "Disable Lights" feature to also disable global and sky environments - [Hydra] Added support for Solaris 20.0.625 and 20.0.653 and dropped support for 20.0.506 and 20.0.547 - [Hydra] Added support for ramps with multiple interpolation types in the knots - [Hydra] Added RSPhysicalSky LOP to help in the configuration of the RS sun/sky environment - [Hydra] Added support for the Solaris/Hydra "Stop/Resume" rendering workflow as replacement for the "Pause/Resume" feature not supported by the core - [Hydra] Fixed bug that could cause a crash if the tangent attributes can't be computed due to the lack of normals or uvs - [Hydra] Fixed bug that could cause that matting or visivility do not work with PointInstancer using instanceable primitives as prototypes - [Hydra] Fixed bug that could cause viewport updating problems in the instances visibility or matte options - [Hydra] Fixed bug that could cause problems while working with multiple UV maps - [Hydra] Fixed bug in the Redshift and RenderVars LOPs single layer EXR files when there are no additional AOVs - [Hydra] Fixed bug in the Redshift LOP that was making it time-dependent while rendering cryptomatte or deep AOVs - [Hydra] Fixed bug that could cause problems to load the Hydra plugin on Linux in some Solaris 20.0 versions - [Hydra] Fixed bug that could affect the default light intensity in batch rendering - [Hydra] Fixed bug that could affect the orientation of the volume instances - [Hydra] Devices configuration options exposed in the Solaris viewport settings - [Hydra] Downsampling Rate parameter exposed in the Redshift LOP - [USD Procedural] Added support for MacOS Apple Silicon - [Katana] Added support for global arbitrary user attributes - [Katana] Added error messages when failing to write image or proxy files on disk - [Metal] Fix crash when first rendering with IPR on M3 - [HIP] Added support for OSL, required driver 23.Q4 - [CPU] Fixed random CPU crashes - [RT] Fixed a bug leading to strong fireflies - [RT] Fixed several convergence issues, leading to better convergence in a large number of cases, leading to significantly better sampling convergence - [RT] Improved navigation quality and fixed a bug producing ghosting effects - [RT] The denosier has less color bleeding and flickering under motion - [RT] Improved Mesh Light sampling - [All] Added Programmable Volume Shaders (inc. major refactor and improvements of volume sampling and shading technology) - [All] Added new Toon Material - [All] Added new Tonemap Pattern Shader for toon - [All] Added new Contour Shader for toon - [All] All new mesh light technology, to bring mesh light features and quality in line with other area lights - [All] Added texturable opacity control to area lights - [All] Unified Volumetric Fog and Volume Object rendering techonology for a better integration - [All] Added Jendersie-D'Eon anisotropy model - [All] Added Scalar and Color Volume Attribute Shaders that allow volume attribute lookup - [All] Changed the behaviour of the shadow cut-off threshold optimization - [All] Added raybouncelevel output to RS State Shader - [All] Changed Standard Material transmission single scatter to be more artist friendly and predictable, based on the new OpenPBR spec - [All] Fixed a bug that caused volume emission being too strong in reflection - [All] Fixed a CUBE file parsing bug resulting in some LUT files failing to load - [All] Fixed a crash when knots were removed from the RS Ramp shader - [All] Fixed recently introduced bug that could cause this error message: "Range for 'm_InstanceIDMOD' has been overwritten (by later recursions) and was not marked as 'WillBeReadInTheFuture'"