--- title: "Scalar User Data" url: "https://help.maxon.net/r3d/cinema/en-us/Content/html/Scalar%2BUser%2BData.html" section_path: "Shaders > Attributes Shaders > Scalar User Data" description: "Attribute scalar data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating …" --- # Scalar User Data You are here: # Scalar User Data ## Introduction Attribute scalar data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials. > **Important:** User Data does not work with volume shading. ## Parameters | | | --- | | ![Image: C4D_Scalar_User_Data.png](https://help.maxon.net/r3d/cinema/en-us/Content/Resources/Images/C4D_Scalar_User_Data.png) | ### Attribute Name The name of the user attribute assigned to the object or point cloud. ### Presets Button This button lets you quickly access read data from your scene by filling the Attribute Name field with one of the following common sources: - MoGraph - Object ID Normalized - Index Ratio - Weight - Clone Offset - Time Offset - Falloff Weight - Objects - Geometry ID Normalized - Particles - Age - Life - Age Normalized - Mass (TP/XP) - Spin Speed (TP) - Size (TP/XP) - Density (XP) - Distance Travelled (XP) - Temperature (XP) - Fuel (XP) - Fire (XP) - Smoke (XP) - Expansion (XP) - Transparency (XP) ### Default This is the value that will be output by the shader if the attribute is not found on the object or point cloud.