--- title: "Store To AOV" url: "https://help.maxon.net/r3d/cinema/en-us/Content/html/Store_Information_To_AOV.html" section_path: "Shaders > Utility Shaders > Store To AOV" description: "You can create Custom AOVs for your project and send colors, float values, or integer values from a material to an AOV." --- # Store To AOV You are here: # Store To AOV ## Introduction You can create *Custom* AOVs for your project and send colors, float values, or integer values from a material to an AOV. You can find more information about [Custom AOVs here](https://help.maxon.net/r3d/cinema/en-us/Content/html/Custom%2BAOVs.html.md). ## Store Color / Integer / Scalar To AOV The concept of these nodes is the same, they offer inputs for colors, integer values, or float values and make them available to *Custom AOVs*. The following images give a demonstration of a typical use. ![Image: Store_Scalar_To_AOV_1.png](https://help.maxon.net/r3d/cinema/en-us/Content/Resources/Images/Store_Scalar_To_AOV_1.png) By placing the *Store Scalar To AOV* node inbetwee the *Material* node and the *Output* node, we can add float values to the rendered material, that can be shown in a *Custom AOV*. Use the *AOV Input* value to set the value that should be shown in the Custom AOV. Use The *AOV Name* to choose an available Custom AOV to display your value. If there is no Custom AOV setup already, you can also choose *Add new Custom AOV* and enter a name for it here. In this example a new Custom AOV with the name "myMask" was created. Different values can be sent to several custom AOVs. New entries are added automatically when an *AOV Name* is selected or created. ![Image: Store_Scalar_To_AOV_2.png](https://help.maxon.net/r3d/cinema/en-us/Content/Resources/Images/Store_Scalar_To_AOV_2.png) The new Custom AOV is added to the *Redshift AOV Manager*. You can have multiple Custom AOVs with your rendering. ![Image: Store_Scalar_To_AOV_3.png](https://help.maxon.net/r3d/cinema/en-us/Content/Resources/Images/Store_Scalar_To_AOV_3.png) In the Redshift RenderView we can have a look at the rendered AOVs. In our example the Custom AOV is filled with the value 1 which equals the color white. This way you can use the custom AOV similar to a Cinema 4D *Object ID* Multi Pass.