--- title: "Redshift Command Line" url: "https://help.maxon.net/r3d/cinema/en-us/Content/html/The%2BredshiftCmdLine%2Btool.html" section_path: "Command Line Rendering" description: "Redshift can render scenes outside of a host application using the Redshift CmdLine tool. Exporting a scene for rendering with the Redshift CmdLine tool …" --- # Redshift Command Line You are here: # Command Line Rendering - redshiftCmdLine ## Overview | | | --- | | ![Image: RS_CmdLine.png](https://help.maxon.net/r3d/cinema/en-us/Content/Resources/Images/RS_CmdLine.png) | Redshift can render scenes outside of a host application using the Redshift CmdLine tool. Exporting a scene for rendering with the Redshift CmdLine tool is as easy as exporting a Redshift proxy. Each frame of an animation is exported as a standalone Proxy file, which is then loaded into Redshift CmdLine and rendered. ## Exporting a scene In order to render a scene with the CmdLine tool the proxy must contain all of the necessary elements for your project including the render camera, lights, materials, geometry, animation, global render options, and AOV setup. Set these things up before exporting your proxy. > **Note:** The output name for the render *files* can't be changed after a proxy is created, this protects the AOVs there were set up in the host application. However, the output *folder* can be changed using the **-oip** argument. To export a proxy file select the *Redshift Proxy* option from the *File*> *Export* sub-menu. The export options dialog will appear, adjust the settings and click *OK* to begin the proxy export process. If an animation range has been specified, multiple proxy files will be generated based on the file name and path provided. | | | --- | | ![Image: C4D_RS_Proxy_Export.png](https://help.maxon.net/r3d/cinema/en-us/Content/Resources/Images/C4D_RS_Proxy_Export.png) | ## Launching the Command Line tool and rendering a scene To render a scene with the command line renderer first we need to understand the syntax expected by the redshiftCmdLine. The syntax describes the formatting and order necessary to render a scene. The most important part of the syntax is to first designate the redshiftCmdLine path and then designate the path of the Redshift Proxy file. The order and the formatting of this is very important, there must be a space between both paths and they must come in this order: (redshiftCmdLine path) (proxy file path) ### On Windows Using the Windows Command Prompt we can start rendering our scene. In the command prompt window first we need to designate the path to the redshiftCmdLine tool, by default this is found at: **C:\\Program Files\\Maxon Redshift 20XX\\bin\\redshiftCmdLine.exe**. The proxy file path should point to the proxy file on your PC. A real world example looks like this: > **Note:** C:\\Program Files\\Maxon Redshift 20XX\\bin\\redshiftCmdLine.exe C:\\demo\\proxy\\RS_Proxy_Demo.rs Typing the above into a Command Prompt and hitting enter will start rendering the scene but there are many ways to use the Command Prompt, like dragging and dropping first the redshiftCmdLine and then the Redshift Proxy file directly into an open command prompt with a space in between. Each time a file is dragged into the window, the path is automatically copied into the command prompt as demonstrated in the video below. | | | --- | | [Video: Win_redshiftCmdLine_demo_01.mp4](https://help.maxon.net/r3d/cinema/en-us/Content/Resources/Multimedia/Win_redshiftCmdLine_demo_01.mp4) | | Using the redshiftCmdLine in Windows | ### On Mac Using the Mac Terminal we can start rendering our scene. In the terminal window first we need to designate the path to the redshiftUsdCmdLine tool, by default this is found at: **/Applications/Maxon Redshift 20XX/bin/redshiftCmdLine**. The USD file path should point to the USD file on your Mac. A real world example looks like this: > **Note:** /Applications/Maxon Redshift 20XX/bin/redshiftCmdLine /Users/username/Documents/RS_proxy.rs Typing the above into a Terminal window and hitting enter will start rendering the scene but there are many ways to use the terminal, like dragging and dropping first the redshiftCmdLine and then the Redshift Proxy file directly into an open terminal with a space in between. Each time a file is dragged into the window, the path is automatically copied into the terminal. ## Command Line Arguments Command line arguments are options that can be used to modify the behavior of the tool and the rendered output. These are added *after* the proxy file path, this describes the order: (redshiftCmdLine path) (proxy file path) (command line arguments) Here is a real world example, note the space between each section: > **Note:** C:\\Program Files\\Maxon Redshift 20XX\\bin\\redshiftCmdLine.exe C:\\demo\\proxy\\RS_Proxy_Demo.rs -oip C:\\demo\\proxy\\images To see a list of available arguments, run the redshiftCmdLine without any arguments. > **Note:** **....Click here to see a list of the arguments** > > > **Note:** `C:\Program Files\Maxon Redshift 20XX\bin>redshiftCmdLine.exe Redshift Command-Line Renderer (version 2025.2.0 - API: 202501) Copyright 2024 MAXON Computer GmbH. All rights reserved. Not enough parameters Usage: redshiftCmdLine scenefile [-oip PATH] [-opbp PATH] [-oro FILENAME] [-gpu N] [-cachepath PATH] [-texturecachebudget N] or redshiftCmdLine -listdevices or redshiftCmdLine -listrenderoptions or redshiftCmdLine -fileinfo proxyFilename or redshiftCmdLine -printdependencies proxyFilename Parameters: scenefile is the .rs proxy file containing the scene to be rendered -oip followed by a path, overrides the image file paths This includes the paths of all the AOVs For example, if a scene normally renders images: z:\myprojectpath\images\myscene.exr z:\myprojectpath\images\myscene.diffuseLighting.exr You can redirect them to c:\myfolder by doing: redshiftCmdLine test.rs -oip c:\myfolder This will produce images: c:\myfolder\myscene.exr c:\myfolder\myscene.diffuseLighting.exr -oif followed by an extension, overrides the image file format This includes the file extensions of all the AOVs For example, if a scene normally renders EXR images: z:\myprojectpath\images\myscene.exr z:\myprojectpath\images\myscene.diffuseLighting.exr You can turn them into PNGs by doing: redshiftCmdLine test.rs -oif png This will produce images: c:\myfolder\myscene.png c:\myfolder\myscene.diffuseLighting.png -opbp followed by a path, overrides the point-based technique file paths This includes the photon mapping, irradiance point cloud, irradiance cache and subsurface scattering generated or loaded files For example, say a scene produces an irradiance point cloud file at: z:\myprojectpath\pointcloudfiles\irradiance_pointcloud_auto.234.rsmap You can redirect the point cloud files go to c:\myfolder by doing: redshiftCmdLine test.rs -opbp c:\myfolder This will produce the file: c:\myfolder\irradiance_pointcloud_auto.234.rsmap -ores followed by a resolution of the form x, overrides the output resolution For example, to render the images in 1920x1080 resolution do: redshiftCmdLine test.rs -ores 1920x1080 -oro followed by a filename, overrides render options using a text file The text file should contain option name-value pairs on each line, for example: UnifiedMaxSamples 1500 UnifiedFilterSize 3.4 ProgressiveRenderingEnabled false MotionBlurEnabled true UnifiedFilterType RS_AAFILTER_MITCHELL To list the render options, use -listrenderoptions -device followed by the device ordinal N enables that device for rendering For example, to render scene 'test.rs' with the first two devices, do: redshiftCmdLine test.rs -device 0 -device 1 Use -device all to enable all devices If -device is not specified, the devices specified in the preferences.xml are used -gpu is an alias of -device used for backward compatibility -hybrid followed by 0 or 1 overrides the HybridRendering preference -cachepath followed by a PATH, sets the cache path folder The default Windows cache folder is '%LOCALAPPDATA%\Redshift\Cache' The default Linux cache folder is '$REDSHIFT_LOCALDATAPATH/cache' -texturecachebudget sets the texture cache size (in megabytes) For example, to render scene 'test.rs' and set the tex cache to 20GB, do: redshiftCmdLine test.rs -texturecachebudget 20000 -listdevices lists all the available devices and exits -listgpus is an alias of -listdevices used for backward compatibility -listrenderoptions lists the available render options and exits -crop followed by cropOffsetX cropOffsetY cropWidth and cropHeight in pixels sets a custom cropped region to be rendered For example, to set the crop region to (10,10) - (30, 30), do: redshiftCmdLine test.rs -crop 10 10 20 20 -fileinfo followed by the proxy path, prints out various bits of information about the proxy file -printdependencies followed by the proxy path, prints out a list of the files referenced by this proxy -skippostfx skips the postfx processing, so no postfx or color correction will be happening on the final rendered image -ocioenv followed by 0 or 1 overrides the OCIO environment variable behavior If 0 is specified, the OCIO environment variable is always ignored If 1 is specified, the OCIO environment variable is used if available If this option is not provided, the scene preference is used -ocioconfig followed by a path, overrides the OCIO config file used This option will implicitly cause the OCIO environment variable to be ignored -ociorenderspace followed by a string overrides the OCIO rendering color space -ociodisplay followed by a string overrides the OCIO display name -ocioview followed by a string overrides the OCIO view name` ### Example: Overriding the folder path of the rendered images When rendering with redshiftCmdLine, by default the images are saved in the path chosen in the 3d app. This can be undesirable because that path might be pointing to a folder that doesn't exist in the computer running redshiftCmdLine! For this example let's assume our proxy file "myscene.rs" normally renders the following two images in a network folder (drive "z"). > **Note:** `z:\myprojectpath\images\myscene.exr` > > `z:\myprojectpath\images\myscene.diffuseLighting.exr` If drive "z" is not accessible from the computer we're currently rendering from, we can redirect the images to c:\\myfolder via the **-oip** argument as shown below: > **Note:** `redshiftCmdLine myscene.rs -oip c:\myfolder` Doing so will render the images to the following path instead: > **Note:** `c:\myfolder\myscene.exr c:\myfolder\myscene.diffuseLighting.exr` ### Example: Overriding render options Render options can be overridden using the **-oro** argument. In this example let's assume we want to force the unified min/max settings to min:16 and max:64. First we need to create a text file (in this case: myrenderoptionsoverrides.txt) containing the following two lines: > **Note:** `UnifiedMinSamples 16 UnifiedMaxSamples 64` Then, we pass this text file to redshiftCmdLine as follows: > **Note:** `redshiftCmdLine myscene.rs -oro myrenderoptionoverrides.txt` This renders myscene.rs with the two unified sampling overrides. ### Example: Listing all render options Running redshiftCmdLine with the -listrenderoptions argument lists the available render options, as shown in the dropdown below. > **Note:** `redshiftCmdLine -listrenderoptions` > **Note:** **....Click here to see a list of the render options** > > > **Note:** `Num available options: 255 0: FrameID (Type: uint) 1: FPS (Type: float) 2: BlockRenderingOrder (Type: string) RS_BLOCKRENDERINGORDER_SCANLINE_X - Horizontal RS_BLOCKRENDERINGORDER_SPIRAL - Spiral RS_BLOCKRENDERINGORDER_HILBERT - Hilbert 3: BlockSize (Type: uint) 4: ProgressiveRenderingEnabled (Type: bool) 5: ProgressiveRenderingNumPasses (Type: uint) 6: ProgressiveRenderingDownrezRate (Type: uint) 7: UnifiedMinSamples (Type: uint) 8: UnifiedMaxSamples (Type: uint) 9: UnifiedAdaptiveErrorThreshold (Type: float) 10: UnifiedFilterType (Type: string) RS_AAFILTER_BOX - Box RS_AAFILTER_TRIANGLE - Triangle RS_AAFILTER_GAUSS - Gauss RS_AAFILTER_MITCHELL - Mitchell RS_AAFILTER_LANCZOS - Lanczos 11: UnifiedFilterSize (Type: float) 12: UnifiedMaxOverbright (Type: float) 13: UnifiedDebugDrawSamples (Type: bool) 14: UnifiedDisableDivision (Type: bool) 15: UnifiedRandomizePattern (Type: bool) 16: MotionBlurEnabled (Type: bool) 17: MotionBlurDeformationEnabled (Type: bool) 18: MotionBlurNumTransformationSteps (Type: uint) 19: MotionBlurNumDeformationSteps (Type: uint) 20: MotionBlurFrameDuration (Type: float) 21: MotionBlurShutterStart (Type: float) 22: MotionBlurShutterEnd (Type: float) 23: MotionBlurShutterPosition (Type: string) RS_MOTIONBLUR_SHUTTERPOSITION_CENTERONFRAME - Center on frame RS_MOTIONBLUR_SHUTTERPOSITION_STARTONFRAME - Start on frame RS_MOTIONBLUR_SHUTTERPOSITION_ENDONFRAME - End on frame 24: MotionBlurShutterEfficiencyType (Type: string) RS_MOTIONBLUR_SHUTTEREFFICIENCYTYPE_TRAPEZOIDAL - Trapezoidal RS_MOTIONBLUR_SHUTTEREFFICIENCYTYPE_LOOKUPTABLE - Lookup table 25: MotionBlurShutterEfficiencyForTrapezoidal (Type: float) 26: DepthOfFieldRT (Type: string) RS_DEPTHOFFIELDRT_DOF - DOF RS_DEPTHOFFIELDRT_NONE - None 27: DenoiseEngine (Type: string) RS_DENOISEENGINE_NONE - None RS_DENOISEENGINE_ALTUS_SINGLEPASS - Altus single pass RS_DENOISEENGINE_ALTUS_DUALPASS - Altus dual pass RS_DENOISEENGINE_OPTIX - OptiX RS_DENOISEENGINE_OIDN - Open Image Denoise 28: DenoiseAltusKC1 (Type: float) 29: DenoiseAltusKC2 (Type: float) 30: DenoiseAltusKC4 (Type: float) 31: DenoiseAltusKF (Type: float) 32: DenoiseAutoCreateAovs (Type: bool) 33: DenoiseSaveBuffers (Type: bool) 34: DenoiseOIDNQuality (Type: string) RS_DENOISEOIDNQUALITY_FAST - Fast RS_DENOISEOIDNQUALITY_BALANCED - Balanced RS_DENOISEOIDNQUALITY_HIGH - High 35: DenoiseEngineRT (Type: string) RS_DENOISEENGINERT_NONE - None RS_DENOISEENGINERT_SVGF - Fast Denoiser 36: DenoiseAggressivenessRT (Type: float) 37: UpsamplingRT (Type: bool) 38: UpsamplingEngineRT (Type: string) RS_UPSAMPLINGENGINERT_DLSS - DLSS RS_UPSAMPLINGENGINERT_FSR - FSR 39: UpsamplingModeRT (Type: string) RS_UPSAMPLINGMODERT_QUALITY - Quality RS_UPSAMPLINGMODERT_BALANCED - Balanced RS_UPSAMPLINGMODERT_PERFORMANCE - Performance RS_UPSAMPLINGMODERT_ULTRAPERFORMANCE - Ultra Performance 40: RussianRouletteImportanceThresholdRT (Type: float) 41: RussianRouletteFalloffThresholdRT (Type: float) 42: TextureCompressionLevelRT (Type: string) RS_TEXTURECOMPRESSIONLEVELRT_NONE - None RS_TEXTURECOMPRESSIONLEVELRT_LOW - Low RS_TEXTURECOMPRESSIONLEVELRT_MEDIUM - Medium RS_TEXTURECOMPRESSIONLEVELRT_HIGH - High RS_TEXTURECOMPRESSIONLEVELRT_VERYHIGH - Very High 43: LightImportanceSamplingRT (Type: bool) 44: PreviewRenderingRT (Type: bool) 45: PreviewOverlayRT (Type: bool) 46: EnableHQNoisesVP (Type: bool) 47: EnableShadowsVP (Type: bool) 48: EnableReflectionsVP (Type: bool) 49: EnableTessellationVP (Type: bool) 50: EnableDepthOfFieldVP (Type: bool) 51: EnableMaterialsVP (Type: bool) 52: EnableLinesVP (Type: bool) 53: TransparencyQualityVP (Type: string) RS_VP_TRANSPARENCY_QUALITY_HIGH - High RS_VP_TRANSPARENCY_QUALITY_NORMAL - Normal RS_VP_TRANSPARENCY_QUALITY_SIMPLE - Simple 54: DisplayModeVP (Type: string) RS_VP_DISPLAY_MODE_NONE - None RS_VP_DISPLAY_MODE_HIDDEN - Hidden RS_VP_DISPLAY_MODE_CONSTANT - Constant RS_VP_DISPLAY_MODE_QUICK - Quick RS_VP_DISPLAY_MODE_HQ - HQ 55: Do8BitQuantizationAndDithering (Type: bool) 56: MaxTraceDepthReflection (Type: uint) 57: MaxTraceDepthRefraction (Type: uint) 58: MaxTraceDepthCombined (Type: uint) 59: MaxTraceDepthTransparency (Type: uint) 60: MaxTraceDepthVolume (Type: uint) 61: MaxTraceDepthReflectionRT (Type: uint) 62: MaxTraceDepthRefractionRT (Type: uint) 63: MaxTraceDepthCombinedRT (Type: uint) 64: MaxTraceDepthTransparencyRT (Type: uint) 65: NumGIBouncesRT (Type: uint) 66: MPWHairEnabled (Type: bool) 67: MPWHairAutoThreshold (Type: bool) 68: MPWHairThreshold (Type: float) 69: MPWHairTraceDepth (Type: uint) 70: RussianRouletteImportanceThreshold (Type: float) 71: RussianRouletteFalloff (Type: float) 72: ImportanceEnable (Type: bool) 73: DirectLightingShadowCutOffThreshold (Type: float) 74: DiffuseSamplingCutOffThreshold (Type: float) 75: ReflectionSamplingCutOffThreshold (Type: float) 76: RefractionSamplingCutOffThreshold (Type: float) 77: GlossyRayMaxOverbright (Type: float) 78: DirectLightingCutOffThreshold (Type: float) 79: SpecularEnable (Type: bool) 80: ReflectionsEnable (Type: bool) 81: RefractionsEnable (Type: bool) 82: SubsurfaceScatteringEnable (Type: bool) 83: EmissionEnable (Type: bool) 84: TessellationDisplacementEnable (Type: bool) 85: EnableMaterialsMaxCombinedOverrides (Type: bool) 86: DomeLightsAffectedByRefractionEnable (Type: bool) 87: AreaLightsAffectedByRefractionEnable (Type: bool) 88: ReflectSamplesEnabled (Type: bool) 89: ReflectSamplesMode (Type: uint) 90: ReflectSamplesCount (Type: uint) 91: ReflectSamplesScale (Type: float) 92: RefractSamplesEnabled (Type: bool) 93: RefractSamplesMode (Type: uint) 94: RefractSamplesCount (Type: uint) 95: RefractSamplesScale (Type: float) 96: AOSamplesEnabled (Type: bool) 97: AOSamplesMode (Type: uint) 98: AOSamplesCount (Type: uint) 99: AOSamplesScale (Type: float) 100: LightSamplesEnabled (Type: bool) 101: LightSamplesMode (Type: uint) 102: LightSamplesCount (Type: uint) 103: LightSamplesScale (Type: float) 104: VolumeSamplesEnabled (Type: bool) 105: VolumeSamplesMode (Type: uint) 106: VolumeSamplesCount (Type: uint) 107: VolumeSamplesScale (Type: float) 108: SingleScatteringSamplesEnabled (Type: bool) 109: SingleScatteringSamplesMode (Type: uint) 110: SingleScatteringSamplesCount (Type: uint) 111: SingleScatteringSamplesScale (Type: float) 112: MultipleScatteringSamplesEnabled (Type: bool) 113: MultipleScatteringSamplesMode (Type: uint) 114: MultipleScatteringSamplesCount (Type: uint) 115: MultipleScatteringSamplesScale (Type: float) 116: PrimaryGIEngine (Type: string) RS_GIENGINE_NONE - None RS_GIENGINE_PHOTON_MAPPING - Photon mapping RS_GIENGINE_IRRADIANCE_POINT_CLOUD - Irradiance point cloud RS_GIENGINE_IRRADIANCE_CACHE - Irradiance cache RS_GIENGINE_BRUTE_FORCE - Brute force 117: SecondaryGIEngine (Type: string) RS_GIENGINE_NONE - None RS_GIENGINE_PHOTON_MAPPING - Photon mapping RS_GIENGINE_IRRADIANCE_POINT_CLOUD - Irradiance point cloud RS_GIENGINE_IRRADIANCE_CACHE - Irradiance cache RS_GIENGINE_BRUTE_FORCE - Brute force 118: NumGIBounces (Type: uint) 119: ConserveGIReflectionEnergy (Type: bool) 120: CausticsGIEngine (Type: string) RS_GICAUSTICSENGINE_NONE - None RS_GICAUSTICSENGINE_PHOTON_MAPPING - Photon mapping RS_GICAUSTICSENGINE_BRUTE_FORCE - Brute force 121: CausticsOverridesEnabled (Type: bool) 122: CausticsOverridesLightCastingEnabled (Type: bool) 123: CausticsOverridesNoIntensityClampsEnabled (Type: bool) 124: CausticsIndirectBruteForceSamplingEnabled (Type: bool) 125: PhotonGIEnable (Type: bool) 126: PhotonCausticsEnable (Type: bool) 127: PhotonMode (Type: string) RS_PHOTON_MODE_REBUILD - Rebuild RS_PHOTON_MODE_LOAD - Load RS_PHOTON_MODE_REBUILD_DONT_SAVE - Rebuild (don't save) RS_PHOTON_MODE_REBUILD_PREPASSONLY - Rebuild (prepass only) 128: PhotonFilename (Type: string) 129: PhotonFirstBounceIDToUse (Type: uint) 130: PhotonMaxTraceDepthReflection (Type: uint) 131: PhotonMaxTraceDepthRefraction (Type: uint) 132: PhotonMaxTraceDepthCombined (Type: uint) 133: PhotonGISearchRadius (Type: float) 134: PhotonGIMaxNumToGather (Type: uint) 135: PhotonCausticsSearchRadius (Type: float) 136: PhotonCausticsMaxNumToGather (Type: uint) 137: PhotonUsePerPhotonIrradiance (Type: bool) 138: PhotonDebugDrawPoints (Type: bool) 139: PhotonCausticsNumPhotons (Type: uint) 140: BruteForceGINumRays (Type: uint) 141: IrradiancePointCloudMode (Type: string) RS_IRRADIANCE_POINT_CLOUD_MODE_REBUILD - Rebuild RS_IRRADIANCE_POINT_CLOUD_MODE_LOAD - Load RS_IRRADIANCE_POINT_CLOUD_MODE_REBUILD_PREPASSONLY - Rebuild (prepass only) RS_IRRADIANCE_POINT_CLOUD_MODE_REBUILD_DONT_SAVE - Rebuild (don't save) 142: IrradiancePointCloudFilename (Type: string) 143: ShowIrradiancePointCloudCalculation (Type: bool) 144: IrradiancePointCloudScreenRadius (Type: uint) 145: IrradiancePointCloudNumSamplesPerPixel (Type: uint) 146: IrradiancePointCloudFilterSize (Type: float) 147: IrradiancePointCloudRetraceThreshold (Type: float) 148: IrradiancePointCloudDebugDrawPoints (Type: bool) 149: IrradianceCacheMode (Type: string) RS_IRRADIANCE_CACHE_MODE_REBUILD - Rebuild RS_IRRADIANCE_CACHE_MODE_LOAD - Load RS_IRRADIANCE_CACHE_MODE_REBUILD_PREPASSONLY - Rebuild (prepass only) RS_IRRADIANCE_CACHE_MODE_REBUILD_DONT_SAVE - Rebuild (don't save) 150: IrradianceCacheFilename (Type: string) 151: IrradianceCacheFlythroughMode (Type: bool) 152: ShowIrradianceCacheCalculation (Type: bool) 153: IrradianceCacheUseSeparatePointsForSecondaryRays (Type: bool) 154: IrradianceCacheMinRate (Type: int) 155: IrradianceCacheMaxRate (Type: int) 156: IrradianceCacheColorThreshold (Type: float) 157: IrradianceCacheDistanceThreshold (Type: float) 158: IrradianceCacheNormalThreshold (Type: float) 159: IrradianceCacheMinDetail (Type: float) 160: IrradianceCacheRadiusFactor (Type: float) 161: IrradianceCacheNumRays (Type: uint) 162: IrradianceCacheAdaptiveAmount (Type: float) 163: IrradianceCacheAdaptiveErrorThreshold (Type: float) 164: IrradianceCacheNumSmoothingPasses (Type: uint) 165: IrradianceCacheDebugDrawPoints (Type: bool) 166: SubsurfaceScatteringMode (Type: string) RS_SUBSURFACE_SCATTERING_MODE_REBUILD - Rebuild RS_SUBSURFACE_SCATTERING_MODE_LOAD - Load RS_SUBSURFACE_SCATTERING_MODE_REBUILD_PREPASSONLY - Rebuild (prepass only) RS_SUBSURFACE_SCATTERING_MODE_REBUILD_DONT_SAVE - Rebuild (don't save) 167: SubsurfaceScatteringFilename (Type: string) 168: SubsurfaceScatteringRate (Type: int) 169: SubsurfaceScatteringInterpolationQuality (Type: float) 170: SubsurfaceScatteringNumGIRays (Type: uint) 171: SubsurfaceScatteringOverrideMode (Type: string) RS_SUBSURFACE_SCATTERING_OVERRIDEMODE_NONE - None RS_SUBSURFACE_SCATTERING_OVERRIDEMODE_RAYTRACED - Ray-Traced RS_SUBSURFACE_SCATTERING_OVERRIDEMODE_POINTBASED - Point-Based 172: TextureSamplingTechnique (Type: string) RS_TEXTURESAMPLINGTECHNIQUE_FELINE - Anisotropic RS_TEXTURESAMPLINGTECHNIQUE_BILINEAR - Bilinear RS_TEXTURESAMPLINGTECHNIQUE_POINT - Point 173: CopyToTextureCache (Type: bool) 174: EnableAutomaticReprocessingOfPreConvertedTextures (Type: bool) 175: EnableDetailedTextureProcessingReporting (Type: bool) 176: BumpMapBias (Type: float) 177: TextureReloadingEnabled (Type: bool) 178: MappedTextureCacheMode (Type: string) RS_MAPPED_TEXTURE_CACHE_MODE_AUTOMATIC - Automatic RS_MAPPED_TEXTURE_CACHE_MODE_ENABLED - Enabled RS_MAPPED_TEXTURE_CACHE_MODE_DISABLED - Disabled 179: PhotometricUnitsToMeterScale (Type: float) 180: PhotometricCandelaMetersSquaredFactor (Type: float) 181: DisableShadowRayBiasing (Type: bool) 182: ShadingNormalAdaptionTechnique (Type: string) RS_SHADINGNORMALADAPTIONTECHNIQUE_NONE - None RS_SHADINGNORMALADAPTIONTECHNIQUE_KELLER - Keller RS_SHADINGNORMALADAPTIONTECHNIQUE_SKEWED_REFLECTION - Skewed Reflection 183: DoCompleteRTHConstruction (Type: bool) 184: RTHMaxNumLeafPrimitives (Type: uint) 185: RTHPolygonSplitThreshold (Type: float) 186: AbortOnLicenseFail (Type: bool) 187: AbortOnMissingResource (Type: bool) 188: EnableOptiXRTOnSupportedGPUs (Type: bool) 189: EnableEmbreeOnSupportedCPUs (Type: bool) 190: RenderInCameraSpace (Type: bool) 191: FreezeTessellation (Type: bool) 192: DisableBumpSmoothingOnLightingSilhouettes (Type: bool) 193: HairTessellationMode (Type: string) RS_HAIRTESSELLATIONMODE_NONE - None RS_HAIRTESSELLATIONMODE_4 - 4-steps RS_HAIRTESSELLATIONMODE_8 - 8-steps 194: SuppressTiledTextureWarnings (Type: bool) 195: SuppressTextureConversionMessage (Type: bool) 196: EnableSecondaryRayClampingOnFirstBounce (Type: bool) 197: EnableLegacyVolumeGridEmission (Type: bool) 198: EnableLegacyCutOffsRules (Type: bool) 199: EnableLegacyNonInverseSquareLightDecay (Type: bool) 200: EnableLegacyBumpSamplingTechnique (Type: bool) 201: EnableLegacyNoGIFromVolumeScattering (Type: bool) 202: EnableLegacyNonScalingOfPointClouds (Type: bool) 203: EnableLegacyRefractionAffectsAlphaChannel (Type: bool) 204: EnableLegacyBlackBodyAndDispersionTechnique (Type: bool) 205: EnableLegacySSSGI (Type: bool) 206: EnableLegacyVolumePhase (Type: bool) 207: EnableLegacyDispersionNestedDielectricsTechnique (Type: bool) 208: EnableLegacyGIConserveReflectionEnergyForCaustics (Type: bool) 209: EnableAutomaticSampling (Type: bool) 210: DisableSamplingOptimizations (Type: bool) 211: AutomaticMemoryManagement (Type: bool) 212: NVLinkModeForVolumeGrids (Type: string) RS_NVLINKMODE_AUTOMATIC - Automatic RS_NVLINKMODE_FORCE_ENABLE - Force enable RS_NVLINKMODE_FORCE_DISABLE - Force disable 213: NVLinkModeForGeometry (Type: string) RS_NVLINKMODE_AUTOMATIC - Automatic RS_NVLINKMODE_FORCE_ENABLE - Force enable RS_NVLINKMODE_FORCE_DISABLE - Force disable 214: GPUMemoryInactivityTimeout (Type: uint) 215: PercentageOfGPUMemoryToUse (Type: uint) 216: MaxNumGPUMBForIrradiancePointCloudHierarchy (Type: uint) 217: MaxNumGPUMBForForICPHierarchy (Type: uint) 218: PercentageOfFreeMemoryUsedForTextureCache (Type: uint) 219: MaxNumGPUMBForTextureCache (Type: uint) 220: NumGPUMBToReserveForRays (Type: uint) 221: MaxNumCPUMBForTextureCache (Type: uint) 222: EnableDebugCapture (Type: bool) 223: EnableDebugCaptureShaderIntegrityCheck (Type: bool) 224: EnableDetailedTextureSamplingStats (Type: bool) 225: AOVDeepMergeMode (Type: string) RS_AOVDEEPMERGEMODE_Z - Z RS_AOVDEEPMERGEMODE_OBJECTID - ObjectID RS_AOVDEEPMERGEMODE_MESHID - MeshID 226: AOVDeepMergeZThreshold (Type: float) 227: AOVDeepMergeAlphaThreshold (Type: float) 228: AOVDeepMaxNumVolDeepPoints (Type: uint) 229: AOVMaxOverbright (Type: float) 230: AOVMaxOverbrightEnable (Type: bool) 231: AOVDisableImportanceOptimizations (Type: bool) 232: AOVFixRawHaloArtifacts (Type: bool) 233: VolLightingEnabled (Type: bool) 234: VolLightingTint (Type: vector3) 235: VolLightingFogAmbient (Type: vector3) 236: VolLightingFogOrigin (Type: vector3) 237: VolLightingFogNormal (Type: vector3) 238: VolLightingApplyExposureCompensation (Type: bool) 239: VolLightingFogHeight (Type: float) 240: VolLightingFogHorizonBlur (Type: float) 241: VolLightingScatteringCoefficient (Type: float) 242: VolLightingExtinctionCoefficient (Type: float) 243: VolLightingPhase (Type: float) 244: VolLightingRayContributionEnvironment (Type: float) 245: VolLightingRayContributionCamera (Type: float) 246: VolLightingRayContributionReflection (Type: float) 247: VolLightingRayContributionGI (Type: float) 248: VolLightingReplaceAlphaOnEnvironment (Type: bool) 249: ShadowLinkingMode (Type: string) RS_SHADOWLINKINGMODE_USELIGHTLINKS - Use light links RS_SHADOWLINKINGMODE_USESHADOWLINKS - Use shadow links RS_SHADOWLINKINGMODE_ALL - All 250: MaterialOverrideEnabled (Type: bool) 251: MaterialOverrideColor (Type: vector3) 252: RenderingEngine (Type: string) RS_RENDERINGENGINE_PRODUCTION - Production RS_RENDERINGENGINE_RT - RT 253: UseOCIOFileRules (Type: bool) 254: ContourScale (Type: float)`