--- title: "Vector User Data" url: "https://help.maxon.net/r3d/cinema/en-us/Content/html/Vector%2BUser%2BData.html" section_path: "Shaders > Attributes Shaders > Vector User Data" description: "Attribute vector data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating …" --- # Vector User Data You are here: # Vector User Data ## Introduction Attribute vector data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials. ## Parameters | | | --- | | ![Image: C4D_Vector_User_Data.png](https://help.maxon.net/r3d/cinema/en-us/Content/Resources/Images/C4D_Vector_User_Data.png) | ### Attribute Name The name of the user attribute assigned to the object or point cloud. ### Presets Button This button lets you quickly access read data from your scene by filling the Attribute Name field with one of the following common sources: - MoGraph - Size - UVW - Particles - Spin Axis (TP) - Alignment X (TP) - Alignment Y (TP) - Alignment Z (TP) - Scale (TP) - Velocity (TP/XP) - Rotation (XP) - Spin (XP) - UVW (XP) ### Default This is the vector that will be output by the shader if the attribute is not found on the object or point cloud.