--- title: "Scalar User Data" url: "https://help.maxon.net/r3d/houdini/en-us/Content/html/Scalar%2BUser%2BData.html" section_path: "Shaders > Attributes Shaders > Scalar User Data" description: "Attribute scalar data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating …" --- # Scalar User Data You are here: # Scalar User Data ## Introduction Attribute scalar data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials. > **Important:** User Data does not work with volume shading. Redshift 2025.4 and newer support color and scalar per-vertex attributes on hair primitives. These attributes are automatically extracted and made available in shaders using the Scalar User Data node. | | | --- | | ![Image: H_PerVertex_Attr_UI.png](https://help.maxon.net/r3d/houdini/en-us/Content/Resources/Images/H_PerVertex_Attr_UI.png) | ## Parameters | | | --- | | ![Image: image2017-7-12_18-41-238c9c.png](https://help.maxon.net/r3d/houdini/en-us/Content/Resources/Images/image2017-7-12_18-41-238c9c.png) | ### Attribute Name The name of the user attribute assigned to the object or point cloud. ### Default This is the value that will be output by the shader if the attribute is not found on the object or point cloud.