Table Of Contents
This node is useful for quick 3D projections of 2D textures onto objects with customizable placement.
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Connect your texture or select a color here.
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Source texture | Projection result |
This section controls the type of 3D projection and the transform parameters of said projection.
This option sets the projection style from the following types:
If you need to planar project a texture on each axis please see the Tri Planar node instead.
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Projection Type: Planar Coord Space: World |
Spherical |
Cylindrical |
Ball |
Cubic |
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Projection Type: Planar Coord Space: Object |
Spherical |
Cylindrical |
Ball |
Cubic |
This sets the projection coordinate space type. The options are as follows:
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Coord Space: World | Object | Reference |
The UV Projection node reference feature needs not only the rest position but also the rest normals to work. The rest normals attribute must be enabled in the Rest SOP setting the Rest Normals option to “Add Normals”
Changes the U angle projection value for cylindrical and spherical projection types.
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U Angle: 45 | 180 (default) | 360 |
Changes the V angle projection value for cylindrical and spherical projection types.
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V Angle: 45 | 90 (default) | 180 |
This section adjusts the 3D transform values of the projection in world or object space.
Sets the 3D scale of the projection.
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Scale X, Y, Z: 1, 1, 1 | 3, 1, 1 | 1, 3, 1 | 1, 1, 3 |
Sets the 3D rotation of the projection.
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Rotate X, Y, Z: 0, 0, 0 | 45, 0 , 0 | 0, 45, 0 | 0, 0, 45 |
Sets the 3D translation of the projection.
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Scale X, Y, Z: 0, 0, 0 | 0.5, 0, 0 | 0, 0.5, 0 | 0, 0, 0.5 |
This section adjusts the transform values of the 2D texture.
Sets the 2D scale of the texture.
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Scale U, V: 1, 1 | 3, 1 | 1, 3 |
Sets the 2D translation of the texture.
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Offset U, V: 0, 0 | 0.1, 0 | 0, 0.1 |
Sets the 2D rotation of the texture.
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Rotate: 0 | 45 | 90 |