--- title: "Color User Data" url: "https://help.maxon.net/r3d/katana/en-us/Content/html/Color%2BUser%2BData.html" section_path: "Shaders > Attributes Shaders > Color User Data" description: "Attribute color data (RGBA or RGB) can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data …" --- # Color User Data You are here: # Color User Data ## Introduction Attribute color data (RGBA or RGB) can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials. > **Important:** User Data does not work with volume shading. Redshift 2025.4 and newer support color and scalar per-vertex attributes on hair primitives. These attributes are automatically extracted and made available in shaders using the Color User Data node. ## Parameters | | | --- | | ![Image: image2017-10-5_11-51-160227.png](https://help.maxon.net/r3d/katana/en-us/Content/Resources/Images/image2017-10-5_11-51-160227.png) | ### Attribute Name The name of the user attribute assigned to the object or point cloud. ### Default This is the color that will be output by the shader if the attribute is not found on the object or point cloud.