--- title: "Katana Lights" url: "https://help.maxon.net/r3d/katana/en-us/Content/html/Katana%2BLights.html" section_path: "Getting Started > Getting Started with Katana > Katana Lights" description: "The Redshift for Katana plugin exposes all the Redshift lights as a set of light shaders. The lights can be created using the LightCreate node workflow …" --- # Katana Lights You are here: # Katana Lights ## The Light Shaders The Redshift for Katana plugin exposes all the Redshift lights as a set of light shaders. The lights can be created using the **LightCreate** node workflow, or using the **GafferThree** node. In both cases, the Redshift lights are available adding a **Redshift light_shader shader**, and selecting one of the available RS Lights, that will include all the light options. ![Image: image002254.jpg](https://help.maxon.net/r3d/katana/en-us/Content/Resources/Images/image002254.jpg) ![Image: image002255.jpg](https://help.maxon.net/r3d/katana/en-us/Content/Resources/Images/image002255.jpg) The workflow to configure a Redshift light using the LightCreate node is the Katana standard, using a Material and MaterialAssign nodes. ![Image: image002253.jpg](https://help.maxon.net/r3d/katana/en-us/Content/Resources/Images/image002253.jpg) ## The GafferThree Node Usually in Katana you would use a **GafferThree** node to create and manage all your scene lights. The Redshift lights can be used inside this node, adding the Redshift light_shader and selecting one of the available light types. ![Image: image002393.jpg](https://help.maxon.net/r3d/katana/en-us/Content/Resources/Images/image002393.jpg) ## Lights/Shadows Object Linking The plugin supports the standard Katana workflow to define the lights and shadows objects linking, for example using the GafferThree linking options. ![Image: image002312.jpg](https://help.maxon.net/r3d/katana/en-us/Content/Resources/Images/image002312.jpg) ## Mesh Lights The plugin supports the Redshift mesh light feature, including the mesh preview in the Katana viewer using a points grid. It can be configured using the mesh light options available the RSLight shader node. ![Image: image002313.jpg](https://help.maxon.net/r3d/katana/en-us/Content/Resources/Images/image002313.jpg)