Table Of Contents
Working with Redshift Proxy Files
The plugin has a another custom node to support the rendering and visualization of the Redshift proxies, that can be exported from any of the other DCCs applications (like Maya or Houdini, for example). The Redshift proxy files can store any kind of data, from simple objects to complete scenes including lights and shaders. The proxy objects are loaded at render time by Redshift.
The RedshiftProxy node has the parameters to set the proxy file and control the proxy object pre-visualization in the Katana viewer. The RedshiftObjectSettings node can be used with the proxy locations to set the visibility, matte or tessellation options.
Proxy Materials Override
Inside the RedshiftProxy node, there is a parameter to override any of the proxy materials using the materials available in the Katana scene. In the left string parameter you can type the name of the proxy material, and in the right string parameter you can set the Katana material to override it.
Proxy Instancing
The plugin also supports the instancing of the proxy objects using the same workflow used to instance regular polymesh or curves objects (the “instance.ID” string attribute or using the “geometry.instanceSource” workflow)