--- title: "Integer User Data" url: "https://help.maxon.net/r3d/maya/en-us/Content/html/Integer%2BUser%2BData.html" section_path: "Shaders > Attributes Shaders > Integer User Data" description: "Attribute integer data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating …" --- # Integer User Data You are here: # Integer User Data ## Introduction Attribute integer data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials. A typical example of using user integer data is to drive the Redshift [Switch Shader](https://help.maxon.net/r3d/maya/en-us/Content/html/Shader%2BSwitch.html.md), to execute different shaders for different objects for texture variation. ## Parameters | | | --- | | ![Image: image2017-7-12_13-5-378228.png](https://help.maxon.net/r3d/maya/en-us/Content/Resources/Images/image2017-7-12_13-5-378228.png) | ### Attribute Name This is the name of the user attribute assigned to the object or point cloud. ### Default This is the value that will be output by the shader if the attribute is not found on the object or point cloud.