--- title: "Optimizations - Live" url: "https://help.maxon.net/r3d/maya/en-us/Content/html/Optimizations%2B-%2BAdvanced%2BLive.html" section_path: "Redshift Render Options > Redshift Live > Advanced Render Settings > Optimizations - Live" description: "When in use, it allows Redshift to update scenes more quickly by aggressively optimizing/limiting what is processed from the scene before starting a …" --- # Optimizations - Live You are here: # Optimizations - Live | | | --- | | | ## Ray Tracing Acceleration ### Fast Preprocessing When in use, it allows Redshift to update scenes more quickly by aggressively optimizing/limiting what is processed from the scene before starting a render. This is ideal for maintaining high interactivity during [Interactive Rendering](https://help.maxon.net/r3d/maya/en-us/Content/html/Sampling%2B-%2BAdvanced.html.md) but it comes at the expense of some ray tracing performance. - **None** - *Never* use Fast Preprocessing. - **IPR Only (default)** - *Only* use Fast Preprocessing during Interactive Rendering. - **All** - *Always* use Fast Preprocessing for both Interactive *and Final Rendering*. By default Redshift *only* uses Fast Preprocessing during IPR rendering to ensure that everything is appropriately updated during Final Renders. > **Note:** If you notice differences between interactive rendering and final renders try setting Fast Preprocessing to None to see if that fixes the inconsistencies at the expense of responsiveness during Interactive Rendering.