--- title: "Release Notes (Latest)" url: "https://help.maxon.net/r3d/maya/en-us/Content/html/Release%2BNotes%2BLatest.html" section_path: "Release Notes" --- # Release Notes (Latest) You are here: # Release Notes > **Note:** Older Versions: > > [Redshift 3.6 Release Notes](https://help.maxon.net/r3d/maya/en-us/Content/html/Release%2BNotes%2B3.6.html.md) > > [Redshift 3.5 Release Notes](https://help.maxon.net/r3d/maya/en-us/Content/html/Release%2BNotes%2B3.5.html.md) > > [Redshift 3.0 Release Notes](https://help.maxon.net/r3d/maya/en-us/Content/html/Release%2BNotes%2B3.0.html.md) ## 2027.0.1 (2026.10) Release Notes - [C4D] Fixed an issue with the GeomID and NameID being different for old scenes - [C4D] Fixed an issue when xrefs generated duplicated materials - [C4D] Fixed the LOD of the RS Fur not working correctly - [Maya] Fixed bug with deleted Fur still being rendered - [Maya] Fixed bug with Fur not having transformation MB - [Maya] Fixed bug with Fur not supporting reference object (rest position) - [Houdini] Added support for Houdini 22.0.459 and dropped support for 21.0.700 - [Houdini] Fixed bug that could affect the tab shaders submenus in Houdini 22.0 - [Fur Procedural] Added support for shaders with reference positions - [Fur Procedural] Fixed bug that could affect the fur transformations in proxy objects - [Fur Procedural] Fixed bug that could affect the rendering of proxy object with different distance units - [Fur Procedural] Fixed bug that could affect the rendering of proxy object without materials - [Hydra] Added support for Solaris 22.0.459 and dropped support for 21.0.700 - [USD Procedural] Fixed bug introduced in RS 2027.0.0 that could cause crashes and severe stability issues - [Vectorworks] Fixed an issue where host materials would not default projection to "UV Channel" - [Vectorworks] Fixed an issue where converted Archicad host materials did not have color correct - [Vectorworks] Fixed an issue when renderworks textures with cloth shader were missing texture appearance - [ArchViz] Fixed an issue where Redshift Viewer could freeze due to closing it while modal windows are opened - [Archicad] Fixed an issue where picking focus in Redshift was changing camera position in Archicad - [Archicad] Fixed an issue where changing a bi-directional camera unexpectedly modified the FOV in Archicad - [Live] Fixed a bug that caused striping artefacts when clouds are viewed through a refractive/reflective object - [Live] Fixed a bug that caused the wind speed to behave differently when clouds are viewed through a refractive/reflective object - [All] Fixed a bug introduced in 2027.0.0 that would cause Redshift to hold on to it's VRAM allocations after rendering has finished - [All] Fixed a crash introduced in 2027.0.0 when enabling camera space rendering - [All] Fixed a crash introduced in 2027.0.0 when using texture displacement with smart baking - [All] Fixed a crash introduced in 2027.0.0 that happened when an OSL shader gets recompiled - [All] Fixed a bug introduced in 2027.0.0 that caused the render to get stuck - [All] Fixed a bug that would cause the procedural fur that is exported in a proxy would trigger continuous vram resets - [All] Fixed a bug introduced in 2027.0.0 that could artificially limit the amount of VRAM available even after other concurrent processes using VRAM have shut down; resolved by a dcc restart - [All] Fixed a bug that would cause the clouds to render black or with artefacts when sky parameters are updated ## 2027.0 (2026.10) Release Notes - [C4D] Fixed old bug related to pause-resume feature for VP IPR, which would've been broken after being interrupted by bucket rendering with IPC - [C4D] Improved material preview display scaling - [C4D] Replaced the material preview scenes for C4D 2027+ - [C4D] Added new options to the material tag for RS exclusively - [C4D] Fixed the snapshot not working when rendering in RS Live and the viewport IPR for C4D 2026.3+ - [C4D] Added an option in the redshift camera to automatically focus in the center of the screen - [C4D] Show the status in the status bar when rendering with RS Live - [C4D] Enabled the Monitor Profile Checkbox by default for C4D 2027+ - [C4D] Store locked camera per document for the RS RenderView - [C4D] Fixed an issue with the colorspace when copying a snapshot from the PV - [C4D] Fixed an issue with material stacking and using a combination of UVW mapping and procedural projections - [C4D] Fixed an issue with uv context nodes not working as expected with material stacking - [Maya] Added support for Redshift Camera (Optical, Color Correction, Lens Effects, Background) - [Maya] Added support for Redshift Lights in native Maya Light Editor - [Maya] Fixed bug with material assignment on faces not triggering render update correctly - [Maya] Fixed bug with deformation motion blur that resulted in incorrect tangents - [Max] Added support for tyFlow Inferno - [Max] Added new "Redshift tyFlow" modifier to assist with tyFlow volume shading - [Max] Fixed bug affecting some parameter UI where a negative value would snap to zero or absolute value when selected - [Max] Fixed bug where curves and color ramps only sampled at the first value -- affects RS Brick and RS Pavement shaders - [Houdini] Added support for Houdini 22.0.429 - [Houdini] Added support for the Redshift Fur procedural - [Houdini] Added support for the Redshift Lister tool - [Houdini] Removed the "WireOver" feauture in the vulkan viewport IPR as it is not compatible with it - [Houdini] Fixed bug that could affect the RenderView's CTRL opened color info tool - [Hydra] Added support for Solaris 22.0.429 - [Hydra] Added support for rendering in multiple viewports at the same time - [Hydra] Added support for the Redshift Fur procedural - [Hydra] Fixed bug that could affect some of the camera postfx flare parameters - [Hydra] Fixed bug that could affect the instances light linking - [Hydra] Fixed bug that could affect the wrong rendering of nested instancers prototypes - [USD cmdLine] Start and End frame parameters updated to work as absolute frame numbers, not relative to the sequence start frame - [USD cmdLine] Added support for default stage's render settings, as indicated by root layer metadata - [USD cmdLine] Added support for time sampled shutter open and close camera attributes - [Katana] Added support for the Redshift Fur procedural - [Katana] Fixed bug that could cause a crash on exit if other renderers are also loaded - [Vectorworks] Improved auto exposure difference between RS Production and RS Live for scenes with Night Sky - [ArchViz] Fixed an issue where the physical tab could be active in the environment panel while the hdri environment was rendering - [ArchViz] Fixed an issue where HDRI presets cant be assigned from library panel - [ArchViz] Added a light palette to adds lights to scene - [ArchViz] Added light descriptions in the attribute manager - [ArchViz] Added viewport displays for lights - [ArchViz] Added an gizmo overlay to select and toggle the visibilty of lights - [ArchViz] Added a manager to manage lights - [ArchViz] Added "refraction depth" and "Depth of Field method" to the Viewport settings - [ArchViz] Improved performance of scatter exclusion functionality - [ArchViz] Fixed an issue with editing or creating a new scatter when multiple objects are selected - [ArchViz] Fixed an issue with the placement of scatter instances when the scene units are meters - [ArchViz] Fixed an issue where the Delete button suggested that the active view could be deleted - [ArchViz] Fixed an issue where dialog windows had a spot that could not be used to drag them - [ArchViz] Fixed an issue where the Scene panel layout could break under specific conditions - [ArchViz] Fixed an issue where the host application stopped responding if Redshift was closed at the rendering prompt - [ArchViz] Fixed an issue with missing day suffix and month-day formatting in Japanese, Korean and Chinese - [Vectorworks] Added support for the OpenPBR textures available in Vectorworks 2027 - [Vectorworks] Symbols will now create instances in Redshift - [Vectorworks] Fixed an issue with object fill colors not being preserved when used in symbols - [Vectorworks] Fixed an issue with object deletion lagging for 2 seconds - [Vectorworks] Fixed an issue with undo/redo not working for AEC scatter changes - [Vectorworks] Fixed an issue with undo/redo could break Redshift Scatter tools from working - [Vectorworks] Fixed an issue with Redshift Asset not respecting the "active only" visibility for class or layer - [Vectorworks] Fixed an issue with undo/redo not working for Redshift Compound Asset - [Vectorworks] Fixed an issue where scaling multiple Redshift Asset or a Redshift Compound Asset could switch the Vectorworks viewport to top view - [Vectorworks] Fixed an issue with Redshift Compound Asset leading to infinite movement degrading performance - [Vectorworks] Fixed an issue where it was possible to switch to a different project while synchronization was stating leading to incomplete scene translation - [Vectorworks] Fixed a crash when changing scatter density or rotation in Vectorworks and resync - [Vectorworks] Added support for Background made of 2 colors to be exported into AEC as HDRI - [Vectorworks] Fixed an issue where the focus shifts to Vectorworks after Undo or Redo in Redshift window - [Vectorworks] Fixed an issue where the active layer was missing the host application string - [Vectorworks] Fixed an issue with an unclear message when dropping an Asset Browser asset into an invisible layer - [Revit] Added individual object visibility controls - [Revit] Improved Undo/Redo support - [Revit] Improved session termination messaging and data saving - [Revit] Fixed asset visibility sync when unhiding assets in Redshift - [Revit] Fixed unhiding assets by category - [Revit] Fixed material scale changes not syncing to Redshift - [Revit] Fixed Revit minimizing when first closing Redshift - [Revit] Fixed a crash with a specific model containing saved Redshift data - [ArchViz] Fixed an issue where scatters exclusion list did not get reset - [ArchViz] Fixed an issue where the camera synched back to the host during animation - [ArchViz] Fixed an issue with Camera Filters not working in the Storyboard - [ArchViz] Fixed an issue with default values beeing scaled to unexpected sizes - [Archicad] Added Archicad support for versions 29 and 30 - [Vectorworks] Added support for Vectorworks version 2027 - [Vectorworks] Removed support for Vectorworks version 2026 - [Metal] Fixed an issue that caused "No devices available" error after updating MacOS when the slim installer was used - [Metal] Fixed a class of bugs that could cause crashes and rendering artifacts - [CPU] Fixed performance regression when encountering NaN coordinate values in texture lookups - [Live] Made parts of texture loading async to avoid frame time spikes during rendering - [Live] Added support for refraction - [Live] Added support for the thin walled geometry property - [Live] Added support for transparent shadows - [Live] Added support for ray traced Depth of Field mode - [Live] Added support for hex tiling for clouds - [Live] Added support for area light spread - [Live] Improved shader compilation times and added progress updates - [Live] Fixed missing material layer - [Live] Fixed decal transparencies - [All] Adjusted slider limits of "Num Samples" parameter in the RoundCorners shader - [All] Fixed an issue that caused displacement processing to be applied when the displacement shader's "texMap" input is empty - [All] Fixed a bug in OpenPBR metal that caused missing light contribution for transmission in some cases - [All] Fixed a bug that prevented MacOS from going into sleep - [All] Fixed a crash when using hybrid rendering with CPU or Apple Silicon GPU devices and hardware raytracing enabled - [All] Fixed a bug in proxy files when the used headnode output slot is not the first one - [All] Fixed a bug that caused artifacts when using complex materials - [All] Improved performance of texture displacement when using smart baking with non-square textures - [All] Added the ability to render high altitude clouds with hex tiling option - [All] New device memory architecture; reduces overall memory consumption, improves time-to-first-pixel (especially for multi-GPU systems) - [All] Added support for rendering scenes with assets having path lengths over 256 characters (Windows) - [All] Fixed ancient software ray-tracer bug that would've resulted in broken RW SSS when used in conjunction with a stencil material shader - [All] Fixed a bug that caused inconsistent emission color results in Volumetric Scattering when viewing distance is high - [All] Fixed a bug that caused banding artefacts when Volumetric Scattering height is low - [All] Fixed a crash that happened for the Sprite shader when no UVs were present - [All] Fixed a bug that caused material blending between the Toon Material and the Standard/OpenPBR material to be broken - [All] Updated config.ocio (improved families and categories structure) - [All] Fixed an bug where clouds would render differently when viewed from a refractive object with cloud shadows disabled ## 2026.9 (2026.09) Release Notes - [C4D] Fixed "Steps" slider in scratches shader node being stuck at 0 on macOS - [C4D] Improved performance of material tag changes if procedural uvw projections are used - [C4D] Fixed an issue with UV-AOV not rendering correctly in the RenderView full rendering - [C4D] Fixed an issue when the Start Offset of an Image-Animation was larger than 0 - [C4D] Fixed a problem when generating light material previews - [C4D] Fixed an issue when opening the RenderView on Windows ARM machines - [C4D] Fixed an issue when UV-Context node could not be connected in c4d shader materials - [C4D] Fixed an issue with UV-Context node naming in c4d shader materials - [C4D] Fixed a crash when a material was referencing itsself - [C4D] Added an option in the VPIPR snapshots to respect the viewport safe frames - [C4D] Fixed an issue with copying snapshots from the PV - [C4D] Fixed RS object tags influencing particle groups hierarchically - [Maya] Fixed a bug that caused the Distorter shader to not work in Maya - [Maya] Support instances of USD and Alembic Proxies - [Maya] Support USDs proxies in nParticle system - [Maya] Fixed bug with RedshiftDistorter node not working - [Maya] Fixed bug with camera not being parsed correctly if camera shape shares the parent - [Maya] Fixed bug with Night Color parameter of RedshiftNightSky node not working correctly - [Maya] Fixed bug with Maya Fluids sometimes not rendered correctly - [Maya] Fixed bug with Moon position gizmo in viewport sometimes not updating when time and location are changed - [Maya] Fixed bug with Moon position gizmo showing wrong direction in Viewport in Directional Vector mode - [Maya] Fixed bug with Moon position gizmo glitching in Directional Vector mode when loading an old scene - [Maya] Fixed bug with changing Moon position mode not graying out some UI elements - [Maya] Fixed bug with wrong AOV sometimes being displayed in RenderView when switching from Progressive to Bucket and vice versa - [Max] Added Proxy export option to control whether Transform Pivot to Origin applies pivot before or after world-space modifier - [Max] Added option in Environment & Effects to force Redshift OCIO file output when using 3ds Max OCIO color management - [Max] Fixed bug where Hair and Fur modifier always used viewport settings instead of render settings - [Max] Fixed bug that could cause bogus IPR refresh to be re-triggered immediately after starting render - [Max] Fixed bug that could cause rendering meshes to be drawn in the viewport during IPR - [Max] Fixed bug in numerous cases where a "remove" button that clears an image or object parameter cannot be undone - [Max] Fixed bug in Proxy Export dialog that raised an error message when selecting objects in the scene - [Max] Fixed bug where the configured File Number Base is not honored by Redshift EXR Output - [Max] Fixed potential crash when exporting a proxy during IPR - [Max] Undocumented environment variable REDSHIFT_DISABLEIPRSERVICEHOOK no longer used -- the problematic feature that it disabled is now removed - [Houdini] Added support for Houdini 22.0.368 - [Houdini] Fixed bug that could affect the RenderView isolate selected feature if the rendering is finished - [Houdini] Fixed bug that could affect the IPR updating of nodes affected by the ROP bundle lists - [Hydra] Added support for Solaris 22.0.368 - [Hydra] Added hair render options to the viewport render settings - [Hydra] Fixed bug that could cause a crash while extracting instances from multiple threads - [Hydra] Fixed bug that could cause a crash in shaders with a lot of enabled variadic parameters - [Hydra] Fixed bug that could cause a crash when disabling/enabling the physical sky - [Hydra] Fixed additional bugs that could fill the USD log panels with messages such as "Attempted to get value of type ..." - [Hydra] Fixed several issues related to the global and object level displacement settings - [Hydra] Fixed bug that could affect the shaders translation from vopnet nodes - [USD Procedural] Added new build for USD 26.05 to be used with Houdini 22.0 - [RenderView] Fixed bug where the image position shifts when changing scale modes during IPR - [Live] Added support for HDR compression - [All] Fixed several memory leaks - [All] Fixed a bug that caused shadow cut-off threshold optimization to not work correctly with dome and area lights - [All] Fixed a bug introduced in 2026.7.0 that caused artifacts when using a lot of hex tiling while all textures fit into GPU memory - [All] Fixed numeric instability in scratches shader at maximum anisotropy values - [All] Improved time needed and reduced the memory consumption when preparing rendering - [All] Updated OCIO to version 2.5.2 - [All] Fixed a bug in OCIO showing the wrong monitor name for a display profile ## 2026.8.1 (2026.08) Release Notes - [C4D] Fixed a synchronization issue which caused textures to not load on the first appearance in the scene. - [Houdini] Added support for Houdini 21.0.792 and dropped support for 21.0.671 - [Hydra] Added support for Solaris 21.0.792 and dropped support for 21.0.671 - [Live] Fixed regression bug introduced in 2026.8.0 which caused visual artifacts in Redshift Live post effects - [Vectorworks] Fixed an issue with Redshift compound assets randomly missing on syncronization with Redshift - [Revit] Fixed an issue with were only the first one or two Surface Scatter assets are preserved between Redshift sessions ## 2026.8 (2026.07) Release Notes - [C4D] Moved the menus next to the burger button in the RenderView to save vertical space. - [C4D] Added the possibility to choose the scale/radius source for Particle Groups - [C4D] Support Combined Depth, Reflection, Refraction trace depths in Redshift Live - [C4D] Fixed the cmdline renderer having different DOF compared to the PV - [C4D] Fixed the material preview being wrong when the document's units are not CM - [C4D] Fixed a crash when rendering scenes containing mograph objects in C4D 2023 and 2024 - \*\*\* IMPORTANT \*\*\* - The minimum required version for the 2026 plugin has been increased to Cinema 4D 2026.3 - [Maya] Material Viewer is now not blocked by main render / IPR / material preview - [Maya] Fixed Render View not displaying source of PostEffects (could be post effects node connected to RenderOptions or to one of the cameras) - [Maya] Fixed bug with Redsift Surface Tangent node output - [Maya] Fixed bug with outputs of Redshift State node not rendered correctly - [Maya] Fixed crash triggered by Maya native Displacement node - [Maya] Fixed crash sometimes happening when opening new scene while IPR is running - [Maya] Fixed crash sometimes happening when opening new scene while MV is running - [Maya] Fixed crash happening with Motion Blur enabled while IPR and MV are running - [Maya] Fixed crash happening when unsupported volume type is in the scene (warning will be displayed instead) - [Max] Added render options to allow .rsmap files (GI, Caustics, SSS) to be used verbatim without automatically appending frame number - [Max] The file browse dialog for choosing .rsmap files is now initialized with the current filename - [Max] Added support for RS Color Correct in Material Editor preview and viewport - [Max] Fixed bug where RS Bitmap is not correctly color-managed in Material Editor and viewport previews when using 3ds Max native OCIO - [Houdini] Added support for Houdini 21.0.729 and dropped support for 21.0.631 - [Hydra] Added support for Solaris 21.0.729 and dropped support for 21.0.631 - [Hydra] Added support for cusp smoothing angle to the Redshift Render Geometry Settings options - [Hydra] Fixed bug that could cause a crash while extracting materials from multiple threads - [Hydra] Fixed threading bug that could cause a crash if multiple objects share the same material - [Hydra] Fixed bug that could affect the rendering of some rendervars, like cryptomatte, if the main beauty is not the first one - [Hydra 2.0] Added support for orphan materials to handle global shaders without dummy material assignments workarounds - [USD cmdLine] Added support for rendering multiple render products - [USD cmdLine] Fixed bug that could affect the rendering of global environment, volume or contour shaders - [USD Procedural] Fixed bug that could affect the IPR updating of the override parameters - [ArchViz] Fixed an issue where double clicking while using tools would exit the tool - [ArchViz] Fixed an issue where opening the context menu on the material manager would not show all the commands - [ArchViz] Updated default focal length to 18mm - [ArchViz] Fixed an issue where material assignments would not show for materials assigned to assets - [ArchViz] Fixed an issue where it was not possible to sample/apply materials from the material manager - [ArchViz] Fixed an issue where sampling from the material manager would not show the tooltip - [ArchViz] Fixed an issue where navigating when using the sample tool would hide the tooltip - [ArchViz] Fixed an issue where adjusting a tree asset attribute would hide the material list - [ArchViz] Improved navigation by splitting speed values into two distinct speeds(Walk and Fly mode now have their own speeds) - [ArchViz] Added HUD offset display to Move tool, similar to Rotate and Scale tool - [ArchViz] Added quantization to Move tool on SHIFT down, similar to Rotate and Scale tool - [ArchViz] Added the option to individual disable assets in a scatter - [ArchViz] Added the option to specify individual frequencies assets in a scatter - [ArchViz] Added an exclude list for scatter to remove instances from spefified surfaces - [ArchViz] Added falloff for scatter - [ArchViz] Improved performance of scatter preventing occasional asset reload - [ArchViz] Fixed an issue with synchronizing changes done in the host application to target objects used for surface scatter - [Vectorworks] Fixed an issue where a material won't be restored when undo is pressed on a second Redshift Live synchronization - [Vectorworks] Fixed an issue when Maxon Plant object was not transferred from Vectorworks to Redshift - [Vectorworks] Fixed an issue when Maxon Plant object did not restore some of its attributes - [Vectorworks] Fixed an undo/redo issue with Maxon Plant object - [Vectorworks] Fixed an issue where the Redshift window was closing and the synchronization stopped if the user dropped an asset - [Vectorworks] Fixed an issue where the undo/redo was not working for material override after a second synchronization - [Revit] Added Autodesk Revit support for version 2024 - [ArchViz] Fixed an issue where dragging an un-downloaded material into the viewport would fail - [ArchViz] Fixed an issue where the Add Tool could accumulate unwanted rotations - [ArchViz] Added CameraFX Presets for the rs camera - [Vectorworks] Fixed an issue where users could get when changing "look at" object with dolly animations - [ArchViz] Fixed an issue where storyboard settings where not when opening an existing project with storyboard - [ArchViz] Fixed an issue where the link of a storyboard render would mismatch the actual file location - [Vectorworks] Fixed an issue where views were not storing material adjustments on Vectorworks assets - [ArchViz] Fixed an issue where slides could be moved around while running a storyboard animation - [ArchViz] Fixed an issue which caused the View Manager not being able to handle long names - [Live] Added support for refraction - [Live] Added support for trace depths - [Live] Added support for transparent shadows - [Live] Reduced compile time for material shaders - [Live] Improved performance when new objects are added to the scene - [Live] Improved error reporting when operations fail in the API backends - [Live] Fixed a bug where Out of Memory was reported although there was still memory available - [Live] Fixed a bug with manual exposure on MacOS - [Live] Removed experimental option for probes - [Live] Fixed a potential issue during the creation of a common root signature on startup on Windows 10 devices - [Live] Fixed an issue where textures stopped updating after switching to HDRI on GPUs with less than 16 GBs of VRAM - [All] Fixed a crash that occurred when rendering scenes with volume grids while the DCC displays a preview of the volume grids - [All] Fixed path override for Bokeh image and config.ocio - [All] Fixed an issue where UV Context Projection with reference objects was using the wrong reference object - [All] Added support for rendering a high altitude cloud layer - [All] Fixed a bug that caused conflicting volume sub grid indices when used with volume attribute nodes - [All] Fixed a crash introduced in 2026.6.0 when using many large textures - [All] Added Scratches shader node - [All] Improved IPR update performance when moving geometry - [All] Improved CPU renderer initialization time - [All] Fixed rare crash that could occur when rendering with the software ray tracer - [All] Fixed a bug that caused clouds to be incorrectly rendered when viewed from top - [All] Fixed bad interactivity when HWRT fails to initialize due to an out of memory situation - [All] Added new OCIO config file (maxon-cg-v1.0_ocio-v2.4.ocio) with ACES v2.0 support, improved file rules and v2.4 profile support ## 2026.7.1 (2026.06) Release Notes - [C4D] Fixed a crash in rendering c4d particles when particles contained a custom bool property - [ArchViz] Fixed an issue where the popup dialog would not appear after a storyboard render was complete. - [ArchViz] Fixed an issue where when sending to C4D we could not override existing files. - [Revit] Fixed an issue where the Redshift window disappears when switching to Storyboard/Render mode of a model with pre‑saved data. - [Revit] Fixed an issue where re‑exported light sources lack light emitters in their structure. - [Revit] Fixed an issue where pressing the "Delete" key in Redshift causes the application to minimize while a model with pre‑saved data is loaded. - [Revit] Fixed an issue where loading a model with serialized data disrupts Redshift window parenting. ## 2026.7 (2026.06) Release Notes - [C4D] Fixed numerous texture displacement bugs that could occur when overriding material tag UV projections with Redshift UV Contexts - [C4D] Fixed Material Tag incorrect UV offset bug introduced in 2026.5.0 when in the new 'native' mode - [C4D] Added limited support for Material Tag 'repetitions' control for UVW sources - [C4D] Added the possibility to render any mesh's vertices as particles. - [C4D] Fixed a bug that would update the RenderView's posteffects incorrectly on scene or camera switch. - [C4D] Modify all uvw Tag access in plugin to be compatible with new uv editor - [C4D] Fixed a bug where toggling default light wouldn't update scene lights - [C4D] Fixed a bug where the RenderView would scale the image incorrectly when display scaling is enabled - [C4D] Fixed a bug when rendering cryptomatte AOVs to the PictureViewer with an empty path for saving the files - [C4D] Fixed a bug when rendering single frames on TeamRender Server with the native OCIO view transform applied - [Maya] Material Swatch Preview render is now not blocked by main render / IPR / Material Viewer - [Maya] Fixed bug with device selection when using Hybrid - [Maya] Fixed bug with IPR not reacting to changes in defaultRenderGlobals settings (e.g. toggling default light on/off) - [Maya] Fixed crash sometimes happening when IPR and MV are running at the same time - [Maya] Changed time offset input for Sun and Sky and Night Sky from integer value sliders to float ones and allowed negative values - [Houdini] Added support for JSON Package files for easier installation and updates of the plugin - [Houdini] Fixed bug that could affect the default light toggling IPR update - [Houdini] Fixed bug that could affect the direction of the sun light in altitude+azimuth mode - [Hydra] Added support for JSON Package files for easier installation and updates of the plugin - [Hydra] Fixed bug that could affect the direction of the sun light in altitude+azimuth mode - [Hydra] Fixed bug that could affect the Live Render Region in Solaris - [Vectorworks] Added a message in "Redshift Live" when switching layer visibility - [Vectorworks] Fixed an issue where light brightness was not respecting symbol light brightness override - [Vectorworks] Fixed an issue where light in symbol was disappearing in "Redshift Live" when symbol brightness override was modified - [Vectorworks] Fixed an issue with disappearing assets while editing symbol - [Vectorworks] Added support for Korean, Spanish and Chinese (simplified) languages - [Vectorworks] Fixed an issue whith IES lights not updated in realtime in Redshift Live when replaced in Vectorworks - [Vectorworks] Improved workflow. The Redshift windows will now close when you change to a sheet layer or change the projection that is not compatible with Redshift. - [Vectorworks] Fixed an issue with Fundamental license that caused the progress dialog to block operations after the initial sync. - [Revit] Added Autodesk Revit support for versions 2024, 2025, 2026 and 2027 - [ArchViz] Fixed an issue with camera names not matching the view names when sent to Cinema 4D - [ArchViz] Fixed an issue where Move Tool gizmo would not scale with window size - [ArchViz] Fixed an issue where resyncing the plugin would cause material previews to be black - [ArchViz] Fixed an issue where selecting the "Rename" command in the material manager from the context menu would open a new dialog window - [ArchViz] Fixed an issue where panning, orbiting, scaling, or scrolling in walk mode would not automatically switch to fly mode - [ArchViz] Improved Camera and Navigation tool window to be more consistent with our design language - [ArchViz] Added controls for Depth of Field in Camera and Navigation tool window and camera settings - [ArchViz] Added "Context Aware" toggle to Library panel, it gives you recommandation of assets based on the current viewport - [ArchViz] Added "Angle of View" controls to Camera settings - [ArchViz] Fixed an issue which lead to move tool circle gizmo inputs often not being registered - [ArchViz] Fixed a bug where dragging an hdri in the viewport wasn't recognised - [ArchViz] Fixed an issue where creating a view while a slide is active resulted in a corrupted view - [ArchViz] Fixed a bug where scattered assets got deformed when using the Align option - [ArchViz] Improved scatter coverage when using 100% density and low collision radius - [Live] Added support for Depth of Field - [Live] Fixed a potential crash when using materials with noise connected to the displacement node - [Live] Fixed a potential crash when using scenes with a high instance count and a large number of transparent materials - [Live] Fixed a crash when using textures that are 16k in resolution - [Live] Fixed license error in Solaris - [All] Added random flip option to hex tiling - [All] Fixed a crash when using OpenPBR materials with emission and coat darkening - [All] Fixed an issue that caused area lights to turn invisible after changing the light's material - [All] Added support for DisplacementBlender node with texture displacement - [All] Fixed a crash that occured when baking a mesh with extremely large UVs - [All] Fixed issues when applying rotations to normal maps through UV Context Projection nodes - [All] Improved performance when using hex tiling - [All] Added a legacy flag for the OpenVDB volume shift bug fix from 2026.6.0 - [All] Improved non-volumetric cloud rendering with adding aerial perpective to clouds - [All] Fixed bug that could cause a crash on the CPU version when a specular IOR of 0 is used - [All] Improved the quality of 'smart baking' texture displacement resolution under certain circumstances - [All] Fixed a crash that occured when baking a mesh with degenerate UVs - [All] Fixed a bug that could cause wrong uv texture displacement on meshes with multiple materials assigned - [All] Fixed a bug that would incorrectly calculate Sun and Moon positions with fractional time offsets - [All] Fixed bug that would cause different-looking results between vertex and texture displacement, when using color displacement textures - [All] Fixed a bug where the Monitor Color Space in the RenderView did not work - [All] Fixed a bug that could cause a crash when baking uvs derived from a camera projection - [CUDA] Upgraded OptiX to version 9.0.0 requiring NVIDIA drivers to be updated to 570 or higher ## 2026.6.2 (2026.05) Release Notes - [C4D] Fixed a bug where the device selection via the CommandLine did not work. - [Max] Fixed corrupt display of color swatches in 3ds Max 2027 when color management mode is set to Gamma Workflow - [Max] Fixed bug where material displacement does not flow through Autodesk Material Switcher - [Max] Fixed bug where changing materials connected to Multi/Sub-object Material does not update IPR - [Max] Fixed bug that could crash 3ds Max when a chain of materials results in a surface shader that is not a material ## 2026.6.1 (2026.05) Release Notes - [ArchViz] Fixed a licensing issues for trial users ## 2026.6 (2026.05) Release Notes - [C4D] Fixed a crash when materials containing a sprite node were stacked - [C4D] Fixed material tag U Offset not working in spherical or cylindrical projection - [C4D] Rework behaviour of locking the camera in the RS RenderView, enable possibility to change the camera for non-interactive rendering - [C4D] Start or stop the RSRV IPR when switching documents, depending on the preference setting - [C4D] Refactored the code for creating material presets and added several new presets under the Presets submenu. - [C4D] Fixed a crash when rendering light material previews - [C4D] Fixed a bug that caused RS Night Sky to create black artefacts when rendered with motion blur. - [C4D] Fixed the object/camera picker not working on linux - [C4D] Fixed a rare crash when assiging a material to a dome light. - [Maya] Added support for Maya 2027 - [Maya] Added Moon Direction gizmo to Sun and Sky node in viewport - [Maya] Fixed crash happening on Mac when opening legacy scenes containing an RS proxy - [Maya] Updated the shelf button responsible for creating and assigning a material to the selected object to use RS OpenPBR node instead of RS Standard Material - [Max] Added support for 3ds Max 2027 - [Max] Added toolbar button to that assigns a new Redshift OpenPBR Material to the current selection - [Max] Fixed bug introduced in 2026.4.0 where scenes configured with Redshift EXR file output can have frames on disk overwritten when rendering shaderballs - [Max] Fixed bug in Redshift Converter when using 'Add RS Bump Map to bump slots' utility with RS OpenPBR Material - [Max] Fixed bug where Night Color parameter appears twice in the RS Sun and Sky user interface -- removed from Atmosphere rollout - [Houdini] Added support for Houdini 21.0.671 and 21.0.700 and dropped support for 21.0.559 and 21.0.596 - [Houdini] Added support for more point attributes to control the light instances - [Houdini] Added new button to the Redshift shelf to create/assign a default Redshift material - [Houdini] Added rendering color space options to the Redshift Proxy Output node - [Houdini] Material builder nodes updated to use the OpenPBR material by default - [Houdini] Fixed bug that could affect the GUI logic of several sampling render settings in the RS ROP node - [Houdini] Fixed bug that could affect the IPR COP2 textures updates - [Houdini] Fixed bug that could affect the Sun&Sky Time Offset float values - [Houdini] Fixed bug that could shift the internal "vdb" and "volume" primitives by half a voxel - [Hydra] Added support for Solaris 21.0.671 and 21.0.700 and dropped support for 21.0.559 and 21.0.596 - [Hydra] Added "Redshift Quick Material" LOP node - [Hydra] Added support for orthographic camera zoom motion blur effect - [Hydra] Fixed bug that could affect the perspective camera zoom motion blur effect while rendering to mplay/disk - [Hydra] Fixed bug that could affect the camera motion blur if the Shutter Open param is set to 0.0 - [Hydra] Fixed bug that could affect the Sun&Sky Time Offset float values - [Hydra] Fixed bug that could affect the wrong rendering of the prototypes when instancing proxy or procedural assets - [Hydra] Fixed bug that could affect the volumes velocity grids when imported from SOP - [Hydra 2.0] Added support for UsdRenderPass primitives and Solaris Render Pass LOP - [Hydra 2.0] Added support for instances light linking (limited to the same linking for all instances in a group) - [Hydra 2.0] Redshift LOP updated to support render passes - [Katana] Fixed bug that could affect the Sun&Sky Time Offset float values - [Vectorworks] Added an option to remove all Redshift Data from the Vectorworks document - [Vectorworks] Added an option to save a copy of the Vectorworks document without the Redshift data - [Vectorworks] Added support for saving in "Redshift Live" also save the Vectorworks document - [Vectorworks] Added a checkbox "Don't show again" to the save dialog box - [Vectorworks] Fixed incomplete wording for "Redshift" and "Vectorworks" on saved document popup - [Vectorworks] Fixed synchronisation sometimes leading do mixed of visibility items when multiple views were used - [Vectorworks] Fixed an issue where mesh light was not removed when the mesh was hidden from renderer - [Vectorworks] Fixed an issue where Vectorworks objects could be copy pasted in Redshift - [Vectorworks] Fixed an issue with Italian version not loading cineware properly - [Vectorworks] Fixed stability issue when mapping non-baked bricks materials - [Vectorworks] Fixed an issue with mixed strings using unsupported localized version - [ArchViz] Added an edit button for read only materials directly in the object's material list - [ArchViz] Added support for mulitple objects selection to Move and Selection Tool - [ArchViz] Added an AEC blocked process message when switching between views - [ArchViz] Updated Rotation Tool gizmo to only show the 3 colored ribbons - [ArchViz] Removed Rotation and Scale Tool mini-axis gizmo when doing a multi-selection - [ArchViz] Improved the look of the scatter brush over complex objects - [ArchViz] Improved the Camera UI by splitting its parameters into 2 tabs: "Camera" and "FX" - [ArchViz] Improved and unified the design of message pop-ups globally - [ArchViz] Fixed an issue where toggling the walk/fly mode would not apply gravity until the mouse is pressed - [ArchViz] Fixed an issue where changing the walk height slider would not update the camera position in real time - [ArchViz] Fixed an issue where pressing the WASD keys fast would sometimes cause the movement to stutter - [ArchViz] Fixed an issue where hidden scatter objects could be deleted after multiple synchronizations - [ArchViz] Fixed an issue where pressing a shortcut key immediately after clicking a tool would not switch to another tool - [ArchViz] Fixed an issue with updating the scatter surface link when switching view - [ArchViz] Fixed an issue with the scatter brush not being snapped on the correct surface - [ArchViz] Fixed an issue with loading a scatter preset after selecting a target surface - [ArchViz] Fixed an issue with using the same asset multiple times in a scatter - [ArchViz] Fixed an issue where duplicating slides in the storyboard didn't work when there is only one slide - [ArchViz] Fixed an issue where cloud presets didn't trigger on loading a preset - [ArchViz] Fixed an issue where undoing/redoing would not work when material override was deleted in Redshift Live - [ArchViz] Fixed an issue where Library panel gets shown when assets are deselected with ESC key - [ArchViz] Fixed an issue where an unexpected "overwrite" question dialog gets shown when rendering duplicated files with video formats - [Metal] Fixed a crash when using meshes that contain invalid geometry - [Live] Fixed a crash when loading textures with more than 4 GiB of raw data - [Live] Fixed a bug that caused dark blocky artifacts on specific GPUs (e.g. A6000) on specific resolutions - [Live] Fixed a bug that caused device removals in rare cases - [Live] Fixed a bug that caused UV coordinates to break when using displacement in Maya - [Live] Fixed a bug that caused artifacts when switching views - [Live] Fixed a freeze when going out of GPU memory - [All] Added new hex tiling option to UV Context Projection node - [All] Fixed a crash when using baking and modifying the scene during texture processing - [All] Fixed a bug that caused broken lighting with mesh lights when mm scene units are used - [All] Fixed a bug that caused zero light emission behind transparent objects when global fog is present - [All] Fixed a bug that caused unresolvable noise in the non-volumetric clouds - [All] Fixed a bug that would select the wrong object in the RS RenderView - [All] Fixed a bug that caused motion vector AOVs to be incorrect for scene units other than cm - [All] Fixed a bug that would shift OpenVDB volumes by half a voxel - [All] Fixed a bug that changing scene units would affect the volume motion blur - [All] Fixed a crash that happened when using connections to matrix inputs in OSL - [All] Fixed a bug introduced in 2026.5.0 that would cause a crash when rendering instanced objects that have texture displacement or baked sprites - [All] Fixed a crash that could occur when meshes with texture displacement or baked sprites have degenerate UVs - [All] Upgraded OpenVDB from 10.0.1 to 13.0.0 - [All] Upgraded OpenImageIO from 2.5.10 to 3.1.11 ## 2026.5 (2026.04) Release Notes - [C4D] The minimum required version for the 2026 plugin has been increased to *Cinema 4D 2026.2* - [C4D] Fixed a bug that prevented UV Context transforms from overriding material tag tiling transforms - [C4D] Fixed a bug with the texture sampler node preview being flipped - [C4D] Added new default "native" Projection Mode to fix issues with Material Tag UV tiling incompatibilities with UV Contexts - [C4D] Implemented a faster connection/smoother navigation for the RS Live Viewport IPR (only for C4D 2026.2+) - [C4D] Updated the default material list under Preference -> Materials -> Default Material - [C4D] Fixed a bug where UDIMs were not correctly rendered when using TeamRender - [C4D] Fixed a bug where material stacks did not respect the UV Context of each material. - [C4D] Reordered material preset lists & make standard volume preset work out of box for pyro - [C4D] Updated Redshift Sun & Sky light to take "Use Non-Physical Intensity" parameter into account - [C4D] Fixed a bug that caused random black images when rendering heavy meshes with deformation blur enabled. - [Maya] Fixed bug where device selection ui was not working correctly when swithcing between Production and Live modes (or vice versa) - [Maya] Fixed bug with Display Log button on the shelf not working on Mac and Linux - [Max] Fixed bug introduced in 2026.0.0 where RS Proxy and RS Volume Grid references in trace sets or light exclusion lists are ignored - [Houdini] Fixed useless warning about not available LUT file - [Hydra] Fixed useless warning about not available LUT file - [Hydra] Fixed bug that could affect the name of the main multi-layered EXR file when {AOV} is used - [Hydra] Fixed bug that could affect the StoreToAOV nodes input connections inside the Edit Material LOP - [Vectorworks] Fixed an issue with updating the AEC placement tool's gizmo when an AEC asset was moved from Vectorworks - [Vectorworks] Fixed a crash when undoing multiple asset transforms - [Vectorworks] Fixed a crash when undoing multiple scatter brush stroke - [Vectorworks] Fixed an issue preventing to be able move an asset in Vectorworks - [Vectorworks] Fixed an issue with scatter's object being forced to be visible - [Vectorworks] Fixed an issue with emissive materials being not bright enough - [Vectorworks] Fixed an issue where object orientation was wrong on Move or Add Tool placement - [Vectorworks] Added blocked popup message for scatter objects that take long to compute - [Vectorworks] Simplified scatter tool UI, removed 'Coverage' and 'Spacing' parameters - [Vectorworks] Fixed a bug where the remove strokes done on a scatter object were not reset when hitting the 'Reset' button - [Vectorworks] Fixed a bug that caused a mismatch between the assets scattered in the Redshift viewer and their proxy representation in Vectorworks - [Vectorworks] Added information about unavailable target for surface scatter (e.g., when invisible in Vectorworks) - [Vectorworks] Fixed an issue preventing certain materials from being color corrected - [Vectorworks] Added the object's material assignment list in the material tab when the object is selected - [Vectorworks] Fixed a crash when undoing multiple material edit changes - [Vectorworks] Added auto open/close and auto height for task manager - [Vectorworks] Fixed missing separator between the render settings and the picture viewer - [Vectorworks] Fixed an issue where Vectorworks assets were unexpectedly displaying coordinates - [Vectorworks] Fixed a bug that caused the Stored Views UI Elements to react with a delay on resizing - [Vectorworks] Fixed an issue with the Stored Views docking position when moving the application window - [Vectorworks] Added a context menu entry in Stored Views to render a view - [Vectorworks] Added a context menu for Slides in the Storyboard allowing to copy, paste, delete and render - [Vectorworks] Fixed a bug that caused assets not moving when dragging the gizmo axis from far distances - [Vectorworks] Fixed an issue that caused material assets not being exported correctly to C4D - [Vectorworks] Fixed a crash when resyncing after applying the material sample transfer on an object - [Vectorworks] Fixed an issue that caused Stored Views material pasting not to respect all applied materials - [Vectorworks] Fixed an issue that caused the playback cycle icon options being inverted in the Storyboard - [Vectorworks] Fixed an issue where replacing a material on an asset inside a surface scatter would also replace materials on assets outside the surface scatter - [Vectorworks] Fixed an issue where the material list of an asset would be empty when placed inside a surface scatter - [HIP] Added experimental support for HIP Hardware Ray Tracing (HIP RT) - [All] Improved the quality of displacement when driven by UV projections - [All] Added preliminary UDIM/UVTILE support for texture-based displacement - [All] Added support for enhanced auto-bump mapping to improve the quality of bump mapping when used with displacement nodes - [All] Added support in Redshift Sun&Sky for night sky representation (stars, moon, milky-way) with accurate time/location controls - [All] Improved render startup performance in scenes with high primitive counts when using Hardware Ray Tracing - [All] Fixed several issues where texture displacement would disappear or show artifacts when using IPR in bucket mode - [All] Added support for mirror repeat mode to texture displacement if smart baking is enabled - [All] Fixed a bug that would cause a file read error in Linux systems due to file open flags - [All] Fixed an issue when rendering custom AOVs in sequence - [All] Fixed a crash when renaming objects while using Texture displacement during IPR rendering - [All] Fixed a bug in Physical Sun&Sky light that would render milky way in flipped coordinates - [All] Fixed a bug introduced in 2026.4 that would cause clouds to render with incorrect orientation in 3ds Max - [All] Fixed an issue where camera depth of field would behave differently in each DCC - [All] Fixed an issue where objects with extremely high polygon angles would produce self shadowing artifacts when using Texture Displacement - [All] Added native Windows Arm64 support for Redshift CPU in Cinema 4D, ZBrush and via command-line renderer - [All] Fixed a bug that caused random crashes when enabling disabling domelights when RS Sun&Sky is in the scene ## 2026.4 (2026.03) Release Notes - [C4D] Added ability to render Stars, Milky Way and the Moon with the Redshift Physical Sky - [C4D] Fixed bug that could cause displacement to disappear after switching between RS RenderView and C4D Picture Viewer - [C4D] Fixed long-standing bug that would force smoothed normals on displaced meshes with no object tag - [C4D] Implemented conversion from RS Standard materials to OpenPBR Materials - [C4D] Implement RenderView automatically detect the monitor's display profile that it is on (OCIO) - [C4D] Fixed a crash when using Snapshot in the RS Object Tag - [C4D] Fixed a crash when rendering light shader previews - [C4D] Fixed a bug that would incorrectly apply another color transform when sending an image to the Picture Viewer from the Renderview - [C4D] Reverted the fix undo 3 times to delete the material - [C4D] Fixed a bug where convert xpresso to nodes failed for Material with preset - [Maya] Fixed bug where changing color space in RV is triggering IPR restart - [Maya] Fixed bug where RS Feedback display can not open log file / log folder - [Maya] Fixed crash sometimes happening in batch render on rednering frame 2-3 - [Max] Fixed bug introduced in 2026.3.0 where camera uses default optical parameters after rendering the first frame in a sequence - [Max] Fixed bug introduced in 2026.2.0 that could produce black output when denoising with OIDN or OptiX in progressive mode - [Max] Fixed bug where a proxy saved from a scene with file output disabled would crash RedshiftCmdLine due to there being no output filename - [Max] Fixed bug where 3ds Max crashes on startup when 3ds Max default Color Management is set to Native Gamma - [Max] Fixed bug where displacement does not pass through some materials, including Shell Material and Material Switcher - [Max] Fixed bug that could result in a crash when encountering empty meshes - [Houdini] Added support for Houdini 21.0.631 and dropped support for 21.0.512 - [Houdini] Added new option to the RS ROP to disable the plugin-side GUI updates inside Locked HDAs - [Hydra] Added support for Solaris 21.0.631 and dropped support for 21.0.512 - [Hydra] Added support for Katana 9.0 (experimental) - [Hydra] Fixed bug that could affect the live updating of the COP2 references while playing backwards - [Hydra] Fixed bug that could affect the FOV of cropped renderings with vertical aspect ratio - [Katana] Added support for Katana 8.5v1 and 9.0v1 and dropped support for Katana 5.0 - [Metal] Fixed a crash when using MetalRT and restarting IPR before rendering starts - [CPU] Fixed an issue where the CPU would fail to initialize Embree - [All] Fixed an issue where any HSV based color transformation in shader nodes would cause banding artifacts - [All] Implemented support for per polygon materials when using texture displacement - [All] Fixed an issue that caused artifacts when using matte shadow catcher reflections in bucket mode - [All] Fixed an issue where high resolution texture displacement on low density meshes would show artifacts - [All] Fixed a bug that could cause texture displacement to sometimes disappear on re-render - [All] Added support for non 0-1 uvs for texture displacement - [All] Fixed a bug introduced in 2026.0.0 that caused incorrect bump mapping when using shader switch or ray switch nodes with nodes that don't support bump mapping - [All] Fixed recently introduced bug that broke UDIM/UVTILE textures when wrap is disabled - [All] Fixed IPR interactivity problem when using nested proxies that are instanced - [All] Fixed a bug where rendering empty voxel grids would cause a crash when rendering with CPU device - [All] Fixed a bug that would cause a render bucket to hang while rendering volumes when Cryptomatte AOVs are present - [All] Added light normalization mode to Physical Sun&Sky light that enables to normalize sun/moon lighting and camera contribution - [All] Fixed a bug where Dome light or Physical Sun&Sky volume contribution wouldn't affect non-volumetric clouds - [All] Fixed issue where OSL node is not found in the shader kernel and the material gets invalidated - [All] Fixed a bug that could cause mismatched tri-planar projections when used for displacement - [All] Added a shader input to the RS Dome Light Material - [All] Added Redshift Live render mode (and discontinued Redshift RT) - [All] Fixed an issue when using texture displacement that would cause holes in a mesh when using Hardware Ray Tracing - [All] Fixed several memory leaks in OptixRT - [All] Fixed a bug that could cause texture-free displacement to disappear for instanced meshes - [All] Fixed a bug that could cause an assert when using UV Contexts and the Displacement Blender node - [All] Fixed a bug that would cause texture-free displacement to be affected by mesh visibility flags - [Vectorworks] Added support for Vectorworks (2026 Update 4) ## 2026.3.1 (2026.02) Release Notes - [All] Fixed a crash when running multiple instances of Redshift at the same time - [All] Fixed a bug that caused non-tiling material layers to display lower layers as black ## 2026.3 (2026.02) Release Notes - [C4D] Fixed a bug introduced in 2026.2.0 that could cause the Substance shader to crash - [C4D] Fixed delete unused materials, it deletes environment materials even it's still being used - [C4D] Fixed an issue where Redshift Sun&Sky camera contribution would break transmission contribution - [Maya] Fixed bug where moving timeline slider when IPR is running was not updating animated Sun and Sky rotation - [Maya] Fixed crash happening when trying to render animation with batch render - [Maya] Fixed crash sometimes happening when re-sizing MV window - [Max] Creating RS Bitmap and RS Texture in Material Editor now brings up the File Open Dialog -- requires 3ds Max 2022 or later - [Max] Fixed bug where loading very old scenes can result in global Post Effects missing the Background parameters, leading to a crash when rendering - [Houdini] Added support for Houdini 21.0.559 and 21.0.596 and dropped support for 20.5.654 and 21.0.440 - [Houdini] Added the "Redshift_getCurrentROP" hscript command to get the current IPR/RenderView ROP node path - [Houdini] Improved support for scenes with multiple Sun&Sky nodes to handle only one enabled at the same time - [Houdini] Fixed bug that could affect the RS RenderView while switching cameras with different resolution - [Houdini] Fixed bug introduced in RS 2026.2.0 that could affect the visibility of the RS VOP nodes params - [Hydra] Added support for Solaris 21.0.559 and 21.0.596 and dropped support for 20.5.654 and 21.0.440 - [Hydra] Added support for the Solaris 21.0 statistics panel (latest Houdini 21.0 production build only) - [Hydra] Added support for the Camera LOP "Exposure" parameter if the Redshift custom "Exposure (EV)" param is not set - [Hydra] Added global displacement options to the viewport rendering settings - [Hydra] Fixed bug that could affect the rendering of Copernicus textures as dome lights - [Hydra] Fixed bugs that could affect the ObjectID and Depth AOVs - [Hydra] Fixed bug that could affect the cryptomatte and deep AOVs when using "No Multi-Layered EXR File" - [Hydra] Fixed bug that could affect the Refractions AOV Light Groups option - [Hydra 2.0] Fixed camera and transformations motion blur limitations - [Hydra 2.0] Fixed primvars sampling issues - [Hydra 2.0] Fixed several issues in the light linking feature - [Hydra 2.0] Fixed several issues affecting the nested instancing - [Hydra 2.0] Fixed the live updating of the RS custom light and camera parameters - [Hydra 2.0] Fixed bug that could affect the render settings while enabling/disabling some LOP nodes - [Hydra 2.0] Updated primitive adapters to support the USD and Alembic procedurals, and RSProxy primitives - [Hydra 2.0] Added support for rendering USD implicit surface primitives - [Hydra 2.0] Added support for the live updating of the COP2 references on the shader nodes - [Hydra 2.0] Added support for USD mesh lights (Geometry Light LOP in Solaris) - [USD Procedural] Updated Hydra 2.0 architecture in the USD 25.05 version - [Metal] Fixed a bug that can cause instability during IPR rendering when using hardware ray tracing - [Metal] Fixed a bug that caused a crash when using clouds and texture displacement at the same time - [All] Improved texture displacement performance - [All] Fixed a bug that caused incorrect material blending when using both material stacking and material blender shaders - [All] Fixed limitations of distorter node regarding nested distorters and bumpmapping - [All] Fixed a bug that caused all outputs of the Flakes shader to be treated as a normal when used as a custom AOV output - [All] Fixed a crash when disabling meshes in proxy instances - [All] Fixed a crash when using both baking-based features and materials that require a texture to be forced in-core - [All] Fixed a bug that caused incorrect material blending if one of the materials was black - [All] Fixed a bug where RS Clouds could introduce bucket artefacts in Ray Traced SSS - [All] Fixed a crash when using hybrid rendering with CPU compute devices - [All] Fixed an issue that caused holes in meshes when using texture displacement - [All] Fixed a bug that caused texture displacement to disappear when applied to tessellated meshes with no uvs - [All] Added support for smooth normals to texture displacement - [All] Fixed an issue where vertical artifacts would appear when using texture displacement in the software ray tracer - [All] Fixed a bug where texture displacement would not work with deformation motion blur in the software ray tracer - [All] Fixed a bug where proxies would render incorrectly when the units are scaled - [All] Fixed a bug that could cause excessive noise when rendering volumes with physical sun-sky environment - [All] Fixed a bug that could cause a crash when rendering volumes with empty voxel grids - [All] Fixed bug that would cause dome light EV adjustment to be lost temporarily after switching dome light image - [All] Fixed a bug that caused auto bump to look wrong when using texture displacement ## 2026.2.1 (2025.12) Release Notes - [Maya] Fixed bug where ReflectionCausticCaster and RefractionCausticCaster visibility options are not read from the scene correctly - [Maya] Fixed error message happening when using RS UV context projection - [Maya] Added NE template for RS UV context projection node - [Maya] Fixed RS UV context projection port not visible when expanded among Maya File node's ports - [Maya] Make RS Sun default orientation match other DCCs - [Max] Fixed bug introduced in 2026.0.0 causing view-dependent meshes such as Body Objects to have low resolution - [All] Fixed an issue where extreme texture displacement would have artifacts - [All] Improved texture displacement performance - [All] Fixed a bug introduced in 2026.0.0 that caused artifacts when using bump mapping with OSL shaders - [All] Fixed a bug that caused increased noise in clouds viewed through reflections and refractions - [All] Added support for auto bump to texture displacement - [All] New UV Context 'spatial' projection now matches C4D Tag equivalent - [All] Improved complex mesh pre-processing performance when using texture displacement - [All] Fixed issue that could create wrong-looking texture displacement when using a UV Context projection transform - [All] Fixed a bug that caused texture displacement to ignore switch shaders ## 2026.2.0 (2025.12) Release Notes - [C4D] Fixed assertion that was triggered when custom AOVs were added or removed - [C4D] Fixed a bug when you create Materials/Lights/Utilities from material manager, you will need to undo 3 times to delete the material - [C4D] Fixed a bug where a C4D document was immediately marked as modified (asterisk in title bar) when loaded via Python - [C4D] Fixed a bug where enabling motion blur would cause a difference in sun&sky light sun direction - [C4D] Update default values for light object - [C4D] Update default values for cloud object - [C4D] Added viewport sun light for the Sun and Sky object - [Max] Breaking change: Fixed data corruption in scalar parameters related to Dirt controls for RS Brick since 2025.2.0 -- affected shaders may need to be rebuilt and Alpha Shift / Texture Shift are now stored as Point2 parameters which are not supported prior to 2026.2.0 - [Max] Fixed incorrect default values for Direct Lighting Scale and Ambient Lighting Scale on RS Clouds - [Max] Fixed bug where IPR does not update in response to time changes for RS Clouds affected by wind - [Max] Fixed bug where modifying IPR Undersampling during IPR has no effect - [Max] The Map ID parameter of RS Maxon Noise now defaults to 1 - [Houdini] Added support for Houdini 21.0.512 and dropped support for 20.0.751 and 20.5.613 - [Houdini] Fixed bug that could affect the RenderView toolbar background color - [Houdini] Fixed several issues in the Redshift Proxy Output SOP node GUI - [Hydra] Added support for Solaris 21.0.512 and dropped support for 20.0.751 and 20.5.613 - [Hydra] Added Resolution Mode param to the Redshift LOP - [Hydra] Exposed the husk headlight options in the Redshift LOP - [Hydra] Fixed bug that could fill the USD log panels with messages such as "Attempted to get value of type ..." - [Hydra] Fixed several Redshift params folder names to prevent problems with other rendereres - [Metal] Fixes for potential instability with texture baking feature - [Metal] Fixed a bug introduced in 2026.0.0 where OSL shaders could not output matrices - [All] Fixed a crash when using textures that are stored on a network file system on MacOS - [All] Fixed a bug where using some non-material nodes as headnodes alongside custom AOVs was broken - [All] Improve validation for OSL shaders: Closures inside loops are not supported - [All] Fixed a bug that would produce incorrect shader baking results for sprite objects that are motion blurred - [All] Fixed a bug that would create bucket artefacts when Ray Switch shader is used with constant colors - [All] Fixed a bug that caused baking to be broken for scene units other than cm - [All] Fixed a bug introduced in 2026.0.0 that would cause incorrect lighting when rendering in IPR and "Camera Space Render" is used - [All] Fixed a bug introduced in 2026.0.0 that would cause incorrect volumetric lighting behind zero opacity objects in fog - [All] Fixed a bug introduced in 2026.0.0 that would cause bumpmapping artifacts when using cylindrical UV projection - [All] Fixed a bug introduced in 2026.0.0 that would cause blurry spotlight textures if used with shadow softness or in volume rendering - [All] Added missing unit handling to depth AOV - [All] Changed slider limits in UnitConversion node to more reasonable values - [All] Fixed a bug where high values of position offset would cause incorrect cloud rendering - [All] Fixed a bug that caused greyscale textures to be red when projecting the texture based on other textures or raytracing based shaders - [All] Improved quality of sun-sky lighting and shadows, which previously could flicker or be wrong depending on the location of the sun and the size of the sun disk - [All] Added support for AMD RX 9000 Series GPUs - [All] Updated IES light to support overriding the output based on the luminous power or peak luminous intensity - [All] Added [Texture Displacement](https://help.maxon.net/r3d/maya/en-us/Content/html/Tessellation%2BAnd%2BDisplacement.html.md), offering improved detail rendering and quicker editing performance - [All] Updated Hardware Ray Tracing back-ends to deliver better interactivity - [All] Added support for automatic displacement that can be managed through global render settings - [All] Added new [UV Context Projection shader](https://help.maxon.net/r3d/maya/en-us/Content/html/UV%2BContext%2BProjection.html.md) and associated material/node port support - [All] Fixed a bug where cloud shadows would affect physical lights - [All] Fixed a bug in clouds ambient light calculation which prevented physically correct lighting - [All] Fixed a bug in scene bound calculation that could clip the volumes incorrectly based on scene scale units ## 2026.1.1 (2025.10) Release Notes - [Max] Fixed bug introduced in 2026.0.0 where an object is not visible when animating visibility from off to on during sequence rendering - [Max] Fixed bug where animatable parameters for RS Clouds were not exposed to Curve Editor or Dope Sheet - [Max] Fixed incorrect default value for Space Type parameter in RS Displacement map - [Max] Fixed bug in UI for some Texmaps and Materials where UTF-8 character encodings were displayed as ASCII - [Houdini] Fixed bug introduced in RS 2026.0.0 that could affect the fstop param DOF effect - [Hydra] Fixed bug introduced in RS 2026.0.0 that could affect the fstop param DOF effect - [Hydra] Fixed bug that could affect the DataWindowNDC and aperture offsets rendering - [All] Fixed a bug introduced in 2025.4.0 that could cause render bucket corruptions on GPUs where memory is tight and software ray-tracing is used ## 2026.1.0 (2025.10) Release Notes - [C4D] Fixed a bug with motion blur always being ON for Splines - [C4D] Fixed volume extraction when vdbs contain "tiles" - [C4D] Fixed Batch-only Mode being ignored in IPR for AOVs - [C4D] Fixed a bug with step value being too big for node material inputs - [C4D] Fixed a bug where material previews would not render if a material contains an empty OSL node - [C4D] Added light and volume samples to RS Sun&Sky light - [C4D] Fixed a bug where clouds with wind speed would not update in IPR render - [C4D] Reverted to the default viewport environment map when adding a new RS Sun&Sky Object - [C4D] Fixed a bug where normal mapping would not work reliably with substance material - [Maya] Added new Physical Sun & Sky object with enhanced contribution controls, replacing the legacy Sun & Sky object - [Maya] Added support for rendering procedural clouds with the new Redshift Cloud Object - [Maya] Fixed Unit Conversion node not working as expected - [Maya] Fixed RS Proxy node distance units visibility checkbox glitching when multiple proxy nodes are present in the scene - [Max] Added "View Image" button to RS Bitmap for editing cropping and placement - [Max] Added support for RS Sun and Sky in Redshift Light Lister - [Max] Fixed bug in RS Clouds where the Horizon Blend parameter had no effect - [Max] Fixed bug in RS Clouds where the Shape parameter was missing - [Max] Fixed bug in RS Sun and Sky where the Model parameter had no effect and the light used Preetham et al by default - [Max] Fixed bug where AOVs and Denoise buffers are created when using Redshift RT - [Max] Fixed bug where Post Effects are disabled when Samples viz mode is turned on when using Redshift RT - [Max] Fixed bug in the attribute name combo box for RS User Data shaders where RS Name ID and RS Object ID don't work - [Max] Fixed bug introduced in 2026.0.0 that caused incorrect shading when using RS Jitter or RS Random Color/Material Switch - [Max] Fixed bug introduced in 2026.0.0 where texture baking did not work - [Max] Fixed bug where Redshift can crash while texture baking if scene uses Irradiance Cache or Irradiance Point Cloud - [Max] The Coverage parameter of RS Clouds is now presented as a percentage - [Houdini] Added support for Houdini 21.0.440 - [Houdini] Added light and volume samples params to the Sun & Sky node - [Houdini] Added support for SOP transformations motion blur to the procedural packed alembics - [Houdini] Fixed bug that could affect the IPR updates while switching the light nodes display flag - [Hydra] Added support for Solaris 21.0.440 - [Hydra] Added light and volume samples params to the Sun & Sky LOP - [Hydra] Fixed bug that could affect the viewport rendering of the sun&sky and clouds - [Hydra] Fixed bug that could affect the default on state of the EnableOptiXRTOnSupportedGPUs render option - [Hydra 2.0] Fixed bug that could affect the rendering of some materials - [USD Procedural] Added new build for USD 25.05 to be used with Houdini 21.0 - [Katana] Added light and volume samples params to the Sun & Sky light - [Metal] Fixed a crash that happened when using textures with very specific resolutions - [Metal] Fixed an issue that caused small artifacts due to poor numerical precision - [Metal] Fixed a crash when VRAM adjustment is needed - [Metal] Fixed an issue where IPR could cause slower rendering switching to bucket mode - [Metal] Fixed an issue where IPR rendering causes artifacts when switching to bucket mode - [Metal] Fixed an issue where artifacts would occur while bucket rendering with hardware ray tracing - [Metal] Added precompiled kernels for macOS Tahoe to reduce startup time. Note that there are still known rendering artifacts when running on Intel CPU + AMD GPU systems on Tahoe. - [CPU] Fixed a crash introduced in 2026.0.0 when using textures for bumpmapping - [All] Fixed old bug that caused the TriPlanar node to not refresh in IPR when toggling "sameTextureOnEachAxis" - [All] Fixed a bug that caused artifacts when plugging node parameters with data of incompatible type - [All] Fixed old bug that would incorrectly convert 2 channel greyscale textures (YA format) - [All] Fixed a crash when using a material, with sprite nodes, multiple times on the same mesh - [All] Fixed old bug that caused texture corruption when projecting the texture based on other textures or raytracing based shaders - [All] Fixed old bug where materials with raytracing based shaders depending on other raytracing based shaders, were accepted and resulted in artifacts - [All] Fixed a crash introduced in 2026.0.0 when using a ray-switch node as a headnode - [All] Fixed a bug introduced in 2026.0.0 that caused bumpmapping to be too strong when using textures that are projected by other textures - [All] Fixed a bug that could cause crashes and wrong renderings when rendering a proxy with OSL shader that references string user data - [All] Fixed a crash when using many puzzlematte AOVs, that had the following error message: "Range for 'm_IntersectionResults_matidMOD' has been overwritten (by later recursions) and was not marked as 'WillBeReadInTheFuture'" - [All] Fixed a bug where the override unit of a proxy would be ignored when contained in another proxy - [All] Fixed a recently introduced bug that could cause bogus UV mapping to appear when sampling textures with missing UVs - [All] Fixed Camera Map shader not working on macOS when a specific camera is picked - [All] Fixed a bug introduced in 2026.0.0 that broke animations of 2D Maxon Noises - [All] Fixed a bug where a frame rate of 0 would break the cloud rendering - [All] Fixed a bug that caused Camera Map projection to be broken when a scene unit other than cm was used - [All] Fixed a bug that caused incorrect volume shading when proxy is exported before rendering happens - [All] Fixed a bug that caused inconsistencies when a standard volume shader is assigned to multiple volumes - [All] Fixed a bug that caused incorrect cloud ligthing and sky sampling in 3ds Max - [All] Eased the rules for rstexbin re-processing when it attempts to detect legacy/broken "YA" format (introduced in 2026.0.0) ## 2026.0.0 (2025.09) Release Notes - [C4D] Improved extraction performance for meshes - [C4D] Dropped support for Cinema 4D R25 and S26 - [C4D] Fixed issue where soloing the Color Node did not work as expected - [C4D] Fixed the Color Node input to ramp knots' input color - [Maya] Added RSMAYAMATERIALVIEWER_ENABLED environment variable to explicitly enable Material Viewer (experimental) - [Maya] Added Material Viewer Progressive Passes parameter - [Maya] Added Redshift Preferences to Maya Preferences menu - [Maya] Added USD Variants support - [Maya] Fixed USD Procedural library not being properly unloaded at Maya shutdown - [Maya] Fixed User Data String not working as expected - [Maya] Fixed bug with proxy material popup copy menu not working in Maya2025 and 2026 - [Maya] Fixed multiple UI glitches with USD Variants selection - [Maya] Fixed overrides flags for Alembic proxy node - [Maya] Fixed Material Viewer sometimes becoming stuck - [Maya] Fixed .usdc files being not visible in file selector in proxy node - [Max] The "render mesh" is now always requested from objects, except when using Poly objects with Redshift tessellation - [Max] IPR now updates Redshift Proxy and Volume Grid objects - [Max] IPR now updates tyFlow objects when using particle interface - [Max] IPR now updates Forest Pack objects - [Max] IPR now updates in response to adjusting UVW modifiers - [Max] IPR now updates in response to adjusting Hair and Fur WSM modifiers - [Max] IPR now applies changes to Trace Sets - [Max] Increased responsiveness to scene changes during IPR to reduce input lag - [Max] Class rename: "Redshift Sun" is now "RS Sun" - scripts should use the internal name "rsSunLight" to avoid version compatibility issues - [Max] Modifying viewport display modes for Proxy and Volume Grid objects no longer causes IPR to refresh - [Max] Fixed bug introduced in 2025.6.0 that caused 3ds Max to crash on startup when running in command-line mode (e.g. Backburner, Deadline) - [Max] Fixed bug where hiding/showing lights during IPR could cause 3ds Max to crash - [Max] Fixed bug where some modifiers can cause Redshift to freeze 3ds Max when rendering with motion blur enabled - [Max] Fixed bug where TurboSmooth-modified objects switch to using viewport iterations when reconverting the mesh - [Max] Fixed bug that could cause constant IPR refreshes when rendering with motion blur enabled - [Max] Fixed bug where mode-dependent parameters are not hidden in the UI for RS Standard Volume - [Max] Identical Trace Sets are now shared between objects when rendering, to reduce VRAM usage - [Max] Improved detection of mesh changes to reduce unnecessary IPR refreshes when interacting with the modifier stack - [Max] Cleaned up UI for Redshift Volume Scattering and added sliders for easier control of parameters - [Houdini] Added support for Houdini 20.5.684 and dropped support for 20.5.584 - [Houdini] Added support for promoted subnet inputs to the shader nodes - [Houdini] Fixed bug that could affect the viewport IPR camera while scrubbing - [Houdini] Fixed bug that could affect the FOV of the render region in the Houdini render view - [Hydra] Added support for Solaris 20.5.684 and dropped support for 20.5.584 - [Hydra] Added support for a large number of new primvar overrides to the point instancer based lights instancing - [Hydra] Added support for single-layer EXRs to the proxy scene files using the "{AOV}" tag to configure the file names - [Hydra] Added support for .jpg, .tiff, and .png image output formats to the proxy scene files - [Hydra] Added support for new cryptomatte and deep AOVs workflow by using "redshift" as render product type - [Hydra] Fixed bug that could affect the rendering of deep and cryptomatte files at the same time - [Hydra] Fixed bug that could affect the rendering of assets with tagent attributes and polygon normals or ngons - [Hydra] Fixed bug that could affect the rendering exposure of the filmic cameras in "Use Solaris camera focus/fstop" mode - [Hydra] Fixed bug that could affect the camera's motion blur outside the keyframe ranges - [Hydra] Fixed bug that could affect the rendering of ngons with reverse winding order - [USD cmdLine] Added support for product names that include time samples - [USD cmdLine] Added support for rendering single-layer EXRs and additional image file formats - [USD cmdLine] Added '-single-layer' option to force the rendering of single-layer EXR files - [USD cmdLine] Added '-oif' option to fully override the image output path/file for all AOVs. It supports the "{AOV}" and "%04d" tags - [USD cmdLine] Fixed the '-oip' option to work with output files from render product names - [USD cmdLine] Fixed bug that could affect the rendering of .usd files including proxy or procedural objects - [USD Procedural] Fixed a crash on exit which was affecting several DCCs - [USD Procedural] Fixed bug that could affect the IPR performance on some DCCs like Maya - [Katana] Fixed crash on exit in scenes with Redshift volume or proxy objects - [All] Fixed a bug that prevented using negative values in volume vector grids that are loaded from memory - [All] Fixed a bug in physical sun/sky that caused the radiance values to be too low - [All] Fixed a bug in light shader, that caused incorrect light intensity for point and spot lights - [All] Added support for dx() and dy() functions in OSL - [All] Upgraded bumpmapping to support most shader combinations - [All] Fixed an issue that caused bumpmapping to be viewport resolution dependent - [All] Fixed a bug that caused shaders with specific displacement outputs to not support autobump - [All] Added support for distance unit handling. This allows to have physically correct handling of lights, volumes, geometry and proxies for different scene sizes - [All] Added support for rendering procedural clouds with the new Redshift Cloud Object. - [All] Added Distorter shader, which was only available in C4D, for all supported DCCs - [All] Replaced the global fog attenuation with a "Viewing Distance" parameter - [All] Fixed a bug that caused a crash when the sprite shader is used in IPR with bucket rendering mode - [All] Fixed a bug that caused light tracesets to be broken in animations - [All] Fixed a bug that caused unnecessary vram resets when multiple sky objects with different sky models are used - [All] Fixed old bug that would incorrectly convert 2 channel greyscale textures (YA format) - [Alembic Procedural] Fixed crash from assets with zero scale transformations ## 2025.6.0 (2025.07) Release Notes - [C4D] Fixed regression in the viewport representation of bump-maps - [C4D] Fixed bug in the viewport representation of texture nodes when using Raw as their explicit color-space - [C4D] Fixed bug in the handling of C4D volumes when used in conjunction with the Connect object - [C4D] Fixed a bug where UVWs did not update in the IPR when modifying the tag data. - [C4D] Fixed an issue with time value inaccuracies in texture animation settings. - [C4D] Fixed bug where changing a polygon selection would not update the IPR - [C4D] Fixed bug where asset of a single node would not render - [Maya] Added Redshift User Data String node - [Maya] Fixed bug when it was possible to run denoiser from plugin when RT render engine is selected - [Maya] Fixed crash happening sometimes when opening new scene - [Maya] Fixed bug with Material View not updating after IPR finishes rendering - [Max] Added DirectX 11 viewport preview for Dome Light with OCIO support and realtime color adjustment -- requires 3ds Max 2023 or later - [Max] Fixed bug where it was impossible to specify empty trace sets using inclusive mode on an object - [Max] Fixed bug that could cause latent scene corruption when referencing Redshift material/texmap parameters in expression controllers - see https://redshift.maxon.net/topic/52612 - [Max] Fixed bug where Redshift material/texmap parameters referenced in expression controllers are lost when the scene is loaded - [Houdini] Added support for OBJ params in SOPs using the new "Redshift Object Params" SOP node - [Houdini] Fixed several bugs that could affect the overscan feature - [Houdini] Fixed IPR updating problems and crashes while creating sun lights - [Hydra] Added support for "%04d" frame numbering style tags to the output files, including cryptomatte or deep EXR files - [Hydra] Fixed bug that could affect the IPR updates from the widths attributes - [Hydra] Fixed bug that could affect the IPR updates of the global environment shader - [Hydra] Fixed bug that could affect the bokeh image parameter - [Hydra] Fixed bug that could affect the relative image, cryptomatte or deep output files - [Hydra] Fixed bug that could affect the camera map projection FOV from picked cameras - [USD cmdLine] Added support for "%04d" frame numbering style tags to the output files - [USD cmdLine] Added support for EXR output file names evaluated directly from the render product name - [USD cmdLine] Added support for default cryptomatte and deep EXR file names if not configured in the render settings - [Blender] Added a method to fix undefined node sockets on scene load. - [Blender] Expanded new AO panel with a couple of new params that override the same ones from 'Commons Lighting params' panel. - [Blender] Added new options to compose the file output name to the interface of 'Scene As Proxy', 'Render to Image File' and 'Object to Proxy' - [All] Fixed a bug that caused wrong lighting result with nested vdb volumes - [All] Fixed a bug that caused a crash when the output of a store to AOV node is used for custom AOVs - [All] Fixed a bug in the Flakes shader that caused flakes to "swim" in Object mode, when mesh gets deformed - [All] Fixed a bug in the Flakes shader that caused flakes to show local correlation - [All] Fixed a recently introduced bug that could cause wrong cryptomatte object IDs in some DCCs - [All] Significantly improved Flakes shader performance - [All] Upgraded OpenColorIO to version 2.4.2 - [All] Shader-driven Sprite node now works with scalar shader inputs - [All] Fixed a bug that could cause random crashes when exporting meshes - [CUDA] Added Hopper and Blackwell data center GPU support - [Alembic Procedural] Added support for integer vertex or user data attributes ## 2025.5.0 (2025.06) Release Notes - [C4D] The minimum required version for the 2025 plugin has been increased to *Cinema 4D 2025.3* - [C4D] Improved the quality of the viewport material baking - [C4D] Added support previewing UDIM/UVTILE textures in the viewport (requires C4D 2025.3) - [C4D] Improved the quality of per-strand-point attributes (like colors), in hair objects and curves in hair strand mode - [C4D] Improved the viewport representation of portal lights - [C4D] Fixed bug where certain math nodes would have have a blank preview in the node editor - [Maya] Fixed bug with wrong lighting in Material View caused by switching from IBl to off (no IBL) - [Maya] Material Preview camera FOV now matches that of Arnold and Maya Hardware renderes - [Maya] Improved responsiveness of material parameters controls - [Houdini] Fixed more issues related to hair attribute stability and hitting memory limits prematurely - [Houdini] Added support for Houdini 20.5.584 and dropped support for 20.5.487 - [Houdini] Added support for op: and opdef: textures to the lens distortion parameter - [Houdini] Added denoise flag to the custom AOVs - [Houdini] Fixed bug that could affect some buckets of the the MPlay AOVs - [Houdini] Fixed bug that could affect the rendering of proxy scenes in progressive mode with denoising - [Hydra] Added support for Solaris 20.5.584 and dropped support for 20.5.487 - [Hydra] Added support for USDZ rendering (Solaris 20.5 and above) - [Hydra] Added support for op: and opdef: textures to the camera bokeh, backplate, and lens distortion parameters - [Hydra] Fixed bug that could affect the primvars dirty state from disabled nodes - [Hydra] Fixed bug that could cause a crash from objects without any points - [Hydra] Fixed bug that could affect the IPR updates or sequence rendering of animated OpenVDB assets - [Hydra] Fixed bug that could affect the denoising if the color rendervar is not the first one - [Hydra] Fixed default state of the refraction override param in the Physical Sky LOP - [USD cmdLine] Fixed bug that could affect the Windows UNC image file output paths - [USD Procedural] Fixed bug that could affect the material overrides in objects with instances - [USD Procedural] Fixed bug that could affect the rendering of .usd assets with RS Proxy primitives - [USD Procedural] Added support for USDZ assets rendering (USD 24.03 or above) - [Katana] Fixed bug that could affect the default colors of the Pavement shader - [Katana] Fixed bug that could affect the normals of some polygons with inverted winding order - [Blender] Added support for Blender PointCloud objects, created using the Geometry nodes modifier. These objects are exported as RS Pointcloud objects. - [Blender] Fixed a fatal error at the end of the IPR mode, related to the elimination of invalid tracesets. - [All] Fixed a bug that would cause a crash when disabling meshes in proxies - [All] Fixed a bug that prevented using negative values in vector volume grids - [All] Fixed a bug that caused black spots in volumes - [All] Fixed a bug that caused incorrect transformations at certain object orientations when using the OSL transform() function - [All] Fixed a bug that caused a crash with volume grids that have 0 voxels - [All] Fixed a bug introduced recently for shader-based sprite cut-outs that could cause the loss of the stencil map after VRAM reset - [All] Fixed a bug that could cause artifacts for shader-based sprite cut-outs that are instanced - [All] Fixed an issue that could cause the appearance of seams when using anistropic specular in the OpenPBR material - [All] Upgraded OIDN to version 2.3.3 - [Cuda] Added Blackwell support (including Altus and OIDN) - [Alembic Procedural] Added flag to force the tessellation of any polymesh object, not only subdmeshes ## 2025.4.2 (2025.04) Release Notes - [C4D] Fixed rare crash when resizing the viewport while viewport IPR is active - [C4D] Fixed bug where certain shader connections would cause a fatal assertion in the core - [Houdini] Fixed a bug that could cause instability when rendering hair - [All] Fixed a bug that could cause a crash when using Custom AOVs in progressive render mode - [All] Fixed a bug that would cause corrupt AOVs when rendering toon shaders with Cryptomatte or DeepEXR enabled - [All] Fixed a bug introduced in 2025.4.0 that could reduce performance and cause asserts when rendering hair meshes - [All] Fixed a bug where the wrong projection was used during displacement - [All] Fixed a bug introduced in 2025.4.0 that broke pre-converted sprite stencil textures - [All] Fixed a bug introduced in 2025.4.1 that would cause a crash when rendering Cryptomatte or DeepEXR scenes with no meshes ## 2025.4.1 (2025.04) Release Notes - [Maya] Added support for Maya 2026 - [Maya] Fixed bug with USD Proxy not rendering correct frame of animated USD file. - [Maya] Fixed bug with USD Proxy having invalid material when changing the Material Mode from "From Proxy" to "From Scene" and then back. - [Max] Added support for 3ds Max 2026 - [Max] Added support for RS Surface Tangent shader - [Max] Fixed bug where emission did not work when using 3ds Max built-in OpenPBR Material - [Houdini] Added support for Houdini 20.5.550 and dropped support for 20.5.445 - [Hydra] Added support for Solaris 20.5.550 and dropped support for 20.5.445 - [Katana] Fixed bug that could affect the volume shader ramp parameters with default values - [Blender] Added support for Blender 4.4. You must use version 4.1.0 of our plug-in - [All] Fixed bug introduced in 2025.4.0 that broke specular anisotropy when driven by procedural uv-based tangents - [All] Fixed potential race-condition bug that could cause corrupted shader-driven sprite node textures - [All] Reverted bug fix that went into 2025.2.0, which inadvertently prevented user-data driven particle texture sampling from working - [All] Added full support for "Fresnel Affects Shadow" advanced option in new OpenPBR material ## 2025.4.0 (2025.04) Release Notes - [C4D] Improved the viewport and export fidelity of Nodes materials through automatic baking. This can be enabled through an new option the preferences - [C4D] Fixed bug on Linux that prevented material import from working when using 3rd-party object formats such as GLTF - [C4D] Fixed bug causing horizontal stripes in shader previews, when using small scene units - [C4D] Fixed bug causing blank shader previews in Nodes under certain conditions - [C4D] Fixed bug causing missing or incorrect UVs when using the node Solo option - [C4D] Fixed bug causing to incorrect blur in Pyro volumes with velocity (Cinema 4D 2025) - [C4D] Fixed a UI glitch in the RSLight object list in the Project tab - [C4D] Fixed crash when generating tangents under certain conditions - [C4D] Simplified the material preview modes in the preferences - [Maya] Added Redshift Material View to Hypershade - [Maya] Added support of Alembic files in RS Proxy - [Maya] Support frame offset for USD Proxy. - [Maya] Support material override for USD Proxy. - [Maya] Support visibility flags overrides for USD Proxy. - [Maya] Support ObjectID override for USD Proxy. - [Maya] Fixed USD procedural n-gons displayed in viewport sometimes having wrong normals. - [Maya] Handle USD procedural having invalid file path. - [Maya] Fixed USD procedural bbox not updating. - [Maya] Fixed crash caused by some USD files missing certain data. - [Maya] Fixed .usda files being not visible in file selector in proxy node. - [Max] Added support for Autodesk OpenPBR Material - [Max] Changed default values for area lights: "Block Rays" is now off and "Camera Contribution" is now zero - [Max] Fixed bug where displacement is ignored when using RS Material Output - [Max] RS Scene Converter: Added tool to convert RS Material to RS Standard Material - [Max] RS Scene Converter: Support VRayMtl to RS Standard Material - [Max] RS Scene Converter: Support CoronaLegacyMtl to RS Standard Material - [Max] RS Scene Converter: Support CoronaPhysicalMtl to RS Standard Material - [Max] RS Scene Converter: Support CoronaColorCorrect - [Houdini] Added support for Houdini 20.5.522 and dropped support for 20.5.410 - [Houdini] Added support for variants to the USD Procedural node - [Houdini] Added support for multiple materials override to the USD Procedural node - [Houdini] Added support for vertex attributes on hair curves - [Houdini] Added support for IPR updates of the Alembic procedural OBJ level options - [Houdini] Changed default values for area lights: "Camera Contribution" is now zero - [Houdini] Updated GUI of the volume velocity grids options to handle vector or scalar grids easily - [Houdini] Fixed bug that could affect the rendering of packed procedural alembics from multiple threads - [Houdini] Fixed IPR crash after deleting all procedurals in the scene - [Houdini] Fixed several issues in the viewport Render Region tool - [Hydra] Added support for Solaris 20.5.522 and dropped support for 20.5.410 - [Hydra] Added support for variants to the Redshift USD Procedural LOP - [Hydra] Added support for multiple materials override to the Redshift USD Procedural LOP - [Hydra] Added support for vertex attributes on hair curves - [Hydra] Added support for rendering SOP volumes and COP/Copernicus textures on MacOS - [Hydra] Changed default values for area lights: "Camera Contribution" is now zero - [Hydra] Updated GUI of the volume velocity grids options to handle vector or scalar grids easily - [USD Procedural] Added support for variants - [USD Procedural] Added support for .usd file content updates - [USD Procedural] Added support for assigning and overriding materials - [USD Procedural] Improved IPR transformations update performance, which was previously done by reloading the assets - [USD Procedural] Fixed bug that could cause a crash while rendering the same asset from several procedural instances - [Katana] Added support for vertex attributes on hair curves - [Katana] Changed default values for area lights: "Camera Contribution" is now zero - [Katana] Fixed bug that could affect the material resources if used in several assets - [Blender] Added 'User prefix' and 'Frame padding' options to 'Scene as Proxy' and 'Object to proxy' interface panels. - [Blender] We added new RS Proxy items lists to the Proxy import interface that allows the user selecting the objects they want to exclude from the render. - [Blender] Changed default values for area lights: "Block Rays" is now off and "Camera Contribution" is now zero. - [All] Added rotation parameter to Maxon Noise shader - [All] Added support for the OpenPBR material surface shader - [All] Added new energy conserving Oren-Nayar diffuse model "EON" to Standard Material - [All] Added new SurfaceTangent query shader, to complement the OpenPBR shader - [All] Fixed a bug that would cause a crash when failing to load proxies - [All] Fixed a bug that prevented volume motion blur to be correctly calculated for proxy files - [All] Fixed a bug that caused a crash when a volume attribute node is connected to Standard Volume displacement scale input - [All] Fixed a bug that caused crash when enabling/disabling volume grids - [Alembic Procedural] Added support for vertex attributes on hair curves - [Alembic Procedural] Fixed crash from assets with velocity attributes when the motion blur is disabled ## 2025.3.0 (2025.02) Release Notes - [C4D] Fixed bug where the Reference node in Nodes materials, may produce inconsistent results under certain conditions - [C4D] Fixed bug where scroll-bars in the RenderView UI would appear stuck - [C4D] Fixed bug where certain changes to the Matrix object would not be detected during IPR - [C4D] Fixed bug where unchecking the Source Objects Visible option in the Particles section of the RSObject tag would not be effective under certain conditions - [C4D] Fixed naming inconsistency when specifying the velocity grid names for C4D Volumes through the RSObject tag's Motion Vector section. - [C4D] Improved the RSObject tag, which will now detect the velocity grids names automatically when first created on C4D volume objects - [Maya] Added support of USD files in RS Proxy - [Maya] Fixed RS Proxy file not always updating displayed mesh when file name is changed - [Maya] Fixed denoiser settings in RV not being synced with denoiser settings in RSOptions - [Maya] Fixed bug with having wrong color when using multiple color set - [Maya] Fixed crash triggered by empty color set - [Maya] Enabling Motion Vectors AOV also enables legacy motion blur sampling and fake 2-step transformation - [Max] Fixed bug where background is not applied to saved render output when in composite modes - [Max] Fixed bug in RS Random Material Switch and RS Random Color Switch where the weight control is not visible when there are 10 inputs - [Houdini] Added support for Houdini 20.5.487 and dropped support for 20.5.370 - [Houdini] Added support for nested camera switcher nodes - [Houdini] Added new option in the RenderView Houdini tab to copy the render region to the current ROP camera - [Houdini] Added support for rendering the AOVs to MPlay even with postfx or denoising enabled - [Houdini] Added support for the OIDN denoiser to the viewport IPR - [Houdini] Updated color and icons of the RS light nodes - [Houdini] Fixed bug that could affect the IPR updates after rewiring shader nodes, especially after any Undo - [Houdini] Fixed bug that could affect the Unreal and Houdini Engine assets with Redshift object parameters - [Houdini] Fixed bug that could affect the MPlay AOVs while rendering in progressive mode - [Houdini] Fixed bug that could affect the RenderView and camera node params sync while working with relative camera paths - [Houdini] Fixed precision issue while computing the camera FOV from the screen window parameters - [Houdini] Fixed crash after closing the RenderView while rendering to Disk/MPlay - [Hydra] Added support for Solaris 20.5.487 and dropped support for 20.5.370 - [Hydra] Added support for the Visualize VOP node in Solaris for debugging shader networks - [Hydra] Added support for up to 64 uv maps, previously limited to 8 - [Hydra] Improved OIDN viewport denoising done from the first sample - [Hydra] Fixed bug that could affect the updating of the texture nodes with empty file strings - [Hydra] Fixed bug that could affect the "Use Velocity Grids" object settings option - [Hydra] Fixed bug that could affect the Redshift LOP custom AOV options - [Hydra] Fixed bug that could affect the postfx and denosing of the proxy scenes - [Hydra] Fixed rare bug that could affect the pre-processing of some textures - [Hydra] Fixed bug in the RS PhysicalSky HDA transformations - [Hydra] Fixed bug in the Redshift LOP node EXR compression options - [Hydra] Fixed bug in the Redshift LOP node option to disable the motion blur - [Hydra] Fixed the edit menu param types in the Solaris nodes Redshift parameters - [Hydra] Updated the Proxy, Alembic and USD procedurals primitives file param type from string to asset - [Hydra] Added camera selector switch to the Redshift LOP node - [Hydra] Added selection arrow button to the Redshift LOP node Default Contour param - [USD cmdLine] Added support for denoising and postfx - [USD cmdLine] Added support for the UsdPreviewSurface materials - [USD cmdLine] Fixed bug that could affect the image file output relative paths - [USD cmdLine] Fixed bug that could affect the alpha channel of the main beauty AOV - [USD cmdLine] Fixed bug that could affect rendered frame number - [USD cmdLine] Fixed several "Coding Error" messages - [USD Procedural] Added new build "USD_24.08" compiled against the 24.08 USD libs included in the core - [USD Procedural] Added option to select the USD Purpose to be used in the viewport - [USD Procedural] Added support for bouding box viewport preview for point instancers - [Katana] Added option to the RedshiftObjectSettings node to reverse the polygons winding order - [Katana] Fixed bug that could affect the denoising default settings - [Blender] Fixed unexpected Blender crash due incompatibilities between 'Diffuse Filter' AOV and 'Hair Min Pixel Width' in 'Progressive' render mode. - [Blender] Fixed fatal error on Mac with Blender versions 3.6.x when the 'GPU Backend' option was not 'OpenGL'. - [Blender] Fixed a bug with camera object scaling that affected Clip Star and Clip End values. - [Blender] Added 'Frame padding' option to Image settings panel. This allows the user to define the number of padding characters for the frame number in the output file name. - [RT] Improved sampling of rectangle lights - [All] Added Volume Extinction and Anisotropy falloff options to the volume shaders - [All] Added displacement option to the Standard Volume shader - [All] Removed background option for dome lights and visible options for area lights - [All] Added camera contribution scale option to area and dome lights, "Blocks Rays" option to area lights and legacy "Area Light Visibility" option - [All] Fixed a bug where the state node with object transformation space would yield incorrect results in the direct lighting - [All] Fixed a bug where the opacity input of area lights was ignored by indirect lighting rays, introduced in 3.6.00 - [All] Fixed ancient bug that could prevent mesh trace sets from refreshing in IPR mode - [All] Fixed a bug where transparent objects would cast an opaque shadow for textured dome lights, introduced in 3.6.00 - [All] Fixed a recently introduced sprite texture dimension limitation that would affect CUDA/HIP/CPU platforms - [All] Fixed a bug that would prevent correct shader updates when using Standard Volume shader node - [All] Fixed a bug that would cause a crash when reading color user data via the integer user data node - [Alembic Procedural] Added support for MacOS Apple Silicon ## 2025.2.2 (2025.01) Release Notes - [Houdini] Added support for Houdini 20.5.445 and dropped support for 20.5.332 - [Hydra] Added support for Solaris 20.5.445 and dropped support for 20.5.332 - [Katana] Added support for Katana 7.5v1 and 8.0v1 and dropped support for Katana 4.5 - [Metal] Fixed problem that made Redshift fail on M2 Ultra on MacOS 13 - [All] Fixed a crash when instancing area lights through proxies, introduced in 3.6.02 ## 2025.2.1 (2024.12) Release Notes - [Metal] Fixed bug that caused long startup times on M4 machines - [All] Fixed a bug where the initial installation of Redshift could lead to a crash ## 2025.2.0 (2024.12) Release Notes - [C4D] The minimum required version for the 2025 plugin has been increased to *Cinema 4D 2025.1* - [C4D] Fixed alpha output of Distorter shader - [C4D] Added support for physical units to the Substance Node - [C4D] Added support tri-planar projections directly in the Substance Node - [C4D] Improved the material picking in the RenderView which will now select all relevant materials when stacking is used on a given face - [C4D] Fixed bug in the denoiser overhead control, resulting in the denoiser being applied too often in some cases - [C4D] Fixed bug with Node materials failing to access Vertex Map tags within X-Refs - [C4D] Fixed bug where the RS Light opacity texture would be ignored from "Save Project with Assets" - [C4D] Fixed bug where material stacking on certain objects would lead to an assertion - [C4D] Fixed bug in the tangent generation that could lead to a crash under certain conditions - [C4D] Fixed bug leading to an assertion when using a color attribute in conjunction with the new particle system in C4D 2025. - [Maya] Fixed crash triggered by having an empty mesh in the scene - [Maya] Fixed IPR "looping" (restarting for no good reason) when MB is enabled - [Maya] Fixed commandline render having wrong output file extension when run from Mayapy - [Maya] Fixed renaming OSL shaders breaking UI - [Maya] Fixed referenced OSL shaders having broken UI - [Maya] Modified unified sampling threshold slider to behave logarithmically - [Max] Added toggles that allow RS Material Output ports to be enabled or disabled - [Max] Fixed bug where CausticsEnabled render property exposed to MAXScript did not work - [Max] Fixed bug where CausticsOverridesReflectionsEnabled and CausticsOverridesRefractionsEnabled render properties exposed to MAXScript did not work and also had the wrong name - [Max] Fixed bug where 3ds Max could crash when loading a render preset - [Houdini] Added support for Houdini 20.0.896 and 20.5.410 and dropped support for 18.5.759 and 20.5.278 - [Houdini] Fixed bug that could affect the camera's overscan offsets - [Houdini] Fixed bug that could affect the RenderView noisy AOV when the denoise overhead is 0 - [Houdini] Fixed crash when rendering USD or user procedural objects without a valid file - [Houdini] Fixed rare crash when reloading or creating new scenes if Redshift is installed - [Houdini] Fixed issue in the Altus denoiser, that has to be disabled in progressive rendering mode - [Houdini] Fixed bug that could affect the Altus denoiser additional buffers output files - [Hydra] Added support for Solaris 20.0.896 and 20.5.410 and dropped support for 18.5.759 and 20.5.278 - [Hydra] Fixed bug that could affect the motion blur of camera's focal length parameter - [Hydra] Fixed bug that could affect the cmd line rendering of proxy scenes in progressive mode with denoising enabled - [Hydra] Fixed bug that could affect the aspect ratio conform policy parameter - [USD Procedural] Renamed procedural deploy directories as "Solaris_xx.xx" - [USD cmdLine] Added redshiftUsdCmdLine tool used to read .usd files and render them to disk using Redshift - [Blender] Fixed inconsistencies in the behavior of the mesh flag's 'Self Shadows'. - [Metal] Fixed a bug where dispersion was incorrect - [Metal] Added support for macOS Sequoia - [RT] Improved first frame denoising, particularly in tough scenes - [RT] Improved convergence and firefly handling - [RT] Improved Anti-Aliasing esp. for bright light edges - [RT] Added new Global Light Sampling option, which improves convergence and allows thousands of (quadratic falloff) lights - [All] Removed license checks from altus-cli - [All] Added new Random Color Switch and Random Material Switch shaders - [All] Fixed a bug where area light opacity would not be applied for light group AOVs - [All] Fixed a bug where proxies with multiple mesh lights were not rendered correctly when instanced as render instances - [All] Fixed a bug where thin walled surfaces were incorrectly using the new transmission direct lighting introduced in 2025.0.0 - [All] Fixed shader resource (textures etc) leak, introduced in 3.6.00 - [All] Fixed transmission direct lighting legacy compatibility issue introduced recently for portal lights - [All] Fixed a bug where a TriPlanar node wired into another projection node would cause artifacts - [All] Fixes for potential instability on CPU and Metal M3 devices - [All] Fixed a bug with transmission direct lighting in combination with area light spread, introduced in 2025.0.0 - [All] Update to CUDA 12. This requires at least driver version 551.78 on Windows and 550.54.15 on Linux. - [All] Added backfacing options to Contour shader - [All] Fixed relatively recently introduced bug that could cause a crash when low on VRAM - [All] Added support for OIDN 2.3.0 bringing support for GPU-based denoising for CUDA, HIP and Metal (for Apple Silicon) - [All] Fixed artifacts when rendering the Toon Material on Apple Silicon devices - [All] Fixed a bug where a camera that's very close to the volume bounding box limit, would create GI artefacts - [All] Fixed a bug in the displacement shader when deformation blur is enabled, with noise or uv-projection shaders - [All] Fixed a bug in the displacement shader that caused incorrect tri-planar projections in world or reference space - [All] Fixed a bug that could cause VRAM resets (and laggy IPR) after deleting textured objects ## 2025.1.1 (2024.10) Release Notes - [C4D] Fixed bug in ShaderGraph-based Light Materials - [Max] Fixed issue preventing Redshift from loading in certain versions of 3ds Max ## 2025.1.0 (2024.10) Release Notes - [C4D] Added support for Light Materials in Nodes - [C4D] Material previews in Nodes will now use a 2D plane for certain shaders - [C4D] Fixed crash when replacing the original objects after a proxy is exported - [C4D] Fixed bug leading to incorrect RSLight object handles in the viewport - [C4D] Fixed bug in TeamRender single-frame mode, where an incorrect image file extension was used for the Multi-Pass image - [C4D] Fixed bug where the order of images added to a MultiShader from a folder, was inconsistent - [C4D] Fixed bug leading to redundant baking of substances under certain conditions - [Maya] Added support for Maya native standardSurface shader - [Maya] Added support for Maya 2025 on Linux - [Maya] Fixed crash when xgen was loaded after redshift on linux and macOS - [Maya] Fixed bug with redshiftGetRedshiftOptionsNode() message being spammed in the script editor under certain scenario - [Max] Fixed bug where GI was disabled by default on instanced objects - [Max] Fixed bug where RGBA values were not saved for RS Distance, RS MatCap and RS Color Correct shaders - [Max] Fixed Deadline issue: Using Cryptomatte or Beauty AOVs in a scene caused other AOVs to receive incorrect filenames - [Max] Fixed Deadline issue: Beauty AOV filenames would receive no frame numbers - [Max] Fixed Deadline issue: Cryptomatte AOV filenames would not use the correct frame number format - [Max] Fixed Deadline issue: Unused buffers would be written to file for AOVs with global light group set to 'None' or 'Remainder' - [Max] Fixed Deadline issue: When Redshift EXR Output is enabled, some render output files could be subsequently overwritten by Deadline - [Max] Fixed Deadline issue: When Redshift EXR Output is enabled, the main output filename would not use the correct frame number format - [Houdini] Added support for the "REDSHIFT_OVERRIDE_LOG_LEVEL" env. variable to override the RS log error level in a range of 0 to 6 - [Houdini] Fixed bug that could affect motion blur of the volume instances - [Houdini] Fixed a crash when rendering instances of volumes without valid grids - [Hydra] Added support for live or single process updates of the UsdSkel deformations - [Hydra] Added support for volume scattering tint shaders from nodes connected to the "Volume" output - [Hydra] Fixed bug that could affect the stability of the Jitter shader in "Name ID" mode - [Hydra] Fixed bug that could affect motion blur of the volume instances - [Hydra] Fixed bug that could affect the EXR layer names of the exported proxy scenes - [Hydra] Fixed bug that could affect the AOVs denoising of the exported proxy scenes - [Hydra] Fixed problem in the Solaris 20.5.332 DomeLight Redshift parameters - [Katana] Fixed several bugs that could affect the volumes and volume instances motion blur - [Katana] Fixed bug that could affect the live rendering feature on Katana 6.5 - [Blender] Completed Distance shader implementation by adding support for 'traceset' parameter. - [Metal] Fixed an issue that caused VRAM resets in IPR when using dome lights on M3 Pro/Max - [RT] Improved light sampling - [All] Added a new alternative shading normal adaptation technique - [All] Fixed texture mapping for sphere and cylinder lights and added legacy switch option for older scenes - [All] Added "Tile Scale Bias" option to the Tonemap Pattern shader for the Custom mode - [All] Fixed a bug where displacement would be broken on HIP devices - [All] Fixed a bug where loading certain PSD files would lead to a hang - [All] Upgraded OpenImageIO to version 2.5.15 - [All] Fixed an OptiX-related issue where zero size particles with motion didn't render correctly - [All] Fixed shader resource (textures etc) leak, introduced in 3.6.00 - [All] Added new interior color option for Distance shader - [All] Fixed a bug where the projection node would produce incorrect results on HIP devices - [All] Upgraded OpenVDB to version 10.1.0 - [All] Fixed a bug where using spot light with a non-attenuating Volume Scattering would cause artefacts - [All] Fixed an OptiX-related crash during startup when certain legacy Nvidia drivers are used - [Maya+RT] Fixed a bug where hair shadow was being rendered in front of objects ## 2025.0.2 (2024.09) Release Notes - [All] Fixed a bug that could cause a crash with assert message "Cannot accommodate so many pushes of the context" or "Exceeded context stack depth!" ## 2025.0.1 (2024.09) Release Notes - [All] Fixed bug that could cause instability when rendering using Metal or CPU devices - [All] Transmission direct lighting now has feature parity with the legacy sampling technology, fixing double-lighting issues ## 2025.0.0 (2024.09) Release Notes - [C4D] Improved the image file UI, which will now show the effective color-space when Auto is selected. Also improved the performance for large images - [C4D] Picture Viewer renders will now preview certain Post-FX types while a render is in progress - [C4D] Fixed crash when generating tangents, and addressed a performance regression - [C4D] Fixed crash when connecting nodes to the scale/rotation inputs of the Substance Node - [C4D] Fixed bug causing an incorrect channel being output by the Substance Node - [C4D] Fixed bug when rendering C4D volumes in conjunction with the Connect object - [C4D] Fixed bug where Pyro volume changes would not be detected by the IPR when first started - [C4D] Removed support for legacy C4D versions R21, S22, R23 and S24 - [Maya] Fixed module file deploy on macOS for Maya 2024 and 2025 - [Maya] Added support for GPU Cache scene object - [Max] Render View is no longer hidden in Network Render Server mode (Backburner, 3dsmaxcmd, etc) when the 3ds Max option Show Rendered Frame Window is enabled - [Max] Added missing toon ray contribution controls for area lights, dome and portal - [Max] Removed obsolete Photon GI render options from MAXScript interface - [Houdini] Added support for Houdini 20.5.278 and 20.5.332 and dropped support for 18.0.597 - [Houdini] Added support for the new H20.5 Copernicus nodes - [Houdini] Added support for relative paths to the lights list shader parameters - [Houdini] Added support for IPR mesh updates from VOP nodes inside the Attribute VOP node - [Houdini] The REDSHIFT_DISABLE_VIEWPORT_RENDERING env. variable now disables all the viewport plugins as a fix for a rare crash when creating new scenes - [Hydra] Added support for Solaris 20.5.278 and 20.5.332 and dropped support for 18.0.597 - [Hydra] Added support for the H20.5 Copernicus nodes to both interactive and batch rendering - [Hydra] Added support for the H20.5 point instancer based lights instancing - [Hydra] Several improvements and fixes to all the Redshift LOPs and Redshift options tabs - [Hydra] Fixed bug that could affect the rendering of ramp nodes in assets created with RS 3.5.xx - [Katana] Added support for Katana 6.5v3 - [Katana] Fixed problem in the Material node logic to expose the Contour shader - [Blender] Fixed issue that enabled auxiliary AOVs for denoise even when Denoise engine are disabled. - [RenderView] Fixed issue where render region could be edited while disabled by Redshift RT - [Metal] Fixed a bug that caused broken Toon material on AMD GPUs - [Metal] Fixed a crash when using sprite nodes with hardware ray tracing - [HIP] Updated HIP Compiler on WIndows to 6.1.2. This updates the recommended driver for AMD GPUs to 24.Q3 - [CPU] Fixed a bug causing point cloud primitives to not be rendered - [RT] Fixed a bug that led to raytracing based shaders not working for meshes with flipped normals - [RT] Improved sampling of raytracing based shaders - [RT] Improved light sampling, now scales to many lights - [All] Increased minimum Maxon App version from 2024.2 to 2024.5 - [All] Added support for Brute Force caustics as an alternative to Photon-mapped caustics - [All] Brute Force caustics now kick in during progressive rendering - [All] Added global overrides for caustics to quickly enable/disable them scene-wide - [All] Overall caustics casting capability is now opt-in, instead of opt-out - [All] Added finer control for reflection/refraction caustics casting - [All] Fake/diffuse GI energy conservation for reflections automatically supplanted by caustics casting - [All] Standard Material now supports MIS direct lighting for transmission - [All] Fixed bug that caused incorrect light intensity when 'spread' is less than 1 - [All] Fixed a bug that caused a crash reading proxy files with nested point cloud instances - [All] Fixed a bug that caused flickering when spot lights used with volumes - [All] Added option for scene wide Contour shader to render settings - [All] Added support for tonemapping to Contour shader - [All] Added alpha mask to Contour shader with pencil and fountain pen mode - [All] Added option for custom pattern to Tonemap Pattern shader - [All] Fixed a crash where volumes are rendered with IPR and continous update - [All] Added support for Volume Z-Depth AOV - [All] Fixed recently introduced Incandescent shader additive blending feature bug - [All] Fixed bug introduced in 3.6.02 that broke the 'Light and Shadow' tone-mapping mode - [All] Fixed aspect ratio compensation of contour thickness; existing scenes can look different if they did not use aspect ratio 16:9 - [All] Added support for baked stencil to the sprite node - [All] Removed limit of 32 vertex streams per mesh when tessellation is enabled, addressing a fatal assertion in certain scenes - [All] Upgraded OpenColorIO to version 2.3.4 - [All] Fixed a bug that caused incorrect rendering of volumes when Volume Scatter height is above 0 - [All] Fixed bug that would cause a crash during IPR, on deleting a material that uses tone-mapping - [All] Fixed bug that could cause garbage lighting after disabling a light during IPR rendering - [All] Fixed a bug that resulted in an invalid material when Store Color to AOV is connected to the Surface port and the Contour shader is used - [All] Fixed a GPU crash that could occur after disabling Cryptomatte - [All] Fixed rare crash bug that could occur when compiling OSL shaders with a small number of inputs - [Alembic Procedural] Fixed bug that could affect the procedural xforms or materials updates