--- title: "Store To AOV" url: "https://help.maxon.net/r3d/maya/en-us/Content/html/Store_Information_To_AOV.html" section_path: "Shaders > Utility Shaders > Store To AOV" description: "You can create Custom AOVs for your project and send colors, float values, or integer values from a material to an AOV." --- # Store To AOV You are here: # Store To AOV ## Introduction You can create *Custom* AOVs for your project and send colors, float values, or integer values from a material to an AOV. You can find more information about [Custom AOVs here](https://help.maxon.net/r3d/maya/en-us/Content/html/Custom%2BAOVs.html.md). ## Store Color / Integer / Scalar To AOV The concept of these nodes is the same, they offer inputs for colors, integer values, or float values and make them available to *Custom AOVs*. By placing the *Store Scalar To AOV* node inbetwee the *Material* node and the *Output* node, we can add float values to the rendered material, that can be shown in a *Custom AOV*. Use the *AOV Input* value to set the value that should be shown in the Custom AOV. Use The *AOV Name* to choose an available Custom AOV to display your value. If there is no Custom AOV setup already, you can also choose *Add new Custom AOV* and enter a name for it here.