--- title: "Texture Sampler" url: "https://help.maxon.net/r3d/maya/en-us/Content/html/Texture%2BSampler.html" section_path: "Shaders > Texture Shaders > Texture Sampler" description: "Redshift uses Maya's File and Place2DTexture nodes to load and place textures but there are several Redshift specific options that are covered below." --- # Texture Sampler You are here: # Texture Sampler ## Overview Redshift uses Maya's File and Place2DTexture nodes to load and place textures but there are several Redshift specific options that are covered below. ## Parameters | | | --- | | | ### Advanced These options allow advanced control of texture filtering and should be used with caution as they can affect texture sampling quality and performance. Please see [this](https://help.maxon.net/r3d/maya/en-us/Content/html/Texture%2BOptions.html.md) topic for more information about these options: #### Filter Enable Selects the filtering enable mode of the texture sampler; - None - no MIP-mapping, point-sampled for 'minification' and 'magnification' - Magnification - no MIP-mapping, point-sampled for 'minification' - Magnification/Minification - recommended default. MIP-mapped, with full filtering #### Bicubic Filtering Enables bicubic filtering on textures that are magnified. This produces much softer looking textures than regular bilinear filtering, but at the expense of slower rendering. #### Prefer Sharp Filtering Biases primary rays texture filtering to produce sharper looking textures. #### Mip Bias Biases texture mip-maps to yield sharper looking textures when the bias is less than 0 or softer looking looking textures when greater than 0. ##### UV Context Connect a UV Context Projection node here to enable a local connection for simplified texture mapping. For more information, please see the [UV Context Projection page](https://help.maxon.net/r3d/maya/en-us/Content/html/UV%2BContext%2BProjection.html.md).