--- title: "Vector To Scalars" url: "https://help.maxon.net/r3d/maya/en-us/Content/html/Vector%2BTo%2BScalar.html" section_path: "Shaders > Math Shaders > Vector To Scalars" description: "A given 3D vector is split into its components for X, Y and Z." --- # Vector To Scalars You are here: # Vector To Scalars | | | --- | | | | | ## Introduction A given 3D vector is split into its components for X, Y and Z. ## Inputs ### Input This 3D vector will be split into its components, which can then be accessed as an output at the node ## Outputs ### Out X ### Out Y ### Out Z These are the three vector components, extracted from the input vector: *Out X* = *Input*.x *Out Y* = *Input*.y *Out Z* = *Input*.z