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Table Of Contents
Introduction
This shader allows you to apply various color correction math. It is useful for tweaking colors or applying user-defined gamma correction curves.
Parameters
Input
This is the color that will be corrected.
Gamma
This is the gamma value to apply to the color components. A value of 1.0 means no gamma correction is applied.
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Gamma: 1.0 Reference |
0.5
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1.5
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Contrast
This is the contrast adjustment value to apply to the color components. A value of 0.5 means no contrast adjustment. Values less than 0.5 will reduce contrast, while values greater than 0.5 will increase contrast.
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Contrast: 0.5 Reference |
0.25
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0.75
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Hue Shift
This is the hue shift value between 0 and 1, where 0 represents no color shift and 1 represents 360 degree hue color shift.
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Hue: 0 Reference |
90 |
270 |
360 |
Saturation Scale
This value scales the color saturation. A value of 0 means no color saturation, gray-scale.
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Saturation: 1.0 Reference |
0.5 |
1.5 |
Level Scale
This value scales the brightness of the color, while maintaining the same hue and saturation. A value of 0 means the color will be black.
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Level: 1.0 Reference |
0.5
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1.5
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