--- title: "25 - Particle > Rotation Subgroup" url: "https://help.maxon.net/rg/en-us/Content/html/25-Trapcode-Particular-particle-rotation.html" section_path: "Particles and 3D > Trapcode Particular > 25 - Particle > Rotation Subgroup" description: "The Rotation group allows you to rotate particles on any axis, in any orientation, and in different directions." --- # 25 - Particle > Rotation Subgroup Particular ## Particle > Rotation Subgroup The Rotation group allows you to rotate particles on any axis, in any orientation, and in different directions. ![Image: TP5_ParticleRotation_trapcode-particular.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/TP5_ParticleRotation_trapcode-particular.png) #### Orient to Motion Orient to Motion lets particles orient to the direction they are moving. For example, an arrow can point in the direction it moves. By default, at 0%, Orient to Motion is turned off. Dial it up for the desired amount of particle orientation. #### Orient to Motion Fade-In This control allows you to adjust how quickly particles orient to changes in motion. #### Orient to Spline This control allows you to adjust, as a percentage, how much particles orient their direction along the path of a text or mask emitter. ![Image: TC_Particular_RotationGroup_01.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/TC_Particular_RotationGroup_01.png) #### Rotate X, Y, Z Rotates the particles around the x, y, and/or z axes. X and Y are only visible on Sprites when Face Camera is turned off. - Rotation X. Sets the rotation around the x axis. - Rotation Y. Sets the rotation around the y axis. - Rotation Z. Sets the rotation around the z axis. This is enabled for Sprites with Face Camera on and the Star particle selected. **Random Rotation** This control adds randomness to the Rotation setting. More specifically, this parameter rotates the particle around a random axis, which can be useful for getting a more natural-looking effect wherein all particles have a unique orientation in space. #### Degrees/sec X, Y, Z In Degrees/second, you can set the particle's rotation speed separately for each axis. X and Y are only visible on Sprites when Face Camera is turned off. - Rotation Speed X. Rotation speed on the x axis. - Rotation Speed Y. Rotation speed on the y axis. - Rotation Speed Z. Rotation speed on the z axis. This is enabled for Sprites with Face Camera on and the Star particle selected. **Random Speed Rotate** Rotates particles using random speeds. This is very useful in giving a natural appearance, as when making explosions. **Random Speed Distribution** Enables fine-tuning of Rotation Speed randomness. The default value of 0.5 is the normal, Gaussian distribution. Setting the value to 1 will give a flat, even distribution.