--- title: "56 - Rendering > Depth of Field Controls" url: "https://help.maxon.net/rg/en-us/Content/html/56-Trapcode-Particular-render-depth-of-field.html" section_path: "Particles and 3D > Trapcode Particular > 56 - Rendering > Depth of Field Controls" description: "Depth of Field (DOF) simulates the focus of a real camera. Depth of Field is useful for increasing the a scene's realism as well as matching your …" --- # 56 - Rendering > Depth of Field Controls Particular ## Rendering > Depth of Field Controls Depth of Field (DOF) simulates the focus of a real camera. Depth of Field is useful for increasing the a scene's realism as well as matching your Particular effect to footage shot with a real camera where Depth of Field is apparent. By default, DOF is turned on with the Camera Settings option. Choose the Off option to turn off DOF. ![Image: TP5_DepthOfField_trapcode-particular.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/TP5_DepthOfField_trapcode-particular.png) ![Particle render with Depth of Field set to Off](https://help.maxon.net/rg/en-us/Content/Resources/Images/image22_trapcode-particular.jpg) Depth of Field: Off ![Particle render with Depth of Field set to Camera Settings (On)](https://help.maxon.net/rg/en-us/Content/Resources/Images/image18_trapcode-particular.jpg) Depth of Field: Camera Settings (On) #### Depth of Field Type This control sets the kind of render provided by Depth of Field. This setting only affects Sprites and is disabled for other Particle Types. There are two Depth of Field Types. - **Square (AE)** uses the same square aperture that After Effects uses internally for DOF. This kind of render is useful when other elements are treated with AE's own DOF. - **Smooth** gives a smoother DOF effect that in most cases looks more realistic. Its render is slightly slower than the Square mode.