Magic Bullet Colorista V

The Keyer

The Keyer is a powerful, easy-to-use tool that allows you to isolate and adjust individual colors or ranges of colors. A custom interface window gives you a variety of tools to sample colors intuitively. Create your key and then soften, choke, or invert it. The Keyer operates in HSL (hue, saturation, and lightness) space.

The Keyer can be used a variety of ways, from fine-tuning flesh tones to boosting the look of trees to adding subtle, midtones-based saturation for increased vibrancy. By default, the Keyer looks at skin tones, which means it’s perfect as a skin retouching tool.

Note:Once a key is created, all color correction affects the keyed area only.

Edit Button

Click the Edit button to open the Keyer in its own window. You will not be able to access other Colorista controls while the Keyer window is open.

Mode Drop-Down Menu

There are three mode choices:

Keyer Window

This area has four panel sections: Result View, Source View, Matte View, and Tools.

The Keyer defaults to selecting a standard range of correct skin tones in your image. You don't select anything in the main Colorista interface; the Keyer will automatically decide for itself what to choose. If your skin tones are incorrect, then the key will initially be off.

The Tools panel contains the Color Cube, Vectorscope, and Hue/Lightness Parade, all of which are interlinked. These controls give ample flexibility in how you can define your color range, because each tool allows you to select color in a different way. Combine these options with the Select, Add, and Minus tools and you’ll have very powerful choices. There are 99 levels of undo in the Keyer.

Here is how you can approach the Keyer tools:

  1. Use the Select tool to drag along a range of colors — for instance, the purple in our model's sweater.
  2. Use the Add tool to add to the range of colors. Use the Subtract tool to remove from the range of colors.
  3. Notice how the Color Cube has changed to show the hue, saturation, and lightness ranges of the selected colors.
  4. Use the Color Cube, Vectorscope, and/or Color Parade to further define the target color and its softness value.

The View Panels

There are three View panels: Result, Source, and Matte.

The panels are locked together for their preview, zoom, and pan.

Select, Add, and Subtract Tools

These three tools let you select, add to, or subtract from the base-color range. Perform these functions by clicking and scrubbing any of the View panels. We call this the “scratch 'n sniff” sampling method. These tools work in all three dimensions at once. Each mouse click will increase or decrease the range and feather slightly to expand or contract the target range of colors in the key.

Hue, Saturation, and Lightness (HSL) checkboxes

The HSL checkboxes let you restrict color selection to one, two, or three dimensions.

By default, the checkboxes select for hue, saturation, and lightness. You can uncheck lightness, for instance, and only select for hue and saturation. When you deselect an HSL dimension, the Tools and View panels will shift their display, sometimes quite radically. Turning on/off the HSL checkboxes can be a powerful way of getting very specific about controlling the color and softness in your key.

Color Cube

The Color Cube is an indicator of the color and softness values selected in the Keyer. The Color Cube is two-dimensional because it adjusts both the target color range and the softness.

There are three faces to the Color Cube:

All these offsets are reflected in the Vectorscope and Lightness Parade as you drag and change values.

Click and drag the center point to change the target (this does not affect the range). In the arrow that appears, solid lines indicate the target color while dotted lines indicate the softness. Color range and feather are tied together with any Color Cube adjustment.

keyer-colorcube

Hue, Saturation, and Lightness Strips

Each Color Cube face has an associated Indicator Strip. There is a Hue Strip, a Saturation Strip, and a Lightness Strip. The Indicator Strip has interactive areas that execute the same HSL color offset as moving along the Cube.

To change hue with the Hue Strip, for instance, drag along the interior part of the strip. A solid arrow line will indicate your movement. To change only one side of the hue range, drag along the strip’s edge. A dotted arrow line will indicate this movement.

The difference between Cube faces and Indicator Strips is that strips only change in one dimension (e.g., hue) while Color Cube faces each work in two dimensions (e.g., hue and saturation). Additionally, an Indicator Strip will change only the color range and not the feather, while the Color Cube affects both.

Vectorscope

The Vectorscope shows the overall distribution of color in your image against a circular scale. This is a two-dimensional graph (hue and saturation).

The Vectorscope wheel works like a Hue wheel. The color range maps radially across red, orange, yellow, green, cyan, blue, purple, magenta, and back to red. The saturation of colors in the image maps from the wheel’s center to its edge, with unsaturated gray at the center and fully saturated colors at the edge. Bands show the resolution for different colors along the saturation vector, from no saturation to full saturation.

The box drawn over the Vectorscope has two indicators:

Both indicators are interactive along the Vectorscope.

As you create softness in the Vectorscope, you correspondingly create softness in the Color Cube. The Color Cube is an indicator of the color range and the key softness superimposed on the Vectorscope. You also correspondingly create lightness in the Lightness Parade.

Lightness Parade


The Lightness Parade indicates lightness values associated with the color range shown in the Vectorscope. This is a one-dimensional graph (lightness only).

The box drawn over the Lightness Parade has two indicators:

Both indicators are interactive along the Lightness Parade.

Softness Slider

This is one of three controls that further refine the key. Softness is simple blurring with a twist. The softness operates directly on the key that results from the color range selection and blurs the key as a percentage of the image size. If a Black Clip or White Clip is set, then softness results in more of an edge feather around the clipped values.

Black Clip, White Clip

Two other controls further refine your key. The Clips operate directly on the key and force the values above or below the indicator to clip at that value or choke the map. If you move the White Clip indicator toward the middle of the scale, it will clip all values above the indicator toward white, making everything indicated as light gray turn white. Move the Black Clip indicator toward the middle of the scale to clip all values below the indicator toward black. In either case, the control forces gray values to become white or black, depending upon which indicator you use.

Invert Button

This button inverts the key. White areas become black, black areas become white, and the gray values flip in between.