Trapcode Particular
This parameter group controls how you emit particles from Text/Mask layers when Text/Mask is the selected Emitter Type.
Select a comp layer that will serve as your text or mask to emit particles.
Use Primary Layer: On additional emitters, this toggle determines whether the Text/Mask layer referenced is the same as that of the Primary System.
This control toggles whether Particular uses the size of the Text/Mask to which it's mapped rather than the Emitter Size X and Y parameters within the effect. Emitter Size Z can still expand the particle emitter through z-space, giving it a 3D effect.
This control defines where, from the layer referenced, particles emit from:
This control defines how the referenced layer will affect the emitted particles.
This control defines how to use sampled from the layer used as the Text/Mask Emitter.
The next section will only activate when Edges is selected from the Emit From parameter (above).
Stroke Edges Sequentially: This control toggles whether the Path Start and Path End controls (below) affect all referenced paths/letters at the same time or in sequence, starting with the first path/letter through the last.
![]() Stroke Edges Sequentially enabled. |
![]() Stroke Edges Sequentially disabled. |
Path Start, Path End: This control adjusts where along the edges of the text/mask the emitter's position begins and ends. Paths start automatically from the lower-left region.
Path Offset: This control moves the emitter position along the text/mask between the start (lower values) and end (higher values) points.
Use First Vertex : This control sets exactly where along the mask you want the start point to be by assigning that as the first vertex.
Loop dropdown: This control defines whether path animations made in the path Star, Path End, and Path Offset parameters occur Once or on a Loop.