Trapcode Particular

Text/Mask group

This parameter group controls how you emit particles from Text/Mask layers when Text/Mask is the selected Emitter Type.

Layer

Select a comp layer that will serve as your text or mask to emit particles.

Use Primary Layer: On additional emitters, this toggle determines whether the Text/Mask layer referenced is the same as that of the Primary System.

Match Text/Mask Size

This control toggles whether Particular uses the size of the Text/Mask to which it's mapped rather than the Emitter Size X and Y parameters within the effect. Emitter Size Z can still expand the particle emitter through z-space, giving it a 3D effect.

Emit From

This control defines where, from the layer referenced, particles emit from:

Layer Sampling

This control defines how the referenced layer will affect the emitted particles.

Layer RGB Usage

This control defines how to use sampled from the layer used as the Text/Mask Emitter.

Options for Emit From Edges

The next section will only activate when Edges is selected from the Emit From parameter (above).

Stroke Edges Sequentially: This control toggles whether the Path Start and Path End controls (below) affect all referenced paths/letters at the same time or in sequence, starting with the first path/letter through the last.


Stroke Edges Sequentially enabled.

Stroke Edges Sequentially disabled.

Path Start, Path End: This control adjusts where along the edges of the text/mask the emitter's position begins and ends. Paths start automatically from the lower-left region.

Path Offset: This control moves the emitter position along the text/mask between the start (lower values) and end (higher values) points.

Use First Vertex : This control sets exactly where along the mask you want the start point to be by assigning that as the first vertex.

Loop dropdown: This control defines whether path animations made in the path Star, Path End, and Path Offset parameters occur Once or on a Loop.