Trapcode Particular

Flocking

Flocking affects how particles behave and interact with each other, either within the group or with particles in other systems. Particles move with an awareness of each other. They can be attracted or repelled by one another. They can also move toward the same goals or targets.

Turn on Enable Tracking to activate the Flocking simulation.

Attract defines the particle’s tendency to move towards the center of the group.

Separate controls the tendency of particles to push apart at very close proximity to each other, almost like two negative magnetic poles repelling.

Align controls the tendency of any particle to orient with nearby particles nearby, as a flock of birds or a school of fish will do. For more randomness to individual direction, as with insects, set this value at a low number.

Predator/Prey Behavior sets up the relationships between systems:

Target

Particles can also be driven to a Target location/path:

These controls can be mixed and matched for a vast variety of uses. For example, here’s a grid set with Prey Evade turned up, meaning they will get out of the way when a Predator particle passes by them.