LUSTER

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Universe Luster gives text a smooth, reflective appearance, with controls for bevel, highlights, gradients, and reflective maps.


Getting Started Premiere_iconAfterEffects_iconFinalCutPro_iconMotion_iconVegas_iconResolve_icon


Presets

Save time by applying any of Luster's many striking presets to your text. Find these via the blue Open Dashboard... button or the Choose a Preset... button below it.

As with all other Universe tools, you can modify or create a Luster look and then save it under its own name by pressing the Save Preset... button.

Core Concepts

Important Note: You'll see optimal Luster results when working with text on an alpha channel. This greatly helps with how Luster interacts with text edges. To confirm you're working with an alpha channel, you should be able to toggle your background on and off to reveal the transparency under the text layer, as we show here in After Effects.

To better grasp how Luster functions, it might be helpful to reflect, if you will, on the tool's terminology. Terms like "bevel" and "drop shadow" are conventional and fairly self-explanatory. "Source" and "highlight" might benefit from some explanation.

Luster was designed to mimic the look of a highly polished surface, such as metal or glass, reflecting foreground and background colors. Arguably, the perfect scenario might be the side of a car on a flat plain reflecting the ground, horizon, and sky. Sometimes, the sun might be just under the horizon, creating that high-contrast glow along the distant hills that bleeds into the adjacent sky. Something like this...

To carry those ideas into Luster, the car — and also each letter in your text layer — is the source. As we'll see, the Source Color parameters govern (up to) three colors that comprise your source's surface. Our sportscar above has only one color as a source, a dark blue or gray. Thus, its Source Color controls in the ECP might look like this:

You'll notice how Source Colors 2 and 3 are grayed out. This is because we selected Solid Color from the Source menu. If we wanted all three colors enabled, we'd pick Gradient. Solid Color works well in this example because our sportscar is, all reflections aside, a single solid color.

You might think of "Highlight" as "the reflection on the source." You'll find that the Highlight Blend mode is critical for if an how that reflection appears. Let's illustrate with some gaudy colors to make the point clear. First, here's a single-color source with three very different Highlight colors using the Add blend mode. The blue and green are effectively invisible. Only orange, our Color 3, registers as a blended glow above the simulated horizon.

When we change the blend mode to Color, suddenly the Highlight Color progression pops out.

You can adjust highlight colors' relative positions through a combination of blend mode selection and source color positioning, but you can't directly change individual highlight color positions.

Keep in mind that Luster builds its effect from the top down, meaning (if you follow the ECP groups) it begins with the source, adds any Reflection Map controls, moves on to implementing Source Color(s), and so on.

With that conceptual foundation set, let's move on to the tool's parameters.

Modify the Effect