A 3D transition that places layers onto the sides of a 3D cube which rotates cube segments left, right, upward, or downward in opposing directions, coming together to reveal the second footage layer.
Presets
Use the four Rubix Cube presets — one for each direction — for single-click setup of your twisty transitions. Simply keyframe the Mix duration (see below) and tune to taste! Find these presets via the blue Open Dashboard... button or the Choose a Preset... button below it.
As with all other Universe tools, you can modify or create a Rubix Cube look and then save it under its own name by pressing the Save Preset... button.
Getting Started in a Timeline
Drag the transition over your edit in the timeline, placing it at the end or beginning. Alternatively, you can place it between two successive clips.
Modify the
Duration
of the transition either by entering a length in the field or dragging directly in the timeline.
You can choose the
Alignment
(Center at Cut, Start at Cut, End at Cut, or Custom Start) either by positioning the transition in the timeline or by choosing from the Alignment drop-down in some host applications.
Getting Started in a Compositor
Apply the transition to the layer from which you want to transition.
Choose the footage layer you would like to transition to in the
Transition B
drop-down menu.
(Note for Motion users:
Drag the footage layer up to the Transition B box.)
Animate your transition using the
Mix
slider from 0% to 100 percent. Set a keyframe for 0% where the transition should start, then set another at 100% for the end.
The
Tiles
control lets you set how many sections the transitioning Layers are broken into. Whereas the hero clip atop this page uses the default setting of 2, the below image uses 6. Note that more tiles may result in higher render times.
The
Dolly
slider gives you control to move the camera closer in or farther away from the transitioning layers along the z axis. Bringing the control down to 0 (left, below) will move the layer directly to the camera while pushing the slider up to 1.2 (right) will move the camera farther away.
The
Direction
drop-down menu changes which direction the animation Tiles move: Left, Right, Upwards, or Downwards.
Motion Blur:
Add realistic motion blur by choosing a setting from the drop-down menu: Off (shown left, below), Low, Medium, or High (right). The higher the Motion Blur setting, the more instances of the layer will appear between frames.
The
Motion Blur Shutter
angle default is set to 180 degrees. Increasing it spreads the motion blur iterations evenly with a high number of blur levels.
Shown below at 200% zoom are minimum values of 90 (left) and 720 (right).
The
Edge Smoothing
drop-down menu provides levels of edge anti-aliasing, making them less jagged. Options for smoothing strength are
None (left, below), Low, Medium (right), or High. Setting this to High may increase playback and render time.
Lights
adds lighting to your transitions.
Turn on the
Lights
from the drop-down by selecting Local or Global.
Choose the
Light Type. The following four settings, preceded by the None option, are shown below, respectively.
Ambient
activates the Ambient color picker and affects the overall composition.
Directional
allows you to use the
Light Diffuse
color and
Light Position X/Y/Z
controls.
Positional
activates the
Light Specular
color and
Light Factor Constant/Linear/Quadraticcontrols.
Spotlight
gives you the most control, activating the
Light Direction X/Y/Z
sliders as well as the
Light Cutoff
and
Light Exponent
controls.
The
Light Intensity
slider controls the brightness.
Light Ambient/Diffuse/Specular
color pickers allow you to control color tones that appear within the light.
In the following triptych, based on Light Type: Spot Light, we start on the left with Light Intensity: 120 and default color values, including gray for Light Ambient. In the center image, we change Light Ambient to red. Notice how the impact is subtle, unlike when we change Light Diffuse to the same red (right).
Light Position XY and Light Position Z let you control the light's center location in 3D space. Keep in mind that a "distant" light, conveyed of higher values (approaching or above 0), may leave much of your scene in darkness.
Light Direction X/Y/Z alter the directionality of your light in 3D space.
Light Cutoff dictates the spotlight's range.
Light Exponent controls the illumination falloff from the light's center. Higher values increase falloff, thus shrinking the illuminated area. A bit of falloff provides subtle vignetting. In the following image, we show values of 0 (left) and 25 (right).
Light Factor Constant/Linear/Quardratic are all falloff fade types and determine how your spotlight illumination diminishes from center to edge. To learn more about these falloff patterns, see our Animation Tween Examples page.
Camera
allows you to enable the
Local
camera, then
Zoom, Rotate
and
Translate
its position in 3D space.