--- title: "Blinds" url: "https://help.maxon.net/rg/en-us/Content/html/blinds.html" description: "A 3D transition that divides the layer into sections that rotate in an offset fashion vertically or horizontally, revealing the second layer of footage." --- # Blinds Universe ## BLINDS ![Universe Blinds Transition Plugin](https://help.maxon.net/rg/en-us/Content/Resources/Images/U_Blinds_universe.jpg) A 3D transition that divides the layer into sections that rotate in an offset fashion vertically or horizontally, revealing the second layer of footage. --- ### Presets Blinds arrives with four presets. Find them via the blue **Open Dashboard...** button or the **Choose a Preset...** button below it. ![Image: Uni_Transitions_Blinds_presets.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_presets.png) As with all other Universe tools, you can modify or create a Blinds look and then save it under its own name by pressing the **Save Preset...** button. --- ### Getting Started in a Timeline ![Premiere_icon](https://help.maxon.net/rg/en-us/Content/Resources/Images/premiere-pro_universe.png) ![FinalCutPro_icon](https://help.maxon.net/rg/en-us/Content/Resources/Images/final-cut-pro-x_universe.png) ![Vegas_icon](https://help.maxon.net/rg/en-us/Content/Resources/Images/sony-vegas-pro_universe.png) ![Resolve_icon](https://help.maxon.net/rg/en-us/Content/Resources/Images/resolve_universe.png) ![Image: avidmedia_universe.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/avidmedia_universe.png) 1. Dragging the transition over your edit in the timeline, drop it at the beginning of a clip, the end of a clip, or in between two clips. 2. Modify the **Duration** either by entering a length in the field or dragging directly in the timeline. 3. You can choose the **Alignment** (**Center at Cut**, **Start at Cut**, **End at Cut**, **Custom Start**) either by positioning the transition in the timeline or by choosing from the **Alignment** drop-down in some host applications. ### Getting Started in a Compositor ![AfterEffects_icon](https://help.maxon.net/rg/en-us/Content/Resources/Images/after-effects_universe.png) ![Motion_icon](https://help.maxon.net/rg/en-us/Content/Resources/Images/motion_universe.png) 1. Apply the transition to the layer you want to transition from. 2. Choose the footage layer you would like to transition to in the **Transition B** drop-down menu.*(Note for Motion users :* Drag the footage layer up to the **Transition B** box.) 3. Animate your transition using the **Mix** slider from 0% to 100%. Set a keyframe for 0% where the transition should start, then set another at 100% for the end. Neglecting to set these keyframes will result in no Blinds effect taking place. [Video: Uni_Transitions_Blinds_keyframe.mp4](https://help.maxon.net/rg/en-us/Content/Resources/Multimedia/Uni_Transitions_Blinds_keyframe.mp4) ### Modify the Transition - The **Animation** drop-down menu gives multiple interpolation style choices for your transition's animation. The default is **Ease In Out Quad**. See our [Animation Tween Examples page](https://help.maxon.net/rg/en-us/Content/html/animation-tween-examples.html.md) for more in-depth descriptions of how these animation options function. - **Tiles** allows you to set how many sections the transitioning Layers are broken into. Note: The more sections, the longer your render time might be. Shown below are the default value of 7 (left) and the maximum of 13 (right).\ ![Image: Uni_Transitions_Blinds_Tiles.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_Tiles.png) - The **Dolly** slider lets you move the camera closer or farther away along the z axis from the transitioning layers. Bringing the control down to 0 (shown below, left) moves the layer to the camera while shifting the slider up to 1.2 (right) pushes the layer into the distance.\ ![Image: Uni_Transitions_Blinds_Dolly.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_Dolly.png) - The **Direction** drop-down menu changes the direction of animated tile movement: **Right**, **Left**, **Downwards**, or **Upwards**. Right starts twisting away from the camera in the layer's bottom-right corner (see below, left). Compare the **Right** movement shown below with the **Upwards** movement in our Dolly example.\ ![Image: Uni_Transitions_Blinds_Direction.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_Direction.png) - **Motion Blur:** - Add realistic motion blur by choosing a setting from the drop-down menu: **Off** (shown below, left), **Low**, **Medium**, or **High** (below, right). The higher the **Motion Blur** setting, the more instances of the layer will appear in between frames.\ ![Image: Uni_Transitions_Blinds_MotionBlur.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_MotionBlur.png) - The **Motion Blur Shutter** angle defaults to 180 degrees. Increasing it will spread the motion blur iterations, even with a high number of blur levels. Below, we show a **Medium** motion blur with **Motion Blur Shutter** set to the maximum of 720. Note how the effect appears almost like stacked sheets.\ ![Image: Uni_Transitions_Blinds_MotionBlurShutter.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_MotionBlurShutter.png) - The **Edge Smoothing** drop-down menu provides levels of anti-aliasing to your edges, making them less jagged. Options for smoothing strength are **None**, **Low**, **Medium**, or **High**. Selecting **High** may increase playback and render time. - **Lights** adds lighting to your transitions. - Turn on the **Lights** from the drop-down by selecting **Local** or **Global**. - Choose the **Light Type:** - **Ambient** activates the **Light Ambient** color picker and affects the overall composition.\ ![Image: Uni_Transitions_Blinds_LightAmbient.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_LightAmbient.png) - **Directional** allows you to use the **Light Diffuse** color and **Light Position X/Y/Z** controls.\ ![Image: Uni_Transitions_Blinds_LightDirectional.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_LightDirectional.png) - **Positional** activates the **Light Specular** color and **Light Factor Constant, Linear,** and **Quadratic controls.**\ ![Image: Uni_Transitions_Blinds_LightPositional.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_LightPositional.png) - **Spotlight** gives you access to the greatest number of parameters, and thus the most control, activating the **Light Direction X/Y/Z** sliders as well as **Light Cutoff** and **Light Exponent**.\ ![Image: Uni_Transitions_Blinds_LightSpotlight.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_LightSpotlight.png) - The **Light Intensity** slider controls the brightness. Note that positive values close to 0 may yield an effectively black layer. Negative values may seem to have no impact relative to **Lights** being off. - **Light Ambient, Light Diffuse,**and**Light Specular** color pickers allow you to control the color tones that appear within the light. - **Light Position XY** and **Light Position Z** let you control the light's center location in 3D space. Keep in mind that a "distant" light, conveyed with higher values (approaching or above 0), may leave much of your scene in darkness. Shown below are **Light Position Z** values of -350 (left) and -150 (right).\ ![Image: Uni_Transitions_Blinds_LightPositionZ.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_LightPositionZ.png) - **Light Direction X/Y/Z** alter the directionality of your light in 3D space. Shown below are values of X: -1, Y: -0.5, Z: -1.0 (left) and X: 0.5, Y: 0.8, and Z: -0.4 (right).\ ![Image: Uni_Transitions_Blinds_LightDirection.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_LightDirection.png) - **Light Cutoff** dictates the spotlight's range. Shown here are values of 40 (left), 80 (the default, center), and 120 (right).\ ![Image: Uni_Transitions_Blinds_LightCutoff.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_LightCutoff.png) - **Light Exponent** controls the illumination falloff from the light's center. Higher values increase falloff, thus shrinking the illuminated area. A bit of falloff provides subtle vignetting. - **Light Factor Constant/Linear/Quardratic** are all falloff fade types and determine how your spotlight illumination diminishes from center to edge. To learn more about these falloff patterns, see our [Animation Tween Examples page](https://help.maxon.net/rg/en-us/Content/html/animation-tween-examples.html.md). - **Camera** allows you to enable the **Local** camera (as opposed to the **Global** default), then **Zoom, Rotate,** and **Trans**(late) its position in 3D space. For example, the following image shows **Camera X Rotate** values of -55 (left), 0 (center), and 55 (right) degrees.\ ![Image: Uni_Transitions_Blinds_CameraRotate.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_CameraRotate.png)\ Alternatively, here are **Camera X Trans** values of -1000 (left) and 1000 (right). Note how this parameter uses pixel distance values rather than percentages.\ ![Image: Uni_Transitions_Blinds_CameraTrans.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_CameraTrans.png)\ The **Camera Ortho** checkbox allows you to see the transition in an orthographically projected view that has no depth, which means you can view the layer with more accuracy without the distortion of parallax. Below, you see the checkbox disabled (left) and enabled (right).\ ![Image: Uni_Transitions_Blinds_CameraOrtho.png](https://help.maxon.net/rg/en-us/Content/Resources/Images/Uni_Transitions_Blinds_CameraOrtho.png)