Working with Colors

Cameras, lights, and materials have settings that require color values to be entered. Maxon Redshift for Archviz offers extensive options for determining color values numerically, using a pipette, by sampling linked images, or using classic mixing fields. We will therefore take a look at all the options available for this task.


Quick Navigation



Accessing and using the Color Chooser

A dedicated color chooser can be opened with a click on the color field in the dialog.
Figure 1A click on the circular color field (see marking on the left side of the image) opens the Color Chooser.

As shown in the illustration above on the left, parameters that require color values to be entered offer a circular color field that opens the Color Chooser dialog when clicked. Alternatively, you can click on the eyedropper icon. This activates a mode in which you can click anywhere on the screen to select the color value there.
By default, the Color Chooser opens in a mode that offers several color selection systems.

On the right-hand side, you will find the classic sliders for the red, green, and blue components of the desired color (RGB), as well as sliders for the hue value (H), saturation (S), and black value (V). In some cases, an alpha slider (A) is also provided at the bottom of the Color Chooser, which can be used to control the opacity or transparency of the color. However, not all parameters can use an alpha value, so this setting may be missing in some cases.

On the left side of the input window, there is a mixed field in which a circular marker can be moved with the mouse to intuitively adjust the saturation and brightness of the color value. This is particularly helpful when colors are mainly defined by RGB values, as otherwise saturation and brightness would have to be adjusted laboriously by correcting all three color values.

The color space for the selection of a color can be choosen individually.
Figure 2The desired color space for color selection can be selected via a menu in the header area of the Color Chooser.

At the top of the dialog, there is also an option for selecting the color space to be used for the input of color values (see Figure 2). This offers OpenColorIO and its production-proven color spaces, some of which can also be used to configure color values outside the range that can be displayed by normal monitors. By default, Maxon Redshift uses such large color spaces for image rendering in order to open up additional scope for post-production of images, provided that appropriate file formats are used for saving that do not crop the color values (e.g., OpenEXR).

In most cases, however, it makes sense to use the sRGB color space for entering color values, especially if color values are to be defined according to standard RGB/HSV values or captured directly from the screen using the eyedropper color picker. Only if you want to use HDR color values, for example, it can be worth to switch to larger color spaces, such as ACEScg. However, please note that when switching back to a smaller color space, the defined colors will be cropped and may change accordingly.

Save and manage Colors

Colors can be saved to and managed in palettes.
Figure 3Colors can be saved and managed in individual palettes.

The icon at the top of the Color Chooser (see marking at the top in Figure 3) can be used to open a special Color Swatches area at the bottom of the dialog box, where you can recall previously saved colors by double-clicking on the small color fields or save new colors individually.
To save your color, simply drag the color from the circular area at the top left to the Color Swatches area. Dropping the color behind an existing color palette will add it there (see 1 in Figure 3). Dropping the color in an empty area below (see 2 in Figure 3) will add the color to a new color palette.

A name for the new color palette can be selected via a small dialog box (see left side of Figure 3). There you'll also find a Global option for this newly created palette.
Palettes defined as Global are automatically available to other projects that are opened. If Global is deactivated, this color palette will only be available within this project.
Global palettes are easily recognizable by their globe icon.
New color palettes can also be created using the Folder icon to the left of the buttons for loading and saving palettes. The classic Trash can icon for removing selected palettes can also be found there.

Finally, right-clicking on the color fields opens a context menu that allows you to change the display size of the color fields, the name of the palettes and to remove or edit previously saved color values.

In any case, the color swatches are saved together with the scene. To be able to exchange your color palettes between different projects, they can also be saved using the Save Palette... buttons and loaded using Load Palette....

Advanced Color Chooser Modes

The double arrow icon directly below the circular color area can be used to switch between Compact and Advanced modes for the Color Chooser.
In Advanced mode, additional color tools are available, including tools for defining entire color worlds (see following Figure 4).

The 'Advanced Color Chooser' mode offers additional tools to pick groups of colors.
Figure 4Key elements of the advanced Color Chooser mode.

For the following explanations, we refer to the numbers in Figure 4 above:

The Color Wheel Modes

Let's take a quick look at the available modes for the color wheel. In general, the Free mode on the far left, which we already discussed above, is the most versatile because it has no restrictions on color selection or the number of color pickers that can be used. The other modes are more restrictive in this regard, but can be helpful when creating color gradients or precisely selecting complementary colors, for example. Even if you use these more restrictive modes, you can always return to Free mode to add more colors to the same palette later.

Several systems to set the saturation and the brightness of colors are offered.
Figure 5Different options to control saturation/brightness and to display the distribution of colors.

The mode and display type of the color gradients in the color wheel can be customized by right-clicking on the color wheel. By default, the color wheel displays a mathematically exact, linear representation of all color angles (see also HSV color system). The saturation of the colors decreases evenly towards the center of the circle. The missing brightness component of the colors can be found to the right of the color wheel as a vertical slider (see A in Figure 5).

Alternatively, a saturation slider can be displayed instead via the context menu of the color wheel. The color brightnesses can then be selected directly within the color wheel. The closer the colors are marked to the center, the darker they get (see B in Figure 5).

Finally, an artistic mode is also available via the context menu, which gives the more commonly used shades of yellow, orange, and red more space on the color wheel (see C in Figure 5). Please note that this means that some other colors opposite the red and yellow tones on the color wheel can no longer be displayed, as that area is displayed compressed.

The 'Color Wheel' offers several modes to constrain the distances and values of already marked colors.
Figure 6Optional restriction option to keep the distances between the color pins and their neighbors and the center of the color circle constant.

If you want to fix the position of several color pickers relative to each other, you can activate the U-lock icon (see right side of Figure 6). The color pickers can then still be moved clockwise or counterclockwise, but their distance from the center (corresponding to brightness or saturation) and their angular distance from their neighbors remain constant.

Free Mode

Using the 'Free' mode for the 'Color Wheel', colors can be marked without any restriction.
Figure 7The Free mode allows an individual number and placement of color pickers by using ctrl or cmd-clicks on the color wheel.

As shown in the figure above, in Free mode, you can select any number of colors by ctrl/cmd-clicking on the color wheel and compile them in a palette.

Monochromatic Mode

Using the 'Monochromatic' mode for the 'Color Wheel', colors can be picked along a given hue color angle.
Figure 8The Monochromatic mode (see left side) allows to easily place color pickers along a single color angle line to choose colors along a saturation gradient.

In Monochromatic mode, only one color angle is offered for all colors, the angle of which can be selected as desired using the color picker with the additional dot (see left side of the the illustration above). By ctrl/cmd-clicking on the line running between the center of the color wheel and the outer color angle picker, any number of additional color variants with correspondingly reduced saturation can be added. The + symbol below the color wheel can also be used for this purpose. All color pickers along the color angle can be moved freely with the mouse at any time. No longer needed color pickers can be deleted by clicking on them and pressing the backspace key. If you ctrl/cmd-click next to the color angle line, the color wheel automatically switches to Free mode, in which you can freely add additional colors (see right side of Figure 8). This also allows individual changes to saturation and brightness for all colors.

Complementary Mode

Using the 'Complementary' mode for the 'Color Wheel', complementary colors can be picked automatically.
Figure 9Complementary mode (see left side) allows only two color pickers, which are automatically placed on opposite sides of the color wheel.

So-called complementary colors are located directly opposite each other on the color wheel and therefore represent the greatest possible color contrast. Ctrl/Cmd-clicking on the color wheel automatically creates two color pickers located opposite each other. In this mode, only these two complementary colors can be created. Each additional ctrl/cmd-click automatically switches back to Free mode, in which any number of additional color pickers can be freely placed. This also allows individual changes to saturation and brightness for all colors.

Analogous Mode

Using the 'Analogous' mode for the 'Color Wheel', colors can be in equaly distanced hue angles.
Figure 10Analogous mode allows eases the placement of color pickers in equal angular intervals.

In Analogous mode, color pickers can be placed at regular angular intervals. Just use the + button or ctrl/cmd-click on the color wheel to place the number of pickers you need. The angular interval can be selected between 15° and 30° by right-clicking on the color wheel and choosing from the context menu. Freely placeable colors can be added later by switching back to Free mode. This also allows individual changes to saturation and brightness for all colors.

Split Complementary Mode

Using the 'Split Complementary' mode for the 'Color Wheel' offers a variation of the 'Complementary' mode for color picking and picks 3 colors in one step.
Figure 11Split Complementary mode works similar to Complementary mode, but places 3 color pickers at once.

Split Complementary mode is quite similar to Complementary mode, but in this case two colors are selected directly opposite a placed color picker. This means that their color contrast is not quite as strong as with classic complementary colors. In this mode, only these three colors can be selected. If you need more freely chosen colors within a palette or if you want to adjust the saturation and brightness individually, simply switch to Free mode.

Tetrad Mode

Using the 'Tetrad' mode for the 'Color Wheel', two complementary color pairs can be picket in one step.
Figure 12Tetrad mode offers two complementary color pairs, offset by 60°.

In Tetrad mode a placed color picker automatically creates two pairs of complementary colors that are offset from each other by 60° on the color wheel. To add more colors to the palette or edit the saturation and brightness of the colors independently, simply switch to Free mode.

Equiangular Mode

Using the 'Equiangular' mode for the 'Color Wheel', multiple colors, equally spaced along the color spectrum, can be picked in one step.
Figure 13Equiangular mode places all color pickers in equal angular intervals.

In Equiangular mode, all existing color pickers are distributed across the color wheel at equal angular intervals. To add additional colors, use the + button below the color wheel. Otherwise, using ctrl/cmd-clicks on the color wheel will switch directly to Free mode, in which the color pickers can be placed independently of each other as usual.

The Spectrum Mode

The next option after the color wheel is labled Spectrum and offers a mixing field with a circular handle, that can be moved with the mouse to control the brightness and saturation of a chosen color. The color itself is adjustable via the vertical slider to the right side of the mixing field. By right-clicking on the mixing field you can choose between different sizes for the input elements.

The same mixing field is also available in the Compact Color Chooser mode that is offered by default when clicking on a color input field in a manager. There you can use the H slider for the hue value of a color and then use the mixing field to adjust saturation and brightness. This is often more convenient compared to using the separate S and V sliders of the HSV color system.

Using the 'Spectrum' mode a vertical slider to control the color value and a separate mixing area are provided for color picking.
Figure 14Spectrum mode offers a vertical slider for the color and a mixing area to adjust its saturation and brightness.

The Color form Picture Mode

The last mode is called Color from Picture and allows you to load an image file (via the folder icon; see red mark in the following illustration), on which color pickers can then be placed by clicking ctrl/cmd. Alternatively, you can use the + and - buttons and the trash can icon below the loaded image area to adjust the number of pickers. This allows you to select colors from any part of the image and compile them in a palette at the bottom of the dialog box. The color palette can then be permanently saved as explained here so that it is also available in other projects.

The accuracy of the color selections can be set using the Average menu. There, you can specify the radius in which the color values are read and, if necessary, interpolated at each color picker.

Using the 'From Picture' mode allows to sample colors from a loaded bitmap image.
Figure 15From Picture mode allows to place color pickers on top of a loaded image file.

As an alternative to enlarging the color sampling radius via the Average menu, you can also switch to Mosaic Mode using a separate icon (see Figure 16). There, an additional Detail slider allows you to coarsen the image display. The loaded image appears broken down into regular color areas, each representing the mixed color of the underlying image area. This makes it even easier to identify the basic colors of a loaded image and select them with the appropriate color pickers. While moving the color pickers with the mouse, they will automatically snap to the centers of the color tiles.

In 'Mosaic Mode', the loaded bitmap image can be used in a simplified display for color sampling.
Figure 16Using the Mosaic Mode for color picking.